Jigglypuff (SSB4): Difference between revisions
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*{{Nerf|All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.}} | *{{Nerf|All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.}} | ||
*{{nerf|Since up and down smash deal 1% less damage, they are weaker despite their slightly increased growth (up smash 100 → 105, down smash 66 → 69).}} | *{{nerf|Since up and down smash deal 1% less damage, they are weaker despite their slightly increased growth (up smash 100 → 105, down smash 66 → 69).}} | ||
*{{change|It now spins while charging down smash.}} | |||
*{{nerf|The removal of [[DACUS]] slightly worsens its slow ground game and makes its up smash more situational.}} | *{{nerf|The removal of [[DACUS]] slightly worsens its slow ground game and makes its up smash more situational.}} | ||
Revision as of 22:14, June 15, 2015
Jigglypuff in Super Smash Bros. 4 | |
---|---|
Universe | Pokémon |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Unlockable (3DS) Starter (Wii U) |
Final Smash | Puff Up |
Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. 4. It was formally added to the official website on November 5, 2014, though the launch of the 3DS version in Japan two months prior meant that it was already known to be in the game. It was also seen several times during the Super Smash Bros. for Wii U: 50-Fact Extravaganza.
Jigglypuff is once again voiced by Rachael Lillis (English) and Mika Kanai (Japanese) with the same voice clips from earlier installments.
How to unlock
Complete one of the following:
- Collect 30 different equipment items.
- Play 120 VS Matches.
Jigglypuff must then be defeated on Unova Pokémon League.
Jigglypuff does not need to be unlocked in the Wii U version.
Changes from Brawl
Being considered one of the worst characters in Brawl, Jigglypuff has been buffed to become a more balanced character. Jigglypuff is not quite back to its strength from Melee, but is considered to be closer to its strength from Smash 64. Generally, its attacks now have more utility and less lag. Despite still being able to jump 6 times, Jigglypuff's recovery potential was nerfed. To compensate, however, some attacks were given more KOing power, such as its Back Aerial.
Aesthetics
- Its appearance, much like the other returning playable Pokémon, has been updated to match recent appearances, notably Pokémon X and Pokémon Y. It is, like most other characters, more expressive than in previous iterations. It has brighter, more cyan colored eyes, which are also much smaller than in previous iterations and farther apart from each other, and a wider, higher-positioned mouth.
- Jigglypuff's mouth is now closed and smiling, instead of being open as in previous games.
Attributes
- As Jigglypuff has an extremely high shield jump which can instantly KO it if nothing stops its vertical ascent, shielding is now a riskier option for Jigglypuff, since shields are now significantly easier to break as they no longer take 30% reduced damage from attacks (benefiting powerful moves such as Ganondorf's up tilt) and many characters' attacks deal increased shield damage (such as Shield Breaker and Bowser Bomb).
Ground attacks
- Neutral attack and up tilt have been sped up.
- Dash attack has less ending lag.
- All smashes deal 1% less damage (forward smash 16/14% → 15/13%, up smash 15/13% → 14/12%, down smash 12% → 11%). However, only forward smash's knockback was compensated.
- Since up and down smash deal 1% less damage, they are weaker despite their slightly increased growth (up smash 100 → 105, down smash 66 → 69).
- It now spins while charging down smash.
- The removal of DACUS slightly worsens its slow ground game and makes its up smash more situational.
Aerial attacks
- Forward aerial does 3% less damage (12 → 9%) and has less growth (108 → 98).
- Forward aerial's reduced power gives it better combo potential.
- Neutral aerial deals 1% more damage (10 → 11%) and has more knockback (20 base/90 growth → 30 base/100 growth).
- Up air has more reach.
- Back aerial deals 1% more damage (12 → 13%) and has drastically increased knockback (10 base/90 growth → 30 base/120 growth).
- Back aerial has more landing lag (15 frames → 18 frames).
- Down aerial deals less damage (16 → 14%).
- Down aerial knocks the opponent back, which gives Jigglypuff some new follow-up options and a new edgeguarding tool but removes some previous follow-up options to compensate.
- Down air is harder to SDI out of.
Throws/other attacks
- Jigglypuff now uses its other arm to pummel, instead of its hair curl.
- All throws deal 1% more damage.
- Dash grab has less ending lag.
- Forward throw has slightly less endlag.
Special moves
- Rollout deals much less damage and knockback and Jigglypuff can no longer move in midair after striking an opponent.
- Rollout is able to bypass certain counter moves.
- On stages with slopes such as Green Hill Zone and Corneria, Rollout will travel much faster and deal more damage than usual.(Dealing 18% damage when not even charged at all)
- Pound has lost some of its momentum, reducing its horizontal recovery capabilities.
