Super Smash Bros. 4

Midgar: Difference between revisions

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*'''[[Bahamut ZERO]]''': Attacks with a devastating [http://finalfantasy.wikia.com/wiki/Teraflare Teraflare], which destroys the city in the background and creates a damaging pillar of light on the stage. Getting caught in the beam deals continuous damage, up to 39%. The summoner is immune.
*'''[[Bahamut ZERO]]''': Attacks with a devastating [http://finalfantasy.wikia.com/wiki/Teraflare Teraflare], which destroys the city in the background and creates a damaging pillar of light on the stage. Getting caught in the beam deals continuous damage, up to 39%. The summoner is immune.


In the 6+-player version of the stage, no summoned monsters appear. If the game is paused in [[Training Mode]], all summon effects are paused but the rest of the action keeps going.
In the 5+-player version of the stage, no summoned monsters appear. If the game is paused in [[Training Mode]], all summon effects are paused but the rest of the action keeps going.


In {{for3ds}}, only two Summons appear per match, instead of all five. In Training Mode, if the player summons a [[Smash Ball]], the materia will go away.<!--This is currently only confirmed for Smash 3DS; can someone confirm if it's on Smash Wii U as well?-->
In {{for3ds}}, only two Summons appear per match, instead of all five. In Training Mode, if the player summons a [[Smash Ball]], the materia will go away.<!--This is currently only confirmed for Smash 3DS; can someone confirm if it's on Smash Wii U as well?-->

Revision as of 13:24, December 26, 2015

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Midgar
Midgar.jpg
Midgar in Super Smash Bros. for Wii U.
FinalFantasySymbol.svg
Universe Final Fantasy
Appears in SSB4
Availability Downloadable
Crate type Normal
Maximum players 8
Tracks available Let the Battles Begin!
Fight On! (Alternate in 3DS)

Midgar (ミッドガル, Midgar) is a Final Fantasy stage in Super Smash Bros. 4 which is available as downloadable content, as part of a set with Cloud.

Stage layout

The basic layout of the stage consists, like Battlefield, of a main platform with three overhanging soft platforms in a triangle formation; however, the stage is slightly larger.

Summon Materia occasionally floats around the stage and stops in a random location with a flash. If then touched by a character, a monster is summoned with greatly disruptive effects.

  • Ifrit: uses Hellfire. A huge flame erupts randomly under the middle of the stage, raising it, under one of its sides, heavily tilting it to the side, or from one of the lateral blast line, pushing the stage towards the other. Contact with the main body of the flame deals 26%, while contact with its weaker parts deals 1% with no knockback. The summoner is immune.
  • Ramuh: uses Judgment Bolt. The three floating platforms are electrified and their arrangement changes to another random one. The three platforms then, one by one, randomly glow and get electrified again. After all three have undergone this process they return to their original position. Contact with an electrified platform deals continuous damage, up to 21% before getting launched. The summoner is immune.
  • Odin: uses Zantetsuken. Odin slices through the stage with his sword, splitting the main platform and the top floating platform in half. Characters hit by the attack, except the summoner, in the attack receive 100% damage, and in most cases, are OHKOed. While the stage is split, its inner ledges can be grabbed. The stage pulls itself back together after a while, crushing and OHKOing any character, summoner included, caught between the two halves or hanging from the inner ledges.
  • Leviathan: uses Tsunami. The entire arena is flooded, making the main platform surf across a huge body of water. A strong current pushes swimming characters to the left: getting slammed into the right side of the stage deals 9% damage or, if the character is over 100%, an instant KO. The summoner is susceptible to the current and the slam damage, but not to the instant KO.
  • Bahamut ZERO: Attacks with a devastating Teraflare, which destroys the city in the background and creates a damaging pillar of light on the stage. Getting caught in the beam deals continuous damage, up to 39%. The summoner is immune.

In the 5+-player version of the stage, no summoned monsters appear. If the game is paused in Training Mode, all summon effects are paused but the rest of the action keeps going.

