List of SSB4 Music (Nintendo series): Difference between revisions
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Revision as of 23:37, October 6, 2015
This is a list of music tracks originating from non-character Nintendo universes in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Famicom Medley
Famicom Medley | |
---|---|
Track title | Famicom Medley |
Game | Super Smash Bros. for Wii U |
Universe | The Legend of Zelda, Mario, Metroid, Duck Hunt, Punch-Out!!, Kid Icarus |
Debut game | The Legend of Zelda, Zelda II: The Adventure of Link, Dr. Mario, Metroid, Duck Hunt, Punch-Out!! (NES), Kid Icarus |
Stage of usage | Duck Hunt |
Availability | Unlockable |
Link | [1] |
Origin
This remix, while named similarly to the version in Brawl, is very different from the Brawl version and is more based off the playable universes. All music is ripped from the original NES versions. The medley starts off with the title theme for The Legend of Zelda, going on to the Temple theme from The Adventure of Link. Fever, from Dr. Mario is played, and the theme that plays on Brinstar from Metroid is played. The theme from the title screen of Duck Hunt is played, followed by the the jogging theme from Punch-Out!! The medley finishes with the underworld theme from Kid Icarus, and then loops to the start. Interestingly, each tune in this medley has a remix in Super Smash Bros. for Wii U.
Composition & Arrangements
Source: Various
Balloon Fight Medley
Balloon Fight Medley | |
---|---|
Track title | Balloon Fight Medley |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Stage of usage | Balloon Fight Wrecking Crew |
Availability | Unlockable (3DS) Default (Wii U) |
Link | [2] |
Origin
A medley of various themes from Balloon Fight. The main medley consists of the opening jingle that plays during the start of a new game, specifically the 1- or 2-Player Game, and the tune that plays when a player pops an enemy's balloons and the enemy is floating down on its parachute. The ambient beeps that play during the main game can be heard in the background at several parts of the song, most prominently from 0:10 to 0:13. A brief part of the song that plays during the bonus game and the Balloon Trip game mode can be heard at 1:05. The jingles that play when the fish snatches somebody (0:34), after respawning (0:40), when the player collects a bubble (1:01), after completing a stage (1:10), after a game over (1:13 - 1:29), and when a character falls are also within the medley. The medley ends with a flourished version of the tune that plays after a perfect round of the bonus stage (1:46); afterwards, the song loops back into the beginning.
Composition & Arrangements
Source: Balloon Fight
Arrangement Supervisor: Yoshihito Yano
Balloon Trip
Balloon Trip | |
---|---|
Track title | Balloon Trip |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Balloon Fight |
Debut game | Balloon Fight |
Stage of usage | Balloon Fight Duck Hunt |
Availability | Unlockable |
Link | [3] |
Origin
A remix of the Balloon Trip theme from Balloon Fight.
Composition & Arrangements
Source: Balloon Fight
Arrangement: Hirokazu Tanaka, ex
Wrecking Crew Medley
Wrecking Crew Medley | |
---|---|
Track title | Wrecking Crew Medley |
Game | Super Smash Bros. for Wii U |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Stage of usage | Wrecking Crew |
Availability | Default |
Link | [4] |
Origin
A medley of various themes from Wrecking Crew.
Composition & Arrangements
Source: Wrecking Crew
Arrangement Supervisor: Manabu Namiki
Wrecking Crew Retro Medley
Wrecking Crew Retro Medley | |
---|---|
Track title | Wrecking Crew Retro Medley |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Wrecking Crew |
Debut game | Wrecking Crew |
Stage of usage | Duck Hunt Wrecking Crew |
Availability | Downloadable (3DS) Default (Wii U) |
Link | [5] |
Origin
A medley of various themes taken directly from Wrecking Crew.
