Super Smash Bros. 4

Pit (SSB4): Difference between revisions

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It is ambiguous as to whether Pit has been overall nerfed or buffed. His offensive game has improved, but at the cost of his recovery overall being worse due to the loss of gliding, as well as his midair jumps being noticeably shorter. His grabs are stronger, his attacks in general have more range, and his forward and up smash also deal more knockback, all of which contribute to his improved KO ability compared to ''Brawl''. However, despite these buffs, Pit's aforementioned ability to KO opponents still lacks in comparison to that of most of the roster.
It is ambiguous as to whether Pit has been overall nerfed or buffed. His offensive game has improved, but at the cost of his recovery overall being worse due to the loss of gliding, as well as his midair jumps being noticeably shorter. His grabs are stronger, his attacks in general have more range, and his forward and up smash also deal more knockback, all of which contribute to his improved KO ability compared to ''Brawl''. However, despite these buffs, Pit's aforementioned ability to KO opponents still lacks in comparison to that of most of the roster.


Additionally, his special moves have been completely revamped to reference ''Kid Icarus: Uprising'', and they have both their strengths and weaknesses. Palutena's Arrow has been heavily nerfed with no compensation. His new recovery Power of Flight is not as flexible as the Wings of Icarus, but it can be used repeatedly if hit. The Guardian Orbitars protect Pit from both sides, but unlike the Mirror Shield, they can be broken and regenerates after 10 seconds. His Upperdash Arm produces super armor on impact with good vertical knockback that can K.O. somewhat early, but it has significant ending lag (which is even further extended in mid-air) that leaves Pit vulnerable towards the end of the move and cannot pressure opponents unlike Angel Ring. Pit has relatively poor tournament representation, though players like Nairo and Pink Fresh are noted to receive above average tournament results with him.
Additionally, his special moves have been completely revamped to reference ''Kid Icarus: Uprising'', and they have both their strengths and weaknesses. Palutena's Arrow has been heavily nerfed with no compensation. His new recovery Power of Flight is not as flexible as the Wings of Icarus, but it can be used repeatedly if hit. The Guardian Orbitars protect Pit from both sides, but unlike the Mirror Shield, they can be broken and regenerates after 10 seconds. His Upperdash Arm produces super armor on impact with good vertical knockback that can K.O. somewhat early, but it has significant ending lag (which is even further extended in mid-air) that leaves Pit vulnerable towards the end of the move and cannot pressure opponents unlike Angel Ring. Pit has relatively poor tournament representation, though players like Nairo and Pink Fresh are noted to receive above average tournament results with him, and like in ''Brawl'', he has higher representation in japan.  


===Aesthetics===
===Aesthetics===

Revision as of 18:48, October 30, 2015

This article is about Pit's appearance in Super Smash Bros. 4. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. 4
Pit
KidIcarusSymbol.svg
Universe Kid Icarus
Other playable appearance in Brawl


Availability Starter
Final Smash Three Sacred Treasures
Pit (SSB4)

Pit (ピット, Pit) is a playable character in Super Smash Bros. 4. He was confirmed on June 11th, 2013 during the E3 2013 Nintendo Direct. His moveset was given an extensive overhaul with implementation of the weapons and powers he could use in Kid Icarus: Uprising.

Pit is now voiced by Antony Del Rio (who voiced him in Kid Icarus: Uprising), replacing Lani Manella who voiced him in Brawl. Minami Takayama reprises Pit's voice in the Japanese version as well.

Attributes

An icon for denoting incomplete things.

