Super Smash Bros. 4

Bowser Jr. (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{technical data}}{{ArticleIcons|ssb4=y}}


==Overview==
==Overview==
[[Bowser Jr. (SSB4)|Bowser Jr.]] leans over slightly as a large metal fork swings out from the side of the [[Junior Clown Car]]. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.
[[Bowser Jr. (SSB4)|Bowser Jr.]] leans over slightly as a large metal fork swings out from the side of the [[Junior Clown Car]]. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.
 
==Hitboxes==
==Frame Data==
{{SSB4HitboxTableHeader}}
|}
{| class="wikitable"
{| class="wikitable"
|-
|-
! Hitbox Index !! Startup !! Hitbox Length !! Endlag
! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage
|-
|-
| 0 || 7 || 3 || Unknown
| 0 || Fork || 8% || [[Sakurai angle|361]] || 110 || 0 || 30 || 2.5 || 0 || 0 || -5.5 || Slash || None || 1 || 1 || 0
|}
|}
 
==Timing==
==Hitbox Properties==
{|class="wikitable"
{| class="wikitable"
|-
|-
! Hitbox Index !! Originates From !! Damage !! Angle !! Knockback Scaling !! Fixed Knockback !! Base Knockback !! Radius !! X-Offset !! Y-Offset !! Z-Offset !! Effect !! Tripping Chance !! Freeze Frame Multiplier !! SDI Multiplier !! Shield Damage
!Hitbox
|7-9
|-
|-
| 0 || Fork || 8% || [[Sakurai angle|361]] || 110 || 0 || 30 || 2.5 || 0 || 0 || -5.5 || Slash || None || 1 || 1 || 0
!IASA
|34
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=25}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y}}
==Refrences==
==Refrences==
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104
http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104

Revision as of 17:44, March 31, 2016

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Bowser Jr. leans over slightly as a large metal fork swings out from the side of the Junior Clown Car. The attack deals 8% damage and low knockback to the direction Bowser Jr. is facing. Unless near the ledge, it's pretty much incapable of KOing. It has a relatively small range, being as wide as Bowser Jr. and very short. It can be slightly angled up or down with the control stick.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hitbox Index Originates From Damage Angle Knockback Scaling Fixed Knockback Base Knockback Radius X-Offset Y-Offset Z-Offset Effect Tripping Chance Freeze Frame Multiplier SDI Multiplier Shield Damage
0 Fork 8% 361 110 0 30 2.5 0 0 -5.5 Slash None 1 1 0

Timing

Hitbox 7-9
IASA 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox

Refrences

http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104


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You can discuss this issue on the talk page or edit this page to improve it.