Composition & Arrangements
Source: Wrecking Crew
Clu Clu Land
Clu Clu Land | |
---|---|
Track title | Clu Clu Land |
Game | Super Smash Bros. for Wii U |
Universe | Clu Clu Land |
Debut game | Clu Clu Land |
Stage of usage | Duck Hunt |
Availability | Unlockable |
Link | [6] |
Origin
This remix returns from Super Smash Bros. Brawl. The track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in Clu Clu Land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
Composition & Arrangements
Source: Clu Clu Land
Arrangement Supervisor: Keigo Ozaki
Ice Climber
Ice Climber | |
---|---|
Track title | Ice Climber |
Game | Super Smash Bros. for Wii U |
Universe | Ice Climber |
Debut game | Ice Climber |
Stage of usage | Wrecking Crew |
Availability | Default |
Link | [7] |
Origin
This remix returns from Brawl, where it played on the Summit stage. It is a medley of various tunes from the game, Ice Climber.
Composition & Arrangements
Source: Ice Climber
Arrangement Supervisor: Toshiyuki Sudo
Icicle Mountain
Icicle Mountain | |
---|---|
Track title | Icicle Mountain |
Game | Super Smash Bros. for Wii U |
Universe | Ice Climber |
Debut game | Ice Climber |
Stage of usage | Wrecking Crew |
Availability | Unlockable |
Link | [8] |
Origin
This remix returns from Melee, where it played on the Icicle Mountain stage. It is a medley of various tunes from the game, Ice Climber.
Composition & Arrangements
Source: Ice Climber
Arrangement Supervisor: Shogo Sakai
Stack-Up/Gyromite
Stack-Up/Gyromite | |
---|---|
Track title | Stack-Up/Gyromite |
Game | Super Smash Bros. for Wii U |
Universe | R.O.B. |
Debut game | Stack-Up, Gyromite |
Stage of usage | Wrecking Crew |
Availability | Default |
Link | [9] |
Origin
This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Gyromite Title Screen Theme, a piece that plays on the title screen of the said game, Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. This is a remix that debuted in Brawl.
Composition & Arrangements
Source: Stack-Up/Gyromite
Arrangement: Kenichi Okuma
Mach Rider
Mach Rider | |
---|---|
Track title | Mach Rider |
Game | Super Smash Bros. for Wii U |
Universe | Mach Rider |
Debut game | Mach Rider |
Stage of usage | Wrecking Crew |
Availability | Default |
Link | [10] |
Origin
This track is a medley of songs the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.
Composition & Arrangements
Source: Mach Rider
Arrangement Supervisor: Hirokazu Ando
The Mysterious Murasame Castle Medley
The Mysterious Murasame Castle Medley | |
---|---|
Track title | The Mysterious Murasame Castle Medley |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | The Mysterious Murasame Castle |
Debut game | The Mysterious Murasame Castle |
Stage of usage | Smash Run Duck Hunt |
Availability | Default (3DS) Unlockable (Wii U) |
Link | [11] |
Origin
A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin.
Composition & Arrangements
Source: The Mysterious Murasame Castle
Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)
Shin Onigashima Medley
Shin Onigashima Medley | |
---|---|
Track title | Shin Onigashima Medley |
Game | Super Smash Bros. for Wii U |
Universe | Shin Onigashima |
Debut game | Shin Onigashima |
Stage of usage | Boxing Ring |
Availability | Default |
Link | [12] |
Origin
This medley remixes sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen Theme, a very short track that originally played on the title screen of Shin Onigashima, and then the Introduction Theme, a track which played in Shin Onigashima during the game's introduction, where the player is informed of the revelations that happened within Nagakushi Village the previous day. The overall music piece then plays a remix of the Chapter 4 Theme, which in Shin Onigashima, played during the introductory ream of text at the start of the game's Chapter 4, informing the player about how the neighboring village had been flooded. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.
Composition & Arrangements
Source: Shin Onigashima
Arrangement: Masafumi Takada
Title (3D Hot Rally)
Title (3D Hot Rally) | |
---|---|
Track title | Title (3D Hot Rally) |
Game | Super Smash Bros. for Wii U |
Universe | Mario |
Debut game | Famicom Grand Prix II: 3D Hot Rally |
Stage of usage | Mario Circuit (SSBB) |
Availability | Default |
Link | [13] |
Origin
This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally. This remix debuted in Brawl.
