Super Smash Bros. 4

Marth (SSB4)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Speculation? Not here.)
Line 3: Line 3:
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air.
Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial.


==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{technical data}}
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|-
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|Throw || 5% || 100° || 95 || 50 || — || Yes
|-
|Throw || 5% || 100° || 95 || 50 || — || Yes || Normal || Small
|}
|}


{{technical data}}
{{MvSubNavMarth}}
{{MvSubNavMarth|g=SSB4}}
[[Category:Marth (SSB4)]]
[[Category:Marth (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Revision as of 11:40, February 7, 2016

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial.

Hitboxes

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 5% 100° 95 50 Yes