Wario (SSB4): Difference between revisions
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*{{change|A dismounted Wario Bike that is left off screen in Smash Run will not instantly despawn. This is due to the situational blast lines that do not destroy objects or enemies (like they would in [[The Subspace Emissary]]). This forces him to return to a missing bike or travel on foot for 24 seconds.}} | *{{change|A dismounted Wario Bike that is left off screen in Smash Run will not instantly despawn. This is due to the situational blast lines that do not destroy objects or enemies (like they would in [[The Subspace Emissary]]). This forces him to return to a missing bike or travel on foot for 24 seconds.}} | ||
*{{buff|[[Corkscrew]] covers more vertical distance and can now [[edge sweet spot|sweet spot the edge]]. Corkscrew has considerably more knockback and with proper timing, can be used to KO near the upper blast line.}} | *{{buff|[[Corkscrew]] covers more vertical distance and can now [[edge sweet spot|sweet spot the edge]]. Corkscrew has considerably more knockback and with proper timing, can be used to KO near the upper blast line.}} | ||
*{{nerf|Corkscrew deals less damage ( | *{{nerf|Corkscrew deals less damage (19 → 13).}} | ||
*{{buff|[[Wario Waft]] has significantly more knockback at maximum charge. It is also much more difficult to [[self-destruct]] on the uppermost blast line with a fully charged Wario Waft.}} | *{{buff|[[Wario Waft]] has significantly more knockback at maximum charge. It is also much more difficult to [[self-destruct]] on the uppermost blast line with a fully charged Wario Waft.}} | ||
*{{nerf|Wario Waft does drastically less damage ( | *{{nerf|Wario Waft does drastically less damage (42 → 27) and gains less altitude.}} | ||
*{{nerf|[[Wario-Man]] lasts for a lesser amount of time, regardless of how much damage he takes while transformed.}} | *{{nerf|[[Wario-Man]] lasts for a lesser amount of time, regardless of how much damage he takes while transformed.}} | ||
*{{nerf|Due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his side smash or create a [[pulling|vacuum]] effect with his up smash.}} | *{{nerf|Due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his side smash or create a [[pulling|vacuum]] effect with his up smash.}} |
Revision as of 20:13, August 30, 2015
Wario in Super Smash Bros. 4 | |
---|---|
Universe | Wario |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Wario-Man |
Wario (ワリオ, Wario) returns as a playable character in Super Smash Bros. 4. He was officially confirmed on October 3rd, 2014 alongside Ness and Falco, coinciding with the North American and European release of Super Smash Bros. for Nintendo 3DS. This time around, he is unlockable, as opposed to being available from the start in Brawl.
He retains his biker outfit from the WarioWare series, as well as his overalls from the Mario games. He is voiced by Charles Martinet, who voices the character in all but a few of his appearances, as well as Mario, Luigi, and Waluigi, using the same voice clips from Brawl.
How To Unlock
Super Smash Bros. for Nintendo 3DS
- Clear 100-Man Smash.
- Play 30 VS Matches.
Wario must then be defeated on WarioWare, Inc.. Defeating him will unlock both him and the stage.
Super Smash Bros. for Wii U
- Play 20 VS Matches.
- Clear 100-Man Smash
Wario must then be defeated on Gamer.
Attributes
Wario is a short heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario has changed slightly in his transition from Brawl to SSB4. His amazing air speed and acceleration which rivaled that of Jigglypuff's has been slightly reduced, although it is still among the best in the game. Using his vast array of aerial attacks, a good Wario is able to dip in and out of the fray using his high aerial mobility to bait attacks and punish. Wario has a formidable ground game as well, with many his attacks dealing heavy damage and high knockback. His special moves are very unorthodox, often requiring a high learning curve. His Chomp is one of the best command grabs in the game, having deceptively long range and almost no startup or ending lag. It can cover standard ledge recoveries, negates certain attacks such as Spinning Kong and can now absorb many projectiles, with many of them healing him and slightly increasing the charge of his Wario Waft. Wario Bike now has hitboxes even after Wario dismounts it, respawns almost immediately if destroyed or if off screen, and deals more damage if thrown. Ending a wheelie now deals more damage and delivers incredible knockback. The Wario Waft while dealing drastically less damage, has been given more knockback at full charge, now making it one of his best KO options.