Pit is, as in Brawl, a middleweight, well-equipped warrior. His weapon, Palutena's Bow, can shoot guided ethereal arrows or can be separated into twin swords for melee combat. Pit has an abundance of options for racking up the opponent's damage percentage, from his neutral infinite (now buffed to end in a finishing slash) to his neutral, forward, and up aerials. The majority of his attacks have been adjusted in varying ways, from having less startup to doing less damage or hits, meaning that Pit can execute attacks quicker but will have to wait longer before attempting to KO his adversary. With the release of Kid Icarus Uprising, all but one of his special moves have been completely changed, for better or worse. Upperdash Arm, Pit's brand-new side special, consists of a dash, then a powerful uppercut to any foes in its path. While it is a much better offensive option than Angel Ring, it cannot rack up damage nor reflect projectiles directly back to their owners. Additionally, it has noticeable endlag when it misses, and an aerial Upperdash Arm has an enormous amount of it, making it extremely risky to use as a recovery. Pit's new up special, Power of Flight, allows him to soar a reasonably far distance in any upward direction chosen by the player. While it isn't nearly as versatile or unpredictable as Wings of Icarus, it also doesn't leave him doomed if he's gimped off-stage, because he can simply use it again in midair unlike Wings of Icarus. Replacing his Mirror Shield from Brawl is the Guardian Orbitars, which protect his back as well as his front with energy barriers. While it may seem like a direct upgrade of the Mirror Shield, it has one key flaw: The Orbitars can break from sustaining heavy damage. If that happens, the move cannot be used again for 10 seconds, compared to the Shield's ability to block any attack any number of times. The only special not changed from Pit's entrance into Smash 4 is his neutral, Palutena's Bow. However, it has been vastly nerfed in the form of less damage, range, and recovery. These changes remove the mindgame potential it once had, but it is still difficult to anticipate. Finally, Pit has received a completely new Final Smash, Three Sacred Treasures. It releases a blizzard of arrows and energy shots to overwhelm his rivals, but Pit is completely immobile (but invincible) while he is attacking and also cannot manually aim the Final Smash, which may lead to some of the assaults (especially the concluding light beams) failing to hit their targets.

Overall, Pit is still a very well-rounded character who can perform well in many situations, but may have problems knocking out his rivals, and must spend a comparatively longer time chipping away at his foe's health. The new rage mechanic helps him in this regard, but it will often leave Pit at critical condition before the effects start to make a difference. His recovery, although greatly hindered by the removal of gliding, is still superb and can keep him alive much longer than other characters of his weight.

Pit doesn't gain much benefit from his custom, the same goes for his evil doppelgänger, with only his neutral special gaining any benefit. Piercing Bow sacrifices control for more damage and the ability to pass through opponents. Guiding Bow gives Pit even more control over the arrow at the cost of damage. As previously mentioned, Pit doesn't gain much benefit from his custom moves, as some of them are worse or have very slight advantages over the default.

Changes from Brawl

It is ambiguous as to whether Pit has been overall nerfed or buffed. His offensive game has improved, but at the cost of his recovery overall being worse due to the loss of gliding, as well as his midair jumps being noticeably shorter. His grabs are stronger, his attacks in general have more range, and his forward and up smash also deal more knockback, all of which contribute to his improved KO ability compared to Brawl. However, despite these buffs, Pit's aforementioned ability to KO opponents still lacks in comparison to that of most of the roster.

Additionally, his special moves have been completely revamped to reference Kid Icarus: Uprising, and they have both their strengths and weaknesses. Palutena's Arrow has been heavily nerfed with no compensation. His new recovery Power of Flight is not as flexible as the Wings of Icarus, but it can be used repeatedly if hit. The Guardian Orbitars protect Pit from both sides, but unlike the Mirror Shield, they can be broken and regenerates after 10 seconds. His Upperdash Arm produces super armor on impact with good vertical knockback that can K.O. somewhat early, but it has significant ending lag (which is even further extended in mid-air) that leaves Pit vulnerable towards the end of the move and cannot pressure opponents unlike Angel Ring. Pit has relatively poor tournament representation, though players like Nairo and Pink Fresh are noted to receive above average tournament results with him, and like in Brawl, he has higher representation in japan.

