King Dedede (SSBB): Difference between revisions

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*The in-game [[announcer]] in the JP version pronounces Dedede "day-day-day", as per Japanese phonetic convention. In other versions, it is pronounced "dee-dee-dee", which is closer to what Western audiences would pronounce the word.
*The in-game [[announcer]] in the JP version pronounces Dedede "day-day-day", as per Japanese phonetic convention. In other versions, it is pronounced "dee-dee-dee", which is closer to what Western audiences would pronounce the word.
*When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder.
*When King Dedede inhales something big (like a player or a box), there is a gap between his head and his shoulder.
*King Dedede is the only antagonist to KO a fighter without needing the use of a [[Dark Cannon]] in the SSE. However, King Dedede is the only antagonist not to have entirely evil intentions in the Subspace Emissary. This is similar to most canon Kirby games, where Dedede often helps the heroes or has hidden goals, which appears to be harmful, but turns out to be helpful in the end.
*King Dedede is the only character to KO a fighter without the use of a [[Dark Cannon]] in the SSE.
*Along with Snake, King Dedede was the first "Super-Heavy" Weight character in the top tier. Neither are currently in the S Tier, however.
*Along with Snake, King Dedede was the first "Super-Heavy" Weight character in the top tier. Neither are currently in the S Tier, however.
*His uncharged, sweetspotted f-smash is stronger then a fully-charged Jet Hammer. The former KOs {{SSBB|Bowser}} at 56% from the center of Final Destination while the latter KOs at 60%.
*King Dedede is the only fast-faller in ''Brawl'' that can perform two aerials in a single short-hop by using his back aerial.
*King Dedede is the only fast-faller in ''Brawl'' that can perform two aerials in a single short-hop by using his back aerial.
*King Dedede's forward smash has the same amount of frames as Ike's and Snake's forward smashes. When compared to them, Dedede's forward smash has the most start-up lag but the least ending lag.
*King Dedede's forward smash has the same amount of frames as Ike's and Snake's forward smashes. When compared to them, Dedede's forward smash has the most start-up lag but the least ending lag.
*King Dedede, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}} and {{SSBB|Ike}} are the only characters to use their [[Final Smash]] in the [[Subspace Emissary]]; the time when he does a similar attack is when King Dedede calls on his army of Waddle Dees to attack Wario and steal his Cargo.


==External links==
==External links==
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