- Because of the momentum loss, Pound can now be used effectively as more defensive move as it blocks the vast majority of projectile moves, also the hitbox of the move lasts longer in a single place making it less predictable and more likely to land a hit.
- Due to the changes in hitstun mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest is also stronger, deals 5% more damage and has a larger hitbox, improving its utility even more.
- The implementation of Blast KOs from the upper blast line makes Rest less safe as a finishing move, since it gives the opponent a chance to punish.
- Puff Up increases Jigglypuff's size significantly to where most stages are entirely covered, significantly increasing its reach.
- Puff Up also now makes the stage shake.
- Jigglypuff's eyes now continue to glow yellow from the Final Smash effect when performing Puff Up.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two very quick, yet extremely short ranged slaps. | ||
3% | ||||
Forward tilt | rowspan="1" | 10% | Spins once while kicking. Short ranged. | |
Up tilt | rowspan="1" | 9% | Lifts its foot behind it, attacking upward. Surprisingly powerful, it can KO at 140%, although it won't hit opponents in front of Jigglypuff, and has some start-up. | |
Down tilt | rowspan="1" | 10% | Ducks down and sticks its foot out. | |
Dash attack | 12% | Dives forwards. Decently quick with good knockback for a dash attack, although Jigglypuff's slow dashing speed somewhat limits its utility. | ||
Forward smash | 15-21% | Slides forward while keeping foot stuck out. Powerful, but has considerable ending lag. Begins to KO at 90%. | ||
Up smash | 12-16% (front), 14-19% (back) | Headbutts upward. Most effective if the foe is behind Jigglypuff. Begins to KO at 130%. | ||
Down smash | 11-16% | Puffs downward, kicking to both sides. Jigglypuff spins while charging the attack. It is a semi-spike, but difficult to connect with. Pushes opponents quite far. | ||
Neutral aerial | rowspan="1" | 11% clean, 6% late | Sticks foot out, shrinking in on itself a little. One of Jigglypuff's best moves, as it is very safe and has decent knockback when sweetspotted. Commonly used to block opponents from the ledge, or ending a Wall of Pain. | |
Forward aerial | rowspan="1" | 9% (sweetspot), 6% (sourspot) | Dropkicks forward. Weak knockback, but is most commonly used for a Wall of Pain. | |
Back aerial | 13% | Spins once backward and kicks. A quick and potent finisher, able to KO at 120%. | ||
Up aerial | 9% | Waves once upward, has good duration, very small hitbox. | ||
Down aerial | 14% if all hits connect | Spinning drill kick. | ||
Grab | — | Hooks opponent. Low range. | ||
Pummel | 3% | Slaps opponent. A slow and powerful pummel. | ||
Forward throw | 11% | Puffs once, hitting opponent forward. Low knockback, but has low ending lag. | ||
Back throw | 11% | Back suplexes opponent. Decent knockback. | ||
Up throw | 11% | Spins once and sends opponent up. Decent finisher. | ||
Down throw | 11% | Rolls back and forth on its opponent, send them straight up. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Spins legs around while getting up, kicking in front and behind it. Short ranged. | ||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
10% | |||
Edge attack Edge getups |
6% | Does a flip kick onto the stage. | ||
Neutral special | Default | Rollout | 14% fully charged | Jigglypuff rolls forward to attack, similar to Yoshi's Egg Roll. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. Hitting a foe will cause Jigglypuff to rebound. |
Custom 1 | Relentless Rollout | 1-2% (loop) | This Rollout charges up much quicker, and travels faster and farther. The move doesn't end if it hits someone, instead rolling through them and dealing 1% or 2% of damage at max charge for every time it makes contact. | |
Custom 2 | Raging Rollout | 16% | The charge time is nearly twice that of the normal version, but Jigglypuff rolls faster and deals more knockback. High endlag and meager horizontal distance make this custom move unsuited for recovery. Jigglypuff also cannot turn around. | |
Side special | Default | Pound | 11% | Jigglypuff punches forward, causing moderate knockback. The punch's momentum also sends Jigglypuff sideways, making it one of the two special moves it can use to recover. It also does a high amount of shield damage and has a surprisingly long-lasting hitbox. |
Custom 1 | Sideways Pound | 7% | In exchange for recovery and damage, this Pound's knockback sends the foe on a semi-spike trajectory. | |
Custom 2 | Pound Blitz | 9% | Jigglypuff's slap hits the foe multiple times, granting it more power, shield damage, and recovery momentum. However, it has much greater endlag. | |
Up special | Default | Sing | 0% | Jigglypuff sings its trademark song, putting nearby opponents to sleep. The more damage they have taken, the longer they'll slumber, making them susceptible to free shots (like smash attacks or Rest). However, the song is short-ranged and makes Jigglypuff itself vulnerable to free shots as well. It does not travel any vertical distance. Because of this, Jigglypuff players must remember NOT to use it for recovery. |