Aesthetics

  • Change Aside from general graphical enhancements, he retains the anime-esque design he has in Kid Icarus: Uprising.
  • Change Pit's rolling dodges include the sound made from Kid Icarus: Uprising when attacks are dodged.
  • Change Pit's running animation is now identical to how it appears in Kid Icarus: Uprising.
  • Change Pit now says "Come on!" for his up taunt and "That all you got?" for his side taunt. These are alternate translations of his taunts in Japanese, which are unchanged.
  • Change Pit's second jump animation is altered.
  • Change Pit now has a Smash Taunt that can be used on Palutena's Temple. The animation when used is similar to one of his victory animations from Brawl.
  • Change Pit's blade trails are now gold with blue accents, whereas in Brawl they were a solid gold color.

Attributes

  • Buff Pit is slightly heavier than in Brawl (94 → 96).
  • Nerf Pit's midair jumps are significantly shorter.
  • Nerf Pit can no longer glide.
  • Buff Pit walks slightly faster (1.18 → 1.199).
  • Buff Pit dashes slightly faster (1.583 → 1.66215).
  • Nerf Pit's air speed is slightly slower (0.893 → 0.83).

Ground attacks

  • Buff Neutral attack now leads into a finisher, where Pit step-lunges forward into an outward swat.
  • Change Forward tilt has a changed animation, from a clamp via a horizontal angle, to instead from a vertical angle, and Pit rears back from it more. He also still holds his blades as he does in his idle stance for this attack.
  • Buff Forward tilt comes out 4 frames faster and has longer duration (10 → 14) instead of (14 → 16).
  • Buff Forward tilt deals more knockback (12 base/95 growth) → (40 base/100 growth)
  • Nerf Forward tilt deals less damage (12%) → (7%/10%)
  • Nerf Forward tilt has 1 frame more ending lag.
  • Change Up tilt animation now has Pit back-somersault kick upward, ending in an upward final kick with three hits in a single leap, as opposed to doing an upward vault kick.
  • Buff Up tilt's main hitbox comes out 2 frames faster, and is stronger.
  • Nerf Up tilt has 8 frames more endlag and no longer has a small hitbox that comes out at frame 2
  • Nerf Up tilt deals noticeably less damage, dealing 10% instead of 16%, due to having three hits instead of four.
  • Change Down tilt's new animation is now an outward sweeping-swipe forward, and now can be done with both either his bow being split or put-together.
  • Nerf Down tilt has shorter hitbox duration (6 → 7) instead of (6 → 8), 3 frames longer endlag, and can no longer meteor smash.
  • Change Dash attack has an altered animation with Pit slashes inward in a braking turn, and now can be done with both either his bow being split or put-together.
  • Buff Dash attack has 2 frames less ending lag IASA(41 → 39).
  • Buff Forward and up smashes are stronger.
  • Change Forward smash has a new animation where Pit slashes inward forward with his right-handed blade, then assembles his bow quickly for an outward clearing turn slash.
  • Nerf Forward smash has 3 frames longer start up and both hits had it's duration reduced to one frame (6 → 8 first hit/18 → 20 second hit) changed to (10 first hit/21 second hit) it also has 12 frames more endlag
  • Buff Because of Pit's different forward smash animation, its second hit has much more reach than Brawl's second hit, making it easier to hit opponents who shield the initial hit and get pushed back.
  • Nerf Forward and down smashes deal less damage.
  • Change Pit leans back in the air more for the up smash's animation, and the hitboxes are now more vertical from him.
  • Nerf Up smash has 5 frames more endlag, and has less range from behind Pit.
  • Buff Up smash is slightly faster and the first hit has more duration (6/11/18) → (6→7/10/18)
  • Change Down smash has a slightly different animation, where Pit leans more in the direction(s) he slashes.
  • Change Down smash's knockback and angle properties reversed (back hit is stronger than front)