Despite his array of unusual attacks, Wario still has no true projectile, thus he must maintain a close distance in order to land an attack. Because of this, Wario struggles most against characters who utilize a long range in their attacks. This, combined with the reduced knockback output of his reliable finishers from Brawl, means that Wario must further rely on deception and mindgames to earn a KO on an unsuspecting opponent.
With custom moves turned on, Wario doesn't benefit much from his alternatives. Speeding Bike and Corkscrew Leap improve his already great recovery, but offensive usability is sacrificed as a result. Inhaling Chomp pulls in items and opponents, but Wario's biting is slowed down significantly. Garlic Breath dizzies opponents if they're in close range, but has low range, can't eat items or projectiles, and has a lot of startup and mild ending lag. Burying Bike buries opponents, but it is slower and since it can't travel in mid-air (it will just drop straight down), one of Wario's best recovery options is lost. Rose-Scented Waft and Quick Waft charge faster over time, but both deal less damage and knockback, hurting one of his best KO moves. Both of the down-special alternatives also don't propel him as high, reducing its' utility as a situational recovery move.
Overall, Wario is an incredibly capable character with a bevy of unusual and interesting attacks, however a good Wario must stay deceptive in order to land said attacks, lest his approach become too predictable.
Changes from Brawl
Wario received a mix of buffs and nerfs in the transition from Brawl to Super Smash Bros. 4. While his aerial speed and acceleration has been slightly reduced, he has been given multiple improvements to his recovery options to compensate. Many of his moves have extended lag, but deliver much more knockback, such as his new forward smash. Wario's ground game has been improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable, although with the bike's inability to break into projectiles, this alters Wario's approach options. Once dismounted, the Wario Bike is now equipped with travelling hitboxes, granting Wario an armored projectile of sorts. Wario's enhanced air game has been re-balanced, with his up and down aerials being less reliable and his forward and back aerials delivering increased knockback. Wario's notorious grab release that plagued him in Brawl has been fixed in patch 1.0.4. Aside from Wario's fixed grab release, Wario has only received very minor buffs in the game's recent patches.
Aesthetics
- Wario's appearance is largely the same as it was in Brawl, although his overall color scheme is now brighter due to the aesthetic used in SSB4, which also makes his color scheme more akin to how he appears in the WarioWare series. Additionally, his chin has become more pronounced and his arms are also more muscular.
- Wario's overalls have been detailed with denim textures as opposed to the flat textures used in Brawl, thus making his overalls more akin to Mario's and Luigi's.
- Wario's animations are somewhat more fluid than in Brawl. This is especially noticeable in his new dashing animation.
- The gaseous effect created by Wario's Wario Waft now has a cartoonish style, whereas in Brawl, it has a more realistic style.
- Unlike in Brawl, where only his stomach bulged out from under his shirt slightly, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his Wario Waft is charging.
- The animation of both Wario's initial and secondary jumps now differ from Brawl. For example, holding back upon Wario's initial jump now results in him doing a back flip.
- Wario now blinks, as opposed to in Brawl, where his eyes always remained open unless he was asleep or injured.
Attributes
- Wario's falling speed has been increased (from 1.4 in Brawl to 1.61 in SSB4).
- Wario walks slightly slower (from 0.85 in Brawl to 0.847 in SSB4).
- Wario dashes faster (from 1.35 in Brawl to 1.5 in SSB4).
- Wario's aerial speed and his acceleration has been slightly reduced (from 1.222 in Brawl to 1.21 in SSB4), though it is still among the best in the game.
Ground attacks
- Wario can no longer use the Gatling Combo, which noticeably hinders his offensive game since he was one of the most proficient users of it in Brawl.
- Neutral attack and down tilt deal less damage (12% → 9% & 8% → 4% respectively).
- Forward tilt is sped up.
- Down tilt has much less ending lag and deals less knockback, which can help it lead into finishers such as Wario Waft and forward smash.
- Forward smash is now a fist-inflating backhand punch. Compared to the shoulder tackle from Brawl, it has much more range and knockback.
- New forward smash is slower and lacks both the launch resistance and transcendent priority of his previous forward smash.
