Mario (SSB4)/Up special/Default: Difference between revisions
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==Overview== | ==Overview== | ||
Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 12% damage if all hits connect and is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled. | Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 12% damage if all hits connect and is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled. |
Revision as of 22:02, January 30, 2016
Overview
Mario's up special move is a rising uppercut known as the Super Jump Punch. It deals 12% damage if all hits connect and is Mario's primary recovery move. Despite the short amount of distance it grants, it can be angled.
Due to its speed, this move is commonly used out of shield or to net KOs off the upper blast line.
Hitboxes
Timing
Hit 1 | Hits 2-4 | Hit 5 | Hit 6 | |
---|---|---|---|---|
Hitboxes | 3-4 | 5, 6, 7 | 9 | 11 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
|