Aerial attacks

  • Buff Neutral aerial now like several multiple-hit attacks has a finishing hit that knocks back opponents, making the attack safer and a stronger finisher. It also has increased range, 6 frames less landing lag, and has more clear auto-cancel timing if done immediately from a short hop.
  • Change Neutral aerial now has a new finishing animation.
  • Buff Pit has a new forward aerial, a horizontal bow spin, with a finishing hit that knocks back, doubling as a decent finisher. It also has 1 frame less start up and a guaranteed auto-cancel if done immediately from a short hop.
  • Buff Up aerial has 6 frames less landing lag and has a finishing blow that has decent knockback.
  • Nerf Up aerial has 3 frames more startup starting on frame 12 instead of 9
  • Buff Down aerial now has a sweetspot in the first active frame that can meteor smash it also has 6 frames less landing lag.
  • Change Back aerial has a new animation where Pit thrusts both blades behind him in a backward lean.
  • Nerf Back aerial has more start up and significantly decreased duration (9 - 25) to (10-12). It also has 5 frames more landing lag
  • Nerf All of Pit's aerials deal less damage.

Grabs and throws

  • Buff Up throw is stronger.
  • Buff Forward throw is stronger to the point where it can KO reliably.

Special moves

  • Nerf Palutena's Arrow deals less damage, has 16 frames more endlag, and travel less distance as the arrows produced vanish after a short time or it reaches the blast zone, removing techniques and mindgames that involves with the blast zone (such as Arrow Rain). The arrows also deal less knockback.
  • Change Pit's pose when charging and firing Palutena's Arrow has been slightly altered to look sharper.
  • Buff Upperdash Arm replaces Angel Ring as Pit's side special move. Upperdash Arm is a forward lunging attack with an uppercut, similar to Captain Falcon's Raptor Boost. It produces good vertical knockback (KOing around 130%), deflects projectiles, has launch resistance while attacking, and is useful to travel horizontally from off the stage. In addition, this move can sweetspot the edge, making useful as an alternate recovery option.
  • Nerf The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure. Upperdash Arm also has considerably more ending lag, especially in the air.
  • Change Power of Flight replaces Wings of Icarus as Pit's up special move. It doesn't have as much control, but it is much more straightforward and has none of the unique downsides.
  • Nerf Due to the removal of Wings of Icarus, Pit can no longer perform wing dashing.
  • Buff Pit now uses the Guardian Orbitars as his new down special move, which compared to the Mirror Shield reflects in both directions.
  • Nerf Guardian Orbitars has 3 frames more start-up than Mirror Shield. The Guardian Orbitars can also be broken if they take enough damage, forcing Pit to wait 10 seconds for them to regenerate. In addition, Guardian Orbitars lacks super armor unlike the Mirror Shield did at its earliest frames.
  • Change Pit has a completely new Final Smash, Three Sacred Treasures. The attack produces more projectiles than Palutena's Army, causing more pressure, but is still very inaccurate (especially the final burst) and Pit is completely immobile, yet also invincible while the move is in effect.

Update history

Pit hasn't been buffed notably in updates so far, but the changes to shielding mechanics in 1.1.0 and 1.1.1 are benefical to him due to his multi-hit moves and his side special, Upperdash Arm, having better shield damaging capabilities. Overall, Pit seems to be slightly better than he was in the game's release.

Super Smash Bros. 4 1.0.6

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Super Smash Bros. 4 1.1.0

  • Buff Jab's rapid finisher hitbox size (5.0u → 6.0u).
  • Change Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
  • Buff Palutena's Arrow has 3 less frames of ending lag.