- Up smash is now a head-inflating headbutt that hits once similar to Mario's up smash headbutt, which makes it stronger and more reliable overall. It also has invincibility frames lasting between frames 8 to 15.
- Down smash has less endlag and due to an increase in knockback, is a much more reliable KO move.
Aerial attacks
- Neutral and up aerials have slightly more landing lag.
- Neutral aerial has a longer-lasting hitbox.
- Neutral aerial deals far less knockback.
- Back aerial has slightly less landing lag and auto-cancels out of a short-hop. It also deals 2% more damage (10% → 12%) and has much more knockback.
- Up aerial deals 4% less damage (17% → 13%) and is weaker .
- Down aerial has more knockback.
- Down aerial deals less damage and has more ending lag. It also can no longer penetrate shields and is less reliable to rack up damage.
Throws/other attacks
- Wario's forward and back throws have swapped places.
- Forward throw delivers much more knockback.
- Back throw now damages bystanders, similarly to Mario's, Dr. Mario's, and Luigi's.
- Up and down throws deal slightly more damage (10% → 11% & 7% → 8% respectively).
Special moves
- Chomp cannot be held as long.
- Using Chomp on certain projectiles and items (including his bike) now heal Wario for 1% (or 1.5x in the case of Food) and slightly increases the charge of Wario Waft.
- Chomp can now be used on energy projectiles, but Wario does not heal or get any Waft charge from eating them.
- Wario faces slightly more to the screen while using Chomp, unlike the previous installment, where he faces straight.
- Wario Bike continues to deal damage after Wario dismounts, with it being able to muscle through almost any opposing projectile, thus giving Wario a pseudo-projectile and a new approach option.
- Ending a wheelie now slams the bike on opponents for high damage and incredible knockback.
- Wario can no longer fall off his bike simply from riding or making turns. This allows him to ride around indefinitely until he is hit or the player dismounts. In addition, hitting an opponent with the Wario Bike while turning sharply now results in a heavier hit with increased knockback.
- Wario Bike can now be respawned immediately after being broken or disappearing from the screen, with an orange blink flashing on Wario being a visual indicator that it has respawned.
- A dismounted Wario Bike that is no longer on screen but has not crossed a blast line to despawn will automatically despawn after 22-24 seconds.
- Throwing the Wario Bike now does increased damage to opponents, with a properly charged throw dealing up to 26% damage.
- Wario Bike's wheels cannot be used as throwing items when the bike is destroyed, and disappear upon contact with the ground or the move is re-used. They can still be consumed by Chomp.
- Wario Bike is less effective at shielding Wario from projectiles as he rides it. Wheelies can no longer be held indefinitely, and can only be done at one height. Wario can no longer dismount his bike during a wheelie, even if he rides offstage.
- Wario can no longer throw the tires of a destroyed Wario Bike, removing his pseudo projectile.
- A dismounted Wario Bike that is left off screen in Smash Run will not instantly despawn. This is due to the situational blast lines that do not destroy objects or enemies (like they would in The Subspace Emissary). This forces him to return to a missing bike or travel on foot for 24 seconds.
- Corkscrew covers more vertical distance and can now sweet spot the edge. Corkscrew has considerably more knockback and with proper timing, can be used to KO near the upper blast line.
- Corkscrew deals less damage (19 → 13).
- Wario Waft has significantly more knockback at maximum charge. It is also much more difficult to self-destruct on the uppermost blast line with a fully charged Wario Waft.
- Wario Waft does drastically less damage (42 → 27) and gains less altitude.
- Wario-Man lasts for a lesser amount of time, regardless of how much damage he takes while transformed.
- Due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his side smash or create a vacuum effect with his up smash.
