Super Smash Bros. Melee
Super Smash Bros. 4

Sheriff: Difference between revisions

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(general reminder: we have all the trophy descriptions on the trophy lists, so feel free to copy those into the appropriate pages if they're missing)
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Sheriff appears as an [[Assist Trophy]] in both {{for3ds}} and {{forwiiu}}. When summoned, he fires in any of eight directions at opposing characters. The shots deal 14% damage and can be [[reflected]], but not absorbed. Sound effects from ''Sheriff'' play as he moves around. If he takes 30% damage, he'll be defeated and stay on his pose when he is shot by one of the bandits, and then he'll dissapear.
Sheriff appears as an [[Assist Trophy]] in both {{for3ds}} and {{forwiiu}}. When summoned, he fires in any of eight directions at opposing characters. The shots deal 14% damage and can be [[reflected]], but not absorbed. Sound effects from ''Sheriff'' play as he moves around. If he takes 30% damage, he'll be defeated and stay on his pose when he is shot by one of the bandits, and then he'll disappear.


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{{Trophy games|console1=none|game1=''Sheriff'' (1980)}}
{{Trophy games|console1=none|game1=''Sheriff'' (1980)}}
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==Origin==
==Origin==
In the original arcade game, the titular Sheriff has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing.
In the original arcade game, the titular Sheriff has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing.

Revision as of 10:29, May 21, 2015

Sheriff
File:Sheriff Sprite.jpg
File:SpecialStagesSymbol.png

The in-game sprite of Sheriff from Sheriff.

Universe Sheriff
Debut Sheriff (1979)
Smash Bros. appearances Melee
SSB4
Most recent appearance WarioWare, Inc.: Mega Microgame$! (2003)
Console of origin Arcade
Species Human

Sheriff (シェリフ, Sheriff) is the protagonist of the 1979 Nintendo arcade game of the same name.

In Super Smash Bros. Melee

Sheriff's trophy in Melee.

Sheriff only appears as a trophy.

Trophy information

Sheriff
Sheriff is a game with a particularly long history, even among other classic Nintendo arcade games. You aimed the sheriff's gun by way of an eight-directional dial controller, which you would depress to fire. The goal of this frontier shooter was to protect the territory from various scoundrels and ne'er-do-wells.

In Super Smash Bros. 4

Sheriff appears as an Assist Trophy in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. When summoned, he fires in any of eight directions at opposing characters. The shots deal 14% damage and can be reflected, but not absorbed. Sound effects from Sheriff play as he moves around. If he takes 30% damage, he'll be defeated and stay on his pose when he is shot by one of the bandits, and then he'll disappear.

Trophy information

The Sheriff trophy appears in both versions. In Super Smash Bros. for Wii U it is part of the Memorabilia Trophy Box.

Trophy in for 3DS.
Trophy in for Wii U.

NTSC: This arcade game was released in 1979 in Japan. The game used an eight-direction joystick and a switch to control the title character. In Smash Bros., the sheriff will appear in his original glory and fire in eight directions. The bullets are tough to dodge, and they pack a serious punch.
PAL: This arcade game was released in Europe in 1980. The game used an eight-direction joystick, and a switch to control the title character. In this game, the sheriff will appear in his original glory and fire in eight directions. The bullets are tough to dodge and will really knock your socks off.

Sheriff (1980)

Origin

In the original arcade game, the titular Sheriff has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing.

Trivia

  • Sheriff is one of the oldest Nintendo characters to appear in the Smash Bros. series, predating Mr. Game & Watch and Pac-Man by a year. However, he is not the oldest entity in Smash; with the Color TV-Game 15 being older. Depending on whether one considers the Color TV-Game 15 a "character" in its Assist Trophy role, Sheriff can be considered the oldest character in the game.