Moveset

  Name Damage Description
Neutral attack   2% A quick triple slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (tip), 7% (base) Pit closes his blades onto the opponent in a scissor slash, while still holding his blades in the usual fashion (right: normal grip, left: reverse grip). Has a sweetspot on the tip.
Up tilt   2% (hit 1), 3% (hit 2), 5% (hit 3) Pit flip kicks upwards, before correcting himself and kicking again for two hits. Decent knockback.
Down tilt   6% Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy.
Dash attack   11% A sweeping slash downwards with his bow with both blades in a braking turn. Sends foes upward.
Forward smash   5% (hit 1), 10% (hit 2) Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The second hit carries all of the knockback, and has more reach than the first slash.
Up smash   3% (hit 1), 2% (hit 2), 8% (hit 3) A leaping triple slash to the sky as Pit turns in midair. Similar to Link's up smash but is noticeably faster and weaker.
Down smash   12% (base), 10% (tip) Pit stabs the ground in front of himself with one blade, then behind him with the other.
Neutral aerial   0.7% (hits 1-7), 4% (hit 8) Pit uses his bow as a buzz saw, hitting rivals with the blades outstretched. Can nullify weak projectiles. Only hits in front.
Forward aerial   1.5% (hits 1-2), 4% (hit 3) Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally.
Back aerial   8% (base), 12% (tip) A reverse dual-bladed thrust. Has the longest range and the strongest knockback of Pit's aerials.
Up aerial   2% (hits 1-5) Spins his bow above him like helicopter blades. Fairly difficult to land.
Down aerial   10% Pit swipes a blade below him. Can meteor smash if sweetspotted at the move's start.
Grab  
Pummel   2% A quick knee jab.
Forward throw   6% (hit 1), 4% (throw) Slashes away the opponent.
Back throw   8% Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw   4% (hit 1), 7% (throw) Pit rolls on his back and handstand kicks the enemy.
Down throw   2% (hit 1), 4% (throw) Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe. Decent combo starter than can lead into up smash at low percents, and up aerial at higher percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Pit gets up and slashes on either side of himself.
Floor attack (back)
Floor getups (back)
  7% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)
Floor getups (trip)
  5% Spins his bow behind, then in front of him.
Edge attack
Edge getups
  7% Pit flips onto the stage and delivers a sweep kick.
Neutral special Default Palutena's Bow 3.3-8.6% Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Custom 1 Piercing Bow 5.1-11.7% Pit unleashes a bigger and stronger arrow that bypasses his rivals. This arrow is slower, has less range, and cannot be angled.
Custom 2 Guiding Bow 2.1-6% Pit fires an arrow that stays onscreen longer, has greater range, and can be curved to the point of two complete circles, but is weaker.
Side special Default Upperdash Arm 11% (ground), 9% (air) Pit brings out his Upperdash Arm and dashes forward, delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle.
Custom 1 Interception Arm 13% (ground), 11% (air) Pit enters a defensive stance with the Upperdash Arm, countering opponents who attack him and/or get too close. No dash, but has higher knockback and speed in exchange. Has super armor.
Custom 2 Quickdash Arm 9% (ground), 7% (air) Pit dashes quicker and further, but slides a bit when attacking and the uppercut itself is weaker.
Up special Default Power of Flight 0% Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards.
Custom 1 Striking Flight 9% (clean), 6% (late) Pit utilizes a more focused flight that inflicts damage at the start and ascent. Longer startup and less range.
Custom 2 Breezy Flight 0% A tornado envelops Pit as he takes off. The tornado pushes away foes in the opposite direction of the flight, and limits the range of it.
Down special Default Guardian Orbitars 1.5x damage (reflected projectiles) Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. These shields reflect projectiles with 50% more power and 70% more speed than they originally had. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it. Has super armor but Pit is vulnerable from above. Minimum duration: 20 frames. Max duration: 80 frames.
Custom 1 Impact Orbitars 5% Pit attacks with Orbitars that have damaging shields which knock opponents back. In return, they don't reflect projectiles nor block physical strikes. This does mean, however, that they cannot break.
Custom 2 Amplifying Orbitars 2x damage (reflected projectiles) Pit utilizes stronger Orbitars that have more fragile shields but power up reflected shots to double their strength and speed. Does not push back. Minimum duration: 16 frames. Max duration: 150 frames.
Final Smash Three Sacred Treasures 2% (arrows, energy blasts), 12% (charged shots), 15% (pillars) Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky. Only the charged arrows and light beams have KO potential.