Composition & Arrangements
Source: Famicom Grand Prix II: 3D Hot Rally
Arrangement Supervisor: Kentaro Ishizaka
Tetris: Type A
Tetris: Type A | |
---|---|
Track title | Tetris: Type A |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Tetris |
Debut game | Tetris |
Stage of usage | Smash Run Luigi's Mansion |
Availability | Default |
Link | [14] |
Origin
A returning remix of the Type A theme from Tetris; this remix previously appeared in Brawl.
Composition & Arrangements
Source: Tetris
Arrangement Supervisor: Yoko Shimomura
Tetris: Type B
Tetris: Type B | |
---|---|
Track title | Tetris: Type B |
Game | Super Smash Bros. for Wii U |
Universe | Tetris |
Debut game | Tetris |
Stage of usage | Wuhu Island |
Availability | Unlockable |
Link | [15] |
Origin
A returning remix of the Type B theme from Tetris; this remix previously appeared in Brawl. Despite the stage it previously played on is in the game (Luigi's Mansion) it now plays on Wuhu Island.
Composition & Arrangements
Source: Tetris
Arrangement Supervisor: Masafumi Takada
Tunnel Scene (X)
Tunnel Scene (X) | |
---|---|
Track title | Tunnel Scene (X) |
Game | Super Smash Bros. for Wii U |
Universe | X |
Debut game | X |
Stage of usage | Lylat Cruise |
Availability | Default |
Link | [16] |
Origin
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel. This remix debuted in Brawl.
Composition & Arrangements
Source: X
Arrangement Supervisor: Yusuke Takahama
Lip's Theme (Panel de Pon)
Lip's Theme (Panel de Pon) | |
---|---|
Track title | Lip's Theme (Panel de Pon) |
Game | Super Smash Bros. for Wii U |
Universe | Panel de Pon |
Debut game | Panel de Pon |
Stage of usage | Wrecking Crew |
Availability | Default |
Link | [17] |
Origin
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial. This remix debuted in Brawl.
Composition & Arrangements
Source: Panel de Pon
Arrangement: Masafumi Takada
Light Plane (Remix)
Light Plane | |
---|---|
Track title | Light Plane |
Game | Super Smash Bros. for Wii U |
Universe | Pilotwings |
Debut game | Pilotwings |
Stage of usage | Pilotwings |
Availability | Default |
Link | [18] |
Origin
A remix of the music that plays when the player partakes in the Light Plane event in Pilotwings.
Composition & Arrangements
Source: Pilotwings
Arrangement Supervisor: Masato Coda with RiRiKA
Light Plane (Vocal Mix)
Light Plane (Vocal Mix) | |
---|---|
Track title | Light Plane (Vocal Mix) |
Game | Super Smash Bros. for Wii U |
Universe | Pilotwings |
Debut game | Pilotwings |
Stage of usage | Pilotwings |
Availability | Default |
Link | [19] |
Origin
Identical to the Light Plane remix, except the vocals are more pronounced than those in the alternate remix.
Composition & Arrangements
Source: Pilotwings
Arrangement Supervisor: Masato Coda with RiRiKA
Light Plane (Original)
Light Plane | |
---|---|
Track title | Light Plane |
Game | Super Smash Bros. for Wii U |
Universe | Pilotwings |
Debut game | Pilotwings |
Stage of usage | Pilotwings |
Availability | Default |
Link | [20] |
Origin
The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.
Composition & Arrangements
Source: Pilotwings
Golden Forest
Golden Forest | |
---|---|
Track title | Golden Forest |
Game | Super Smash Bros. for Wii U |
Universe | 1080° |
Debut game | 1080° Snowboarding |
Stage of usage | Port Town Aero Dive |
Availability | Unlockable |
Link | [21] |
Origin
This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest level. This track is a direct port of its original version.
Composition & Arrangements
Source: 1080° Snowboarding
Battle Scene / Final Boss (Golden Sun)
Battle Scene / Final Boss (Golden Sun) | |
---|---|
Track title | Battle Scene / Final Boss (Golden Sun) |
Game | Super Smash Bros. for Wii U |
Universe | Golden Sun |
Debut game | Golden Sun: The Lost Age |
Stage of usage | Norfair |
Availability | Default |
Link | [22] |
Origin
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of Golden Sun. This remix debuted in Brawl.