In Super Smash Bros. for Nintendo 3DS, only two Summons appear per match, instead of all five. In Training Mode, if the player summons a Smash Ball, the materia will go away.

Ω Form

The Omega form removes the soft platforms and Summon Materia.

Origin

Midgar as it appears in Final Fantasy VII.

Midgar is the the first area visited in Final Fantasy VII and is the location for much of the game's beginning. Midgar is the capital city and power base of the Shinra Electric Power Company. The city is divided up into nine sectors. In SSB4, the stage appears to take place on Midgar's top plates, above the ground-level slums that were commonly explored in the original game.

Midgar was built by the Shinra Electric Power Company, lead by President Shinra, the descendant of a boy named Shinra from the world of Spira[1], the setting of Final Fantasy X and its sequel.

The Shinra Building, one of the most iconic locations in Final Fantasy VII, is visible in the background. A prominent dungeon within the game, it is the headquarters for the Shinra company which plays a central role in FFVII's storyline. The building is where Cloud meets Red XIII, a sentient animal from Cosmo Canyon and later discovers that Sephiroth (or rather, Jenova transformed into his image) killed President Shinra, making the President's son Rufus the new president. After Sephiroth summons Meteor, Rufus makes plans to attatch a cannon to the building and siphon energy from the seven standing Mako Reactors. While this is going on, Hojo, one of Shinra's top scientists attempts to make the cannon blast the Northern Crater to empower his "son," but is stopped by Cloud's team.

By the end of FFVII, Midgar is nothing more than the skeleton of what it once was, with the town of Edge springing up around it. It soon becomes the epicenter of the disease known as Geostigma, created by Jenova cells infecting the Lifestream. The Remnants of Sephiroth attack Cloud, Tifa, and their adoptive family. Kadaj, the leader, eventually summons Bahamut SIN to stall Cloud's friends, while Cloud battles him alone in the ruins of Midgar, and again fighting Sephiroth.

It is shown that 500 years after the events of the FFVII storyline that the once infertile land surrounding Midgar would be seen by Red XIII, his cubs, and potentially Vincent Valentine, now overtaken by plate techtonics and the rapid growth of nature, although it is still habitable.

Summons have been a recurring element in the Final Fantasy series since their introduction in Final Fantasy III. They are powerful creatures which can be summoned into battle to attack enemies or support the party. In Final Fantasy VII they can be summoned by equipping specific Materia: all the summons appearing on this stage are also available in the source game.

  • Odin, introduced in Final Fantasy III, attacks with his sword, Zantetsuken, slicing the level in half with a chance to cause instant death. In some games enemies immune to instant death receive heavy non-elemental damage instead.
  • Leviathan, introduced in Final Fantasy II but available as a summon starting with Final Fantasy III, attacks with Tidal Wave, which deals Water damage.
  • Ramuh, introduced in Final Fantasy III, attacks with Judgment Bolt, which deals Lightning damage.
  • Ifrit, introduced in Final Fantasy III, attacks with Hellfire, which deals Fire damage.
  • Bahamut, introduced in the first Final Fantasy and available as a summon since Final Fantasy III, attacks with Mega Flare, which deals non-elemental damage. Several variations of Bahamut exists, whose attack are often more powerful variations of Mega Flare: Bahamut ZERO, introduced in Final Fantasy VII, uses Teraflare.

Gallery

Trivia

  • Midgar is the first stage in the series that originates from a game that has never been released on a Nintendo system in any form.
  • Midgar appears as a stage in Dissidia Final Fantasy, making it one of four stages in the Super Smash Bros. series to be featured as a stage in other fighting games, with the others being the Pyrosphere, Green Hill Zone, and Suzaku Castle.
  • At two music tracks, Midgar has the fewest amount of music tracks in Super Smash Bros. for Wii U, and is the only stage to have the exact same songs in both versions of the game.
  • Interestingly, whenever a match starts or resets in Training Mode, the characters on the floating platforms will always perform their landing animation, making it as if they start in mid-air.

References

  1. ^ http://uk.faqs.ign.com/articles/702/702971p1.html Final Fantasy X-2 Ultimania FAQ

External links