Jigglypuff (SSB4): Difference between revisions

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Tag: Mobile edit
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|dsdefname=Rest
|dsdefname=Rest
|dsdefdmg=20% (hit), 36% from the flower effect
|dsdefdmg=20% (hit), 36% from the flower effect
|dsdefdesc= Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has almost no startup lag (1 frame) and catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than [[Star KO]]ed or [[Screen KO]]ed, though they must be quick. Jigglypuff appers to be invincible for a few frames when the move is used (when it flashes white), though this really isn't all that useful.
|dsdefdesc= Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has almost no startup lag (1 frame) and catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than [[Star KO]]ed or [[Screen KO]]ed, though they must be quick. Jigglypuff appears to be invincible for a few frames when the move is used (when it flashes white), though this really isn't all that useful.
|dsc1name=Leaping Rest
|dsc1name=Leaping Rest
|dsc1dmg=11%
|dsc1dmg=11%