Composition & Arrangements
Source: Golden Sun: The Lost Age
Arrangement: Motoi Sakuraba
PictoChat
PictoChat | |
---|---|
Track title | PictoChat |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Nintendo DS |
Debut game | PictoChat |
Stage of usage | PictoChat 2 75m |
Availability | Default (3DS) Unlockable (Wii U) |
Link | [23] |
Origin
A returning track from Brawl based on PictoChat and Nintendo DS sound effects.
Composition & Arrangements
Source: PictoChat
Composition Supervisor: Shogo Sakai
Bathtime Theme
Bathtime Theme | |
---|---|
Track title | Bathtime Theme |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Nintendogs |
Debut game | Nintendogs |
Stage of usage | Living Room Wii Fit Studio |
Availability | Default |
Link | [24] |
Origin
An arrangement of the Bath theme from Nintendogs.
Composition & Arrangements
Source: Nintendogs
Arrangement Supervisor: Masato Coda with RIRIKA
Bathtime Theme (Vocal Mix)
Bathtime Theme (Vocal Mix) | |
---|---|
Track title | Bathtime Theme (Vocal Mix) |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Nintendogs |
Debut game | Nintendogs |
Stage of usage | Living Room Wii Fit Studio |
Availability | Default |
Link | [25] |
Origin
Identical to the other Bathtime Theme arrangement except with non-lexical vocals added.
Composition & Arrangements
Source: Nintendogs
Arrangement Supervisor: Masato Coda with RIRIKA
Brain Age: Train Your Brain in Minutes a Day!
Brain Age: Train Your Brain in Minutes a Day! | |
---|---|
Track title | Brain Age: Train Your Brain in Minutes a Day! |
Game | Super Smash Bros. for Wii U |
Universe | Brain Age |
Debut game | Brain Age: Train Your Brain in Minutes a Day! |
Stage of usage | Wii Fit Studio |
Availability | Default |
Link | [26] |
Origin
This song returns from Super Smash Bros. Brawl. Includes the music played from Brain Age: Train Your Brain in Minutes a Day! loaded in the song.
Composition & Arrangements
Source: Brain Age: Train Your Brain in Minutes a Day!
Menu (Brain Age 2: More Training in Minutes a Day!)
Menu (Brain Age 2: More Training in Minutes a Day!) | |
---|---|
Track title | Menu (Brain Age 2: More Training in Minutes a Day!) |
Game | Super Smash Bros. for Wii U |
Universe | Brain Age |
Debut game | Brain Age 2: More Training in Minutes a Day! |
Stage of usage | Wii Fit Studio |
Availability | Default |
Link | [27] |
Despite the name, this song played in the menus of the first Brain Age game, as well as the second.
Composition & Arrangements
Source: Brain Age 2: More Training in Minutes a Day!
Title (Big Brain Academy)
Title (Big Brain Academy) | |
---|---|
Track title | Title (Big Brain Academy) |
Game | Super Smash Bros. for Wii U |
Universe | Big Brain Academy |
Debut game | Big Brain Academy |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [28] |
Origin
This remix of Big Brain Academy's Title Screen returns from Super Smash Bros. Brawl, where it originally played on the Distant Planet stage.
Composition & Arrangements
Source: Big Brain Academy
Arrangement: Toru Minegishi
The valedictory elegy
The valedictory elegy | |
---|---|
Track title | The valedictory elegy |
Game | Super Smash Bros. for Wii U |
Universe | Baten Kaitos |
Debut game | Baten Kaitos Origins |
Stage of usage | Gaur Plain |
Availability | Unlockable |
Link | [29] |
Origin
An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft.
Composition & Arrangements
Source: Baten Kaitos Origins
Arrangement Supervisor: Motoi Sakuraba
Marionation Gear
Marionation Gear | |
---|---|
Track title | Marionation Gear |
Game | Super Smash Bros. for Wii U |
Universe | Chōsōjū Mecha MG |
Debut game | Chōsōjū Mecha MG |
Stage of usage | Norfair |
Availability | Unlockable |
Link | [30] |
Origin
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever to Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl.