Taunts

  • Up Taunt: Separates his bow and crouches down, then spins his blades in either hand before standing up and crossing them over his head, saying: "Come on!" (勝負だ!, Battle!)
  • Side Taunt: Separates his blades and slashes at the air, mocking his foe before striking a pose: "That all you got?" (まだまだ!, Not over yet!)
  • Down Taunt: Holds his swords in either hand and spreads them to either side, making an angelic pose with a wing flourish.
  • Smash Taunt: Activates Palutena's Guidance. Kneels down before contacting Palutena, Viridi, Dark Pit (when in a match against him), and even Chrom (when in a match against Robin). Pit then receives information on one of his opponents; this goes for every fighter in the game, including himself, with altered conversations for the Koopalings and the male Wii Fit Trainer. This is possible only on Pit's home stage, Palutena's Temple, and is performed by rapidly pressing the button which activates the down taunt. Pit will hold a pose for a few seconds prior to the conversation starting. This can only be done once per match. If Pit gets hit while holding his pose before the conversation starts, it will be cancelled. If Pit is KO'd, the conversation will end. If there is more than one opponent onscreen when the conversation begins, the game will randomly choose one of them to talk about.

Idle Poses

  • Impatiently hops in place.
  • Briefly fiddles with his bow.

On-screen appearance

Appears onstage from a beam of light from the heavens.

Victory Fanfare

A small excerpt of the title screen theme of Kid Icarus, with an original ending. This is also shared with Palutena.

Victory Poses

  • Strikes the V sign and says "Victory!"
  • Slashes his swords (which form his bow) and says, "It's game over for you!"
  • Slowly spins his bow in front of himself, then stops in his Brawl pose and says "That was easy!" or "What's up now!?"

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Pit (SSB4) Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121

Notable players

Trophies

Pit
Ntsc Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
Pal Despite being an angel with wings and all that jazz, Pit can't fly without a little bit of help from his favourite goddess, Palutena. In this game, he's good at both close and ranged combat, and can even deflect projectiles. On top of that, with a high-flying up special and the ability to jump four times in mid-air. he's also got great recovery skills.
NES: Kid Icarus (08/1987)
3DS: Kid Icarus: Uprising (03/2012)
Pit (Alt.)
Ntsc Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.
Pal Pit's Upperdash Arm special launches him forwards to strike with an uppercut. It's so powerful, it can deliver an instant KO! If you accidentally dash off the stage with it, one of his up special will get you back on easily. His Palutena Bow special can be charged up, shot straight up into the air, and you can even guide the arrows mid-flight!
NES: Kid Icarus (08/1987)
3DS: Kid Icarus: Uprising (03/2012)
Three Sacred Treasures
Ntsc The Arrow of Light, the Wings of Pegasus and the Mirror Shield-three legendary artifacts that Pit once used to defeat the evil Medusa. When you activate Pit's Final Smash, he can use them in this game, too! After firing a barrage of different bow attacks, his final shot will cause powerful light pillars to rain down on the battlefield.
Pal The Arrow of Light, the Wings of Pegasus and the Mirror Shield - three legendary artifacts that Pit once used to defeat the evil Medusa. And when you activate his Final Smash, he can use them in this game too! After firing a medley of different bow attacks, his final shot makes powerful light pillars rain down on the battlefield.

Alternate costumes

Pit Palette (SSB4).png
Pit (SSB4) Pit (SSB4) Pit (SSB4) Pit (SSB4) Pit (SSB4) Pit (SSB4) Pit (SSB4) Pit (SSB4)

Gallery

Trivia

  • Pit was the first returning character that was a newcomer in Super Smash Bros. Brawl to be confirmed.
  • Pit's new victory pose, where he holds up a V-sign, is a reference to the ending of Kid Icarus Uprising.
  • Pit sometimes yells "I'm finished!" upon being KOed, as a reference to the game over screen of the original Kid Icarus.
  • Pit and Dark Pit both have palette swaps based on each other.
  • In the 3DS version, Pit's wings are not affected by outlines (if turned on). The same applies to Dark Pit.
  • Pit, along with his clone Dark Pit, are the only two characters to have two reflectors in their default moveset.