Marth (SSB4)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{ | {{competitive expertise}} | ||
Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air. | Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air. | ||
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{{technical data}} | {{technical data}} | ||
{{MvSubNavMarth|g=SSB4}} | {{MvSubNavMarth|g=SSB4}} | ||
[[Category:Marth (SSB4)]] | [[Category:Marth (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] | ||
[[Category:Normal attacks (SSB4)]] | [[Category:Normal attacks (SSB4)]] |
Revision as of 21:42, January 30, 2016
Overview
Marth throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Throw | 5% | 100° | 95 | 50 | — | Yes | Normal | Small |
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