Composition & Arrangements
Source: Chōsōjū Mecha MG
Arrangement: Masafumi Takada
Opening Theme / Select (Wii Sports)
Opening Theme / Select (Wii Sports) | |
---|---|
Track title | Opening Theme / Select (Wii Sports) |
Game | Super Smash Bros. for Wii U |
Universe | Wii Sports |
Debut game | Wii Sports |
Stage of usage | Wuhu Island |
Availability | Default |
Link | [31] |
Origin
This song is taken directly from Wii Sports and it is played during the title screen and the sport selection screen.
Composition & Arrangements
Source: Wii Sports
Wii Sports Series Medley
Wii Sports Series Medley | |
---|---|
Track title | Wii Sports Series Medley |
Game | Super Smash Bros. for Wii U |
Universe | Wii Sports |
Debut game | Wii Sports, Wii Sports Resort |
Stage of usage | Wuhu Island |
Availability | Default |
Link | [32] |
Origin
A medley of the Wii Sports series, starting with the title theme of Wii Sports, then to the title theme of Wii Sports Resort, then playing random songs that play in Wii Sports Resort, before looping back to the start.
Composition & Arrangements
Source: Wii Sports / Wii Sports Resort
Arrangement Supervisor: Junichi Nakatsuru
Mii Plaza
Mii Plaza | |
---|---|
Track title | Mii Plaza |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Nintendo hardware |
Debut game | Mii Channel |
Stage of usage | Tomodachi Life Miiverse |
Availability | Default (3DS) Downloadable (Wii U) |
Link | [33] |
Origin
An arrangement of the Mii Channel main theme.
Composition & Arrangements
Source: Mii Channel
Arrangement Supervisor: Yasunori Mitsuda
Wii Shop Channel
Wii Shop Channel | |
---|---|
Track title | Wii Shop Channel |
Game | Super Smash Bros. for Wii U |
Universe | Nintendo hardware |
Debut game | Wii Shop Channel |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [34] |
Origin
An arrangement of the Wii Shop Channel main theme. Also includes an arrangement of the Mii Channel theme as well.
Composition & Arrangements
Source: Mii Channel
Arrangement Supervisor: Hirozaku Koshio (ZUNTATA)
Excite Truck
Excite Truck | |
---|---|
Track title | Excite Truck |
Game | Super Smash Bros. for Wii U |
Universe | Excite |
Debut game | Excite Truck |
Stage of usage | Mario Circuit (SSBB) |
Availability | Default |
Link | [35] |
Origin
This track is a direct port of the music that plays on the Title Screen of Wii game Excite Truck, as well as during gameplay on racetracks within the Fiji Cup.
Composition & Arrangements
Source: Excite Truck
Attack (Soma Bringer)
Attack (Soma Bringer) | |
---|---|
Track title | Attack (Soma Bringer) |
Game | Super Smash Bros. for Wii U |
Universe | Soma Bringer |
Debut game | Soma Bringer |
Stage of usage | Coliseum |
Availability | Default |
Link | [36] |
Composition & Arrangements
Source: Soma Bringer
Glory of Heracles
Glory of Heracles | |
---|---|
Track title | Glory of Heracles |
Game | Super Smash Bros. for Wii U |
Universe | Glory of Heracles |
Debut game | Glory of Heracles |
Stage of usage | Coliseum |
Availability | Unlockable |
Link | [37] |
Origin
A Feudal Japan-themed remix/medley of various music from the DS game Glory of Heracles.
Composition & Arrangements
Source: Glory of Heracles
Arrangement Supervisor: HIDE+HIDE (Hideki Ishigaki, Hideki Onoue)
PERFORMANCE
PERFORMANCE | |
---|---|
Track title | PERFORMANCE |
Game | Super Smash Bros. for Wii U |
Universe | Jam with the Band |
Debut game | Jam with the Band |
Stage of usage | Gamer |
Availability | Default |
Link | [38] |
Composition & Arrangements
Source: Jam with the Band
Blue Birds
Blue Birds | |
---|---|
Track title | Blue Birds |
Game | Super Smash Bros. for Wii U |
Universe | Rhythm Heaven |
Debut game | Rhythm Heaven |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [39] |
The music from the Blue Birds rhythm game in "Rhythm Heaven" for the DS.