Version Differences
- On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is as of yet, unknown.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | Wario steps forward and delivers a downwards punch followed by an uppercut. | ||
5% | ||||
Forward tilt | 13% | Wario winds back and delivers a power punch. | ||
Up tilt | 10% | Raises both hands above his head, raising the roof. | ||
Down tilt | 4% | Stabs his index finger at the ground in front of him. Can be done in quick succession. | ||
Dash attack | 7% (clean), 4% (late) | Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit hits the opponent upwards with moderate knockback, while a late hit hits the opponent behind Wario and is guaranteed to trip, which can set up a grab if timed properly. | ||
Forward smash | 19% | Wario winds back greatly with his fist, and delivers an enormous backhanded punch. | ||
Up smash | 16% (sweetspot), 13% (sourspot) | Wario performs a hard-hitting headbutt. Deals more damage if he hits opponents in the first two frames. | ||
Down smash | 13% (clean), 10% (mid), 5% (late) | Spins on the ground, bashing foes with his head. First hit has good knockback, subsequent hits have gradually weaker strength. | ||
Neutral aerial | 6% (clean), 4%(late) | Wario spins in the air and crashes down with his arms and legs spread wide. | ||
Forward aerial | 7% (clean), 4%(late) | Wario poses and kicks his foot out in the air. This attack is fast, but has low knockback, and is useful for gimping. | ||
Back aerial | 12% | Wario thrusts his head backwards in mid-air. | ||
Up aerial | 13% | Wario claps his arms and feet together in mid-air. | ||
Down aerial | 11% | Wario turns upside down and spins, drilling with his head. Unusually for a drill aerial, the last hit has powerful diagonal knockback that can KO at high damage. | ||
Grab | — | Wario's grab range is above average. | ||
Pummel | 2% | Pokes his opponent in the torso. Fairly quick. | ||
Forward throw | 12% | Wario hits them forward with his butt while posing. Wario's strongest throw. KO's at 116% to 162% near the ledge. | ||
Back throw | 7%, 8% on others who touch the opponent being spun | Spins the foe around thrice and throws him/her behind himself, damaging those who come in contact with the spin. | ||
Up throw | 11% | Wario tosses the opponent up and bumps them with both his fists. | ||
Down throw | 8% | Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack at low damage. Unlike Wario's other throws, this one can't KO opponents, even at 999%. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Wario gets up and pokes both forwards and backwards. | ||
Floor attack (back) Floor getups (back) |
7% | Wario spins around with his fist extended. | ||
Floor attack (trip) Floor getups (trip) |
5% | Wario thrusts his fists in front of him, then kicks his legs behind him. | ||
Edge attack Edge getups |
8% | Crawls up the ledge and flips onto his back, attacking with his fists. | ||
Neutral special | Default | Chomp | 2% for each bite, 5% for throw | Wario bites forward, chewing on any opponents who are caught. Has deceptively long range. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way. |
Custom 1 | Inhaling Chomp | 2% for each bite, 4% for throw | Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the chomp is also significantly slower. | |
Custom 2 | Garlic Breath | 6% | Long startup and mild endlag, but Wario exhales bad breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This move cannot be used to eat items. | |
Side special | Default | Wario Bike | 10% (damage varies on wheelie, turning, and slamming) | Wario mounts his trademark Wario Bike and runs over his rivals. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, another powerful attack, but will leave Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. |
Custom 1 | Speeding Bike | 8% | Wario's bike is incredibly fast, but it cannot turn around. Does more damage head on than wheelieing. | |
Custom 2 | Burying Bike | 8% | Wario's bike moves slowly but does increased damage and buries opponents. Has a special animation if Wario performs a wheelie. If used in the air it will just fall, so it can't be used to recover. | |
Up special | Default | Corkscrew | 13% | Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback. The move can be steered left or right. |
Custom 1 | Widescrew | 9% | Wario can control the angle of his up special. It can go nearly horizontally. It has much less distance than the default, though. | |
Custom 2 | Corkscrew Leap | 0% | Wario jumps higher at the cost of not dealing any damage. | |
Down special | Default | Wario Waft | 27% (maximum charged) | Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, which can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects. |
Custom 1 | Rose-Scented Waft | 21% (maximum charged) | Wario unleashes a pink colored waft that puts a flower on the opponent's head, similar to Jigglypuff's Rest or the Lip's Stick item. The waft deals less damage and knockback, but the move charges faster and flower racks up damage quickly. The fart sound is also less exaggerated. | |
Custom 2 | Quick Waft | 18% (maximum charged) | Wario's fart charges faster and he does damage as he rises into the air. Less damage and knockback than the regular waft. | |
Final Smash | Wario-Man | Varies | Wario eats a garlic clove and transforms into Wario-Man. While he's transformed, Wario-Man has permanent super armor, launch resistance, and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. |
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Chomp | Inhaling Chomp | Garlic Breath |
Side Special | Wario Bike | Speeding Bike | Burying Bike |
Up Special | Corkscrew | Widescrew | Corkscrew Leap |
Down Special | Wario Waft | Rose-Scented Waft | Quick Waft |
Final Smash | Wario-Man |
Taunts
Up: Belly-laughs so hard that his jaw unhinges, so he has to manually put it back with his hands. Unlike in Brawl, this taunt includes a much louder and more pronounced clicking sound.
