Bowser Jr. (SSB4)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{technical data}}{{ArticleIcons|ssb4=y}} | ||
==Overview== | ==Overview== | ||
[[Bowser Jr. (SSB4)|Bowser Jr.]] leans over slightly as a large metal fork swings out from the side of the [[Junior Clown Car]]. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick. | [[Bowser Jr. (SSB4)|Bowser Jr.]] leans over slightly as a large metal fork swings out from the side of the [[Junior Clown Car]]. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick. | ||
==Hitboxes== | |||
== | {{SSB4HitboxTableHeader}} | ||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Hitbox Index !! | ! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage | ||
|- | |- | ||
| 0 || | | 0 || Fork || 8% || [[Sakurai angle|361]] || 110 || 0 || 30 || 2.5 || 0 || 0 || -5.5 || Slash || None || 1 || 1 || 0 | ||
|} | |} | ||
==Timing== | |||
== | {|class="wikitable" | ||
{| class="wikitable" | |||
|- | |- | ||
! Hitbox | !Hitbox | ||
|7-9 | |||
|- | |- | ||
| | !IASA | ||
|34 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
==Refrences== | ==Refrences== | ||
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 | http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 |
Revision as of 17:44, March 31, 2016
Overview
Bowser Jr. leans over slightly as a large metal fork swings out from the side of the Junior Clown Car. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct |
---|
Hitbox Index | Originates From | Damage | Angle | Knockback Scaling | Fixed Knockback | Base Knockback | Radius | X-Offset | Y-Offset | Z-Offset | Effect | Tripping Chance | Freeze Frame Multiplier | SDI Multiplier | Shield Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Fork | 8% | 361 | 110 | 0 | 30 | 2.5 | 0 | 0 | -5.5 | Slash | None | 1 | 1 | 0 |
Timing
Hitbox | 7-9 |
---|---|
IASA | 34 |
Lag time |
Hitbox |
Refrences
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104
|