Composition & Arrangements
Source: Rhythm Heaven
Wii Sports Resort
Wii Sports Resort | |
---|---|
Track title | Wii Sports Resort |
Game | Super Smash Bros. for Wii U |
Universe | Wii Sports |
Debut game | Wii Sports Resort |
Stage of usage | Wuhu Island |
Availability | Default |
Link | [40] |
Origin
A funky remix of the title theme from Wii Sports Resort.
Composition & Arrangements
Source: Wii Sports Resort
Arrangement Supervisor: Kazumi Totaka
Wii Sports Resort Ver. 2
Wii Sports Resort Ver. 2 | |
---|---|
Track title | Wii Sports Resort Ver. 2 |
Game | Super Smash Bros. for Wii U |
Universe | Wii Sports |
Debut game | Wii Sports Resort |
Stage of usage | Wuhu Island |
Availability | Unlockable |
Link | [41] |
Origin
A disco remix of the title theme from Wii Sports Resort.
Composition & Arrangements
Source: Wii Sports Resort
Arrangement Supervisor: Kazumi Totaka
Title Theme (Wii Sports Resort)
Title Theme (Wii Sports Resort) | |
---|---|
Track title | Title Theme (Wii Sports Resort) |
Game | Super Smash Bros. for Wii U |
Universe | Wii Sports |
Debut game | Wii Sports Resort |
Stage of usage | Wuhu Island |
Availability | Unlockable |
Link | [42] |
Origin
This song is taken directly from Wii Sports Resort and it is played during the title screen.
Composition & Arrangements
Source: Wii Sports Resort
Tunnel Theme (X-Scape)
Tunnel Theme (X-Scape) | |
---|---|
Track title | Tunnel Theme (X-Scape) |
Game | Super Smash Bros. for Wii U |
Universe | X |
Debut game | X-Scape |
Stage of usage | Orbital Gate Assault |
Availability | Unlockable |
Link | [43] |
Composition & Arrangements
Source: X-Scape
Weyard
Weyard | |
---|---|
Track title | Weyard |
Game | Super Smash Bros. for Wii U |
Universe | Golden Sun |
Debut game | Golden Sun: Dark Dawn |
Stage of usage | Palutena's Temple |
Availability | Unlockable |
Link | [44] |
Origin
An original track from Golden Sun: Dark Dawn, which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.
Composition & Arrangements
Source: Golden Sun: Dark Dawn
Dragon Battle
Dragon Battle | |
---|---|
Track title | Dragon Battle |
Game | Super Smash Bros. for Wii U |
Universe | AR Games |
Debut game | AR Games |
Stage of usage | Gamer |
Availability | Default |
Link | [45] |
Origin
This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taking directly from that game.
Composition & Arrangements
Source: AR Games
Turbo Jet
Turbo Jet | |
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Track title | Turbo Jet |
Game | Super Smash Bros. for Wii U |
Universe | Pilotwings |
Debut game | Pilotwings Resort |
Stage of usage | Pilotwings |
Availability | Default |
Link | [46] |
Origin
A remix of the music that plays when the player partakes in the Turbo Jet event in Pilotwings Resort.
Composition & Arrangements
Source: Pilotwings Resort
Arrangement Supervisor: Asuka Ito
Pedal Glider
Pedal Glider | |
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Track title | Pedal Glider |
Game | Super Smash Bros. for Wii U |
Universe | Pilotwings |
Debut game | Pilotwings Resort |
Stage of usage | Pilotwings |
Availability | Unlockable |
Link | [47] |
Origin
A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme.
Composition & Arrangements
Source: Pilotwings Resort
Arrangement Supervisor: Asuka Ito
Tomorrow's Passion
Tomorrow's Passion | |
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Track title | Tomorrow's Passion |
Game | Super Smash Bros. for Wii U |
Universe | Captain Rainbow |
Debut game | Captain Rainbow |
Stage of usage | Boxing Ring |
Availability | Default |
Link | [48] |
Origin
Taken directly from Captain Rainbow, this song is played while the player is sparing with Little Mac.
