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*The in-game [[announcer]] in the JP version pronounces Dedede "day-day-day", as per Japanese phonetic convention. In other versions, it is pronounced "dee-dee-dee", which is closer to what Western audiences would pronounce the word. | *The in-game [[announcer]] in the JP version pronounces Dedede "day-day-day", as per Japanese phonetic convention. In other versions, it is pronounced "dee-dee-dee", which is closer to what Western audiences would pronounce the word. | ||
*When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder. | *When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder. | ||
*King Dedede is the only | *King Dedede is the only character to KO a fighter without the use of a [[Dark Cannon]] in the SSE. | ||
*Along with Snake, King Dedede was the first "Super-Heavy" Weight character in the top tier. Neither are currently in the S Tier, however. | *Along with Snake, King Dedede was the first "Super-Heavy" Weight character in the top tier. Neither are currently in the S Tier, however. | ||
*King Dedede is the only fast-faller in ''Brawl'' that can perform two aerials in a single short-hop by using his back aerial. | *King Dedede is the only fast-faller in ''Brawl'' that can perform two aerials in a single short-hop by using his back aerial. | ||
*King Dedede's forward smash has the same amount of frames as Ike's and Snake's forward smashes. When compared to them, Dedede's forward smash has the most start-up lag but the least ending lag. | *King Dedede's forward smash has the same amount of frames as Ike's and Snake's forward smashes. When compared to them, Dedede's forward smash has the most start-up lag but the least ending lag. | ||
==External links== | ==External links== |
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