Custom 1 | Hyper Voice | 3% (first and second sound waves), 5% (third sound wave) | Jigglypuff uses a louder voice while singing, inflicting damage on foes in lieu of putting them to sleep. The fist sound wave causes enemies to flinch, the second does not, and the third has the most range as well as decent knockback. | |
Custom 2 | Spinphony | 1% (second sound wave), 2% (third sound wave) | Startup and execution is extremely slow, but Jigglypuff sings a song that has the odd power to flip opponents, like Mario's Cape. Does damage like Hyper Voice, but is much weaker, with the first sound wave doing no damage at all. Its long duration makes it easier to self-destruct with. | |
Down special | Default | Rest | 20% (hit), 35% from the flower effect | Falls asleep. Launches opponents upwards if timed properly and used at point-blank range. The move has catastrophic vertical knockback if landed (KO'ing at 60%), and puts a flower on the victim's head. If Rest misses, it has dire consequences: Jigglypuff is left completely open for roughly 5 seconds, which is more than enough time for the opponent to launch a devastating counterattack. It still has a chance to be punished if the opponent is Blast KOed at the upper blast line rather than Star KOed or Screen KOed, though they must be quick. |
Custom 1 | Leaping Rest | 11% | Jigglypuff jumps into the air while falling asleep. It has less strength than normal and has no flower effect, but has quicker startup and can still reliably score KO's. Since Jigglypuff is sleeping, it cannot grab ledges while jumping, making it an ineffective recovery as with the normal Rest. | |
Custom 2 | Wakie Wakie | 14-15%, 5% self-inflicted damage | Jigglypuff pushes back opponents while sleeping, and creates an explosion upon waking up. The move loses its tremendously powerful (but tiny) hitbox at the start and inflicts 5% recoil damage, but Jigglypuff takes a shorter nap and the explosion inflicts 14-15% fire damage. | |
Final Smash | Puff Up | 17% | Jigglypuff rapidly swells up to a gargantuan size, and sends all foes near it flying away horizontally with a mighty "JIGGLY!!!" before quickly deflating back to normal size. Jigglypuff's size is so great when inflating, its body completely takes up smaller stages and some medium sized ones, making the Final Smash nearly inescapable. |
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Jigglypuff | 1121 | 1122 | 1321 | 1322 | 2121 |
2122 | 2321 | 2322 | 3121 | 1221 |
Trophies
- Jigglypuff
- This Normal- and Fairy-type Pokémon is best known for its soothing singing, which quite often puts foes to sleep. In this game, Jigglypuff fights best in the air, and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, just about any opponent could launch it in their sleep!
- Jigglypuff (Alt.)
- When you use the Rest down special, you go into a deep sleep, as you'd expect. But if anyone is touching you when you do it, you'll inflict a lot of damage and launch them directly upwards. They even continue to take damage afterwards. It's not easy to pull off, though, and falling asleep leaves you open to attacks, so be careful.
- Puff Up
- When Jigglypuff uses its Final Smash, it starts to grow bigger. And bigger. And bigger! Before you know it, Jigglypuff will have completely taken over the screen-and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand! At near full size, Jigglypuff will damage and launch anyone it touches.
- It doesn't deal a lot of damage or launch opponents a long way. No, when Jigglypuff uses its Final Smash, it gets...bigger. And bigger. And bigger. Before you know it, Jigglypuff will have completely taken over the screen - and there's no way to make it stop. On smaller stages, fighters may find there's nowhere left to stand!
- JigglypuffAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- All-Star Battle: Secret: Jigglypuff is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous Super Smash Bros. games.
- It's Past Your Bedtime!: Jigglypuff must make Ness, Bowser Jr., and Toon Link fall asleep at the same time by using Sing.
Co-op Events
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Alternate costumes
Gallery
In the process of throwing Captain Falcon.
Using Puff Up.
Taunting while being spotted by 5-Volt on Gamer.
Trivia
- Super Smash Bros. for Wii U is the first Smash game where Jigglypuff is a starter character. As a result, Jigglypuff had appeared in various official screenshots and videos without acknowledgement (such as the October 2014 Wii U Direct) before its official reveal.
- Jigglypuff was the last character overall to be fully confirmed on the Smash 4 website.
- Super Smash Bros. 4 is the only Smash Bros. game to not have Jigglypuff fully face the screen in its official art.
- In Super Smash Bros. for Nintendo 3DS, while Jigglypuff's textures are completely unique, the actual 3D model is extremely similar to the model used in Pokémon X and Y. This likely means its model is based on said model.[1]
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |