1,156
edits
(added content) Tag: Mobile edit |
m (→Moveset: Fixed typos) |
||
Line 172: | Line 172: | ||
|dsdefname=Rest | |dsdefname=Rest | ||
|dsdefdmg=20% (hit), 36% from the flower effect | |dsdefdmg=20% (hit), 36% from the flower effect | ||
|dsdefdesc= Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has almost no startup lag (1 frame) and catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than [[Star KO]]ed or [[Screen KO]]ed, though they must be quick. Jigglypuff | |dsdefdesc= Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has almost no startup lag (1 frame) and catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than [[Star KO]]ed or [[Screen KO]]ed, though they must be quick. Jigglypuff appears to be invincible for a few frames when the move is used (when it flashes white), though this really isn't all that useful. | ||
|dsc1name=Leaping Rest | |dsc1name=Leaping Rest | ||
|dsc1dmg=11% | |dsc1dmg=11% |
edits