Lucina (SSB4)/Down throw: Difference between revisions

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==Overview==
==Overview==
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{{incomplete}}
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get a u-smash, u-air, b-air, f-smash, or even f-air.
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get an up smash, up air, back air, forward smash, or even forward air.


==Hitboxes==
==Hitboxes==

Revision as of 18:31, December 3, 2015

Overview

An icon for denoting incomplete things.

Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial. This however only works at very low percentages making it a very unreliable combo throw. However an empty hop or aerial delay can allow the player to read an airdodge and get an up smash, up air, back air, forward smash, or even forward air.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Throw 5% 100° 95 50 Yes Normal Small


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