Side:Wario wiggles his butt at the screen with his hands extended in each direction and he teasingly snickers.
Down: Wario faces the screen, holds up three fingers with his left hand that seem to form a "W" for Wario and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters "Wah!" three times, once for each time he holds up a hand, with the third "Wah!" having the most enthusiasm.
While riding Wario Bike (in any direction): Wario laughs and faces to his right and does his signature "W" sign at the screen with both hands and then picks his nose with his left hand.
Idle poses
- Crosses his arms, fists clenched.
- Scratches his bottom.
On-Screen Appearance
Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.
Victory Fanfare
A shortened remix to the theme of the first stage of Wario Land: Shake It!.
Victory poses
- He does a donut on his bike, makes a "W" sign with his hand, saying "Yes!", then pulls on his mustache and makes the "W" sign again, process repeats.
- He laughs gloatingly and then falls over, rolling on his back.
- Pats his belly, releasing a fart that after smelling, results in an "Oooh..." from Wario.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Wario | 1211 | 1212 | 1213 | 1112 | 1113 |
1313 | 2211 | 2111 | 1221 | 1122 |
Notable players
Trophies
- Wario
- A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
- If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".
- : Super Mario Land 2: 6 Golden Coins (11/1992)
- : WarioWare, Inc.: Mega Microgame$! (05/2003)
- Wario (Alt.)
- With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.
- : Super Mario Land 2: 6 Golden Coins (11/1992)
- : WarioWare, Inc.: Mega Microgame$! (05/2003)
- Wario-Man
- With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
- Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?
- WarioAllStarTrophy3DS.png
Alt.(3DS)
Update history
- Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.
- Wario's uniquely high aerial friction no longer applies when grab released, meaning characters can no longer combo him out of a release.
- Bike Glitch on Palutena's Temple fixed.
- Jab links more reliably and the second hit has bigger hitbox sizes.
- Dash attack sourspot can now hit aerial opponents.
Alternate costumes
Gallery
Wario's amiibo.
Attacking Sheik.
Using an un-charged Wario Waft.
Being attacked by bees with Peach.
- Wario and waluigis.jpg
Wario along with Mario and Luigi both in Waluigi's color scheme.
Trivia
- Wario is the only character that debuted as a starter to be made unlockable in a later game.
- Since Wario is part of Luigi's Final Smash trophy, Wario can be revealed before he is even unlocked.
- Due to the removal of the Shoulder Bash as his forward smash, Wario's moveset in SSB4 has no references to the Wario Land series, which was Wario's first series.
- He is the only character to have fewer alternate costumes in SSB4 than in Brawl (going from 12 options to 8 options).
- He also uses the same pose for both costumes, as opposed to Brawl where both costumes had different poses.
- Wario's All-Star trophy in the 3DS version resembles his Super Mario 64 DS artwork.
- Wario is one of the only five veterans not to appear in Super Smash Bros. for Wii U's opening movie, the other four being Falco, Mr. Game & Watch, R.O.B. and Dr. Mario. All of these characters are unlockables.
- Wario is one of 2 characters in the game to be able to taunt while using a special move. The other is Greninja.
- A similar case with Little Mac, if Wario performs his pummel on certain characters such as Shulk or Ness, it will look as if he is poking them in the groin.
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Wario universe | |
---|---|
Fighters | Wario (SSBB · SSB4 · SSBU) |
Assist Trophies | Kat & Ana · Ashley |
Stages | WarioWare, Inc. · Gamer |
Other | 5-Volt |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Related universe | Mario |