Composition & Arrangements
Source: Captain Rainbow
Monkey Watch
Monkey Watch | |
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Track title | Monkey Watch |
Game | Super Smash Bros. for Wii U |
Universe | Rhythm Heaven |
Debut game | Rhythm Heaven Fever |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [49] |
Origin
Taken directly from Rhythm Heaven Fever, this song is played in the Monkey Watch stage.
Composition & Arrangements
Source: Rhythm Heaven Fever
Swan Lesson
Swan Lesson | |
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Track title | Swan Lesson |
Game | Super Smash Bros. for Wii U |
Universe | Art Academy |
Debut game | Art Academy |
Stage of usage | Duck Hunt |
Availability | Unlockable |
Link | [50] |
Origin
This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.
Composition & Arrangements
Source: Art Academy
Freakyforms: Your Creations, Alive! Medley
Freakyforms: Your Creations, Alive! Medley | |
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Track title | Freakyforms: Your Creations, Alive! Medley |
Game | Super Smash Bros. for Wii U |
Universe | Freakyforms |
Debut game | Freakyforms: Your Creations, Alive! |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [51] |
A remix of various music from Freakyforms: Your Creations Alive and its Deluxe rerelease for the 3DS. The medley begins with an arrangement of the title theme and transitions to another theme (still unidentified). Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. Throught the song, various formee voices can be heard.
Composition & Arrangements
Source: Freakyforms: Your Creations, Alive!
Arrangement: Maki Kirioka
Boss 1 (Sakura Samurai: Art of the Sword)
Boss 1 (Sakura Samurai: Art of the Sword) | |
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Track title | Boss 1 (Sakura Samurai: Art of the Sword) |
Game | Super Smash Bros. for Wii U |
Universe | Sakura Samurai |
Debut game | Sakura Samurai: Art of the Sword |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [52] |
A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme while the second half adds dubstep effects. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard.
Composition & Arrangements
Source: Sakura Samurai: Art of the Sword
Dark Lord
Dark Lord | |
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Track title | Dark Lord |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Find Mii |
Debut game | Find Mii II |
Stage of usage | Find Mii Miiverse |
Availability | Default (3DS) Downloadable (Wii U) |
Link | [53] |
Origin
An arrangement of the theme of the same name from Find Mii II, associated with the Dark Emperor.
Composition & Arrangements
Source: Find Mii II
Arrangement Supervisor: Daisuke Matsuoka
Save the World, Heroes!
Save the World, Heroes! | |
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Track title | Save the World, Heroes! |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Find Mii |
Debut game | Find Mii II |
Stage of usage | Find Mii Miiverse |
Availability | Default (3DS) Downloadable (Wii U) |
Link | [54] |
Origin
An arrangement of the theme of the same name and "Keep Fighting, Heroes" from Find Mii II, associated with the Mii heroes.
Composition & Arrangements
Source: Find Mii II
Arrangement Supervisor: Daisuke Matsuoka
Culdcept
Culdcept | |
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Track title | Culdcept |
Game | Super Smash Bros. for Wii U |
Universe | Culdcept |
Debut game | Culdcept 3DS |
Stage of usage | Boxing Ring |
Availability | Default |
Link | [55] |
Origin
An arrangement of the title theme of Culdcept 3DS.
Composition & Arrangements
Source: Culdcept 3DS
Arrangement Supervisor: Kenji Ito
Style Savvy: Trendsetters
Style Savvy: Trendsetters | |
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Track title | Style Savvy: Trendsetters |
Game | Super Smash Bros. for Wii U |
Universe | Style Savvy |
Debut game | Style Savvy: Trendsetters |
Stage of usage | Wuhu Island |
Availability | Default |
Link | [56] |
Origin
A remix that plays the opening theme, the register theme and the title screen theme.
Composition & Arrangements
Source: Style Savvy: Trendsetters
Arrangement Supervisor: Ryo Watanabe
Pop Fashion Show
Pop Fashion Show | |
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Track title | Pop Fashion Show |
Game | Super Smash Bros. for Wii U |
Universe | Style Savvy |
Debut game | Style Savvy: Trendsetters |
Stage of usage | Wuhu Island |
Availability | Default |
Link | [57] |
Origin
This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.
Composition & Arrangements
Source: Style Savvy: Trendsetters
Nintendo Land Medley
Nintendo Land Medley | |
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Track title | Nintendo Land Medley |
Game | Super Smash Bros. for Wii U |
Universe | Nintendo Land |
Debut game | Nintendo Land |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [58] |
Origin
This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from Nintendo Land.
Composition & Arrangements
Source: Nintendo Land
Arrangement Supervisor: Tsukasa Masuko
Title Theme (Nintendo Land)
Title Theme (Nintendo Land) | |
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Track title | Title Theme (Nintendo Land) |
Game | Super Smash Bros. for Wii U |
Universe | Nintendo Land |
Debut game | Nintendo Land |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [59] |
Origin
This is taken directly from Nintendo Land when the player travels all across the park.
Composition & Arrangements
Source: Nintendo Land
Dillon's Rolling Western: The Last Ranger
Dillon's Rolling Western: The Last Ranger | |
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Track title | Dillon's Rolling Western: The Last Ranger |
Game | Super Smash Bros. for Wii U |
Universe | Dillon's Rolling Western |
Debut game | Dillon's Rolling Western |
Stage of usage | Pilotwings |
Availability | Default |
Link | [60] |
Origin
The daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first "Dillon's Rolling Western".
Composition & Arrangements
Source: Dillon's Rolling Western
Tomodachi Life
Tomodachi Life | |
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Track title | Tomodachi Life |
Game | Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U |
Universe | Tomodachi |
Debut game | Tomodachi Life, Tomodachi Collection |
Stage of usage | Tomodachi Life Miiverse |
Availability | Default (3DS) Downloadable (Wii U) |
Link | [61] |
Origin
An arrangement of the daytime theme from Tomodachi Life and the daytime theme from Tomodachi Collection.
Composition & Arrangements
Source: Tomodachi Life
Arrangement Supervisor: Masafumi Takada
ST01: Roll Out, Wonderful 100!
ST01: Roll Out, Wonderful 100! | |
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Track title | ST01: Roll Out, Wonderful 100! |
Game | Super Smash Bros. for Wii U |
Universe | The Wonderful 101 |
Debut game | The Wonderful 101 |
Stage of usage | Pilotwings |
Availability | Unlockable |
Link | [62] |
Origin
This bombastic, orchestrated piece is the first stage theme of Wii U action game The Wonderful 101, originally playing in the Blossom City Outskirts area of the game and all of its associated missions.
Composition & Arrangements
Source: The Wonderful 101
Jergingha - Planet Destruction Form
Jergingha - Planet Destruction Form | |
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Track title | Jergingha - Planet Destruction Form |
Game | Super Smash Bros. for Wii U |
Universe | The Wonderful 101 |
Debut game | The Wonderful 101 |
Stage of usage | Mario Galaxy |
Availability | Unlockable |
Link | [63] |
Origin
The theme played while fighting Jergingha, the final boss of The Wonderful 101.
Composition & Arrangements
Source: The Wonderful 101
Final Results (Wii Party U)
Final Results (Wii Party U) | |
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Track title | Final Results (Wii Party U) |
Game | Super Smash Bros. for Wii U |
Universe | Wii Party U |
Debut game | Wii Party U |
Stage of usage | Miiverse |
Availability | Downloadable |
Link | [64] |
Origin
A track taken directly from Wii Party U. Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the minigames "Name That Face" and "Sketchy Situation".
Composition & Arrangements
Source: Wii Party U
Title Theme (NES Remix 2)
Title Theme (NES Remix 2) | |
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Track title | Title Theme (NES Remix 2) |
Game | Super Smash Bros. for Wii U |
Universe | NES Remix |
Debut game | NES Remix 2 |
Stage of usage | Duck Hunt |
Availability | Unlockable |
Link | [65] |
Origin
Taken directly from NES Remix 2, this is the song that plays in the title screen.
Composition & Arrangements
Source: NES Remix 2