Smash Run: Difference between revisions
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SmashRun-8.png|{{SSB4|Fox}} along with various power-ups. | SmashRun-8.png|{{SSB4|Fox}} along with various power-ups. | ||
Smash Run Stat Boost.jpg|Mario's shown stats for Smash Run. | Smash Run Stat Boost.jpg|Mario's shown stats for Smash Run. | ||
SSB4 - Pit Smash Run.jpg|{{SSB4|Pit}} participating in Smash Run, along while using possibly a Level 4 Horizon Beam, one of the [[Power]]s | SSB4 - Pit Smash Run.jpg|{{SSB4|Pit}} participating in Smash Run, along while using possibly a Level 4 Horizon Beam, one of the [[Power]]s. | ||
SSB4 - Smash Run Tac.jpg|{{SSB4|Donkey Kong}} fighting against enemies in Smash Run. | SSB4 - Smash Run Tac.jpg|{{SSB4|Donkey Kong}} fighting against enemies in Smash Run. | ||
Smash Run Dee Grab.jpg|{{SSB4|Charizard}} grabbing a [[Waddle Dee]]. | Smash Run Dee Grab.jpg|{{SSB4|Charizard}} grabbing a [[Waddle Dee]]. |
Revision as of 14:15, January 26, 2015
Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode that appears exclusively in Super Smash Bros. for Nintendo 3DS. It involves an unusual blend of platforming and exploration, as well as standard fighting in the second half of the mode.
Overview
The Smash Run starts with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in chests, as well as defeating numerous enemies from both Brawl's The Subspace Emissary and other game series. Bonus stages hidden behind doors in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. Enemies, however, can attack the player and steal their power-ups; getting KOed is also a possibility, leading to significant penalties to the player's stat boosts.
Smash Run supports Character customization like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand area of the screen.
When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Challenges", selected randomly, lasting one minute.
After a Smash Run match, players will obtain the trophies and character customization items that they collected while in the adventure course.
List of stat boosts
The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Touching these items increases a specific stat for the character, giving potential benefits in the game's final challenge. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted, depending on the size it might increase that stat by 3, 10, 30, 100 or 200 points. Stat boosts with clocks on them also appear, which give a large temporary boost (about 500 points) to the stat.[1] Players can have a maximum of 1000 points for each category. Fighters can also build up their stats by performing the actions corresponding to them.
In addition to patches for the stats below, rare stars that pulsate a variety of colours can appear in the mode; grabbing them increases all of the player's stats. Taunting raises a random stat by 1.
Icon | Name | Description |
---|---|---|
Speed (移動, Movement) | A green item resembling a boot. Increases walking speed, dashing speed, and air speed. Naturally increases by approximately 1 every footstep. | |
Jump (ジャンプ, Jump) | A yellow item resembling a wing. Increases jump height and falling speed; affects all double jumps and wall jumps, but not shorthops. Naturally increases by 1 for every jump performed. | |
Attack (通常ワザ, Normal Technique) | An orange item resembling a boxing glove. Increases damage of all normal attacks. Naturally increases by 1 for each normal attack used. | |
Special (必殺ワザ, Special Technique) | A red item shaped like a starburst. Increases damage of all special moves. Additionally, some special moves may gain increased range or a shortened charge time. Naturally increases by 1 for each special move used. | |
Arms (投げ・アイテム, Throw/Item) | A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased, items of timed duration last longer, and the user is less likely to drop items when attacked. Naturally increases by 1 for each throw performed and each item attack used. | |
Defense (防御, Defense) | A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient. Naturally increases by 1 every time the shield is raised or a dodge is used; also increases over time as the shield is held. |
List of enemies
List of Challenges
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards correlating with the difficulty level of the challenge. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.
Challenge | Description |
---|---|
Target Smash! | All targets in the room must be destroyed within the time limit. |
Crystal Smash! | All crystals in the room must be destroyed within the time limit. Cracks sometimes appear in the crystals, making them easier to destroy if hit where the crack is. |
Defeat Them All! | All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a danger zone; while a danger zone, the player will be instantly KOed and enemies will be heavily damaged. |
Survive! | The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. All enemies and obstacles will disappear upon success. |
(Treasure Room) | Instead of a proper challenge, the room is filled with stat boosts, treasure chests, food, and/or Iridescent Glint Beetles, with no time limit. |
List of Final Battles
All challenges designated in the description as a "match" will randomly either be a four player free-for-all Smash, or a 2v2 Team Battle where players are assigned to Red and Blue Teams randomly. In the case of a team match, both players from the winning team are considered victorious. All such matches are Timed and last one minute (plus Sudden Death as usual if required), unless otherwise specified.
Match Type | Description |
---|---|
300% Smash | A match where players start and respawn with 300% damage, akin to Super Sudden Death. |
Climb! | Four player free-for-all, where the goal is to climb up to the goal on a vertical stage. Smart Bomb explosions can hinder the race. |
Easy LaunchPAL High-LaunchNA |
A match where all launch resistance has been significantly reduced. |
Explosive Smash | A match where only explosive items spawn. |
Flower Smash | A match where all combatants have the flower condition. |
Glorious Smash | A match on an Omega Form stage with no items, as in For Glory. |
Mega Smash | A match where all combatants have the Super Mushroom buff. |
Mr. Saturn Smash | A match where only the Mr. Saturn spawns. |
Multi-Man Smash | On Battlefield, each player independently vies to defeat as many opponents as possible under rules similar to Multi-Man mode, within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear. |
Mushroom Smash | A match where only Super Mushrooms and Poison Mushrooms spawn. |
Reflect Smash | A match where all combatants wear Franklin Badges. |
Run! | Four player free-for-all, where the goal is to reach the goal on a horizontally scrolling stage similar to Race to the Finish. |
Smash | A standard match. |
Stamina Smash | A match where all combatants have Stamina instead of damage percentages. All players start with 150 or 200 HP. No time limit. |
Stock Smash | A 2-Stock match with the Stock & Time rule set to 1 minute. |
Vs. Enemy Team | On an Omega Form stage, each player is tasked with defeating as many Smash Run enemies as possible in one minute. The damage values and scores of all players are displayed on the touch screen. Variants include:
|
Warp Star Smash | A match where only the Warp Star spawns. Takes place only on Omega Stages |
Music
Players can set which music tracks can play during the five minute stat-gathering period by adding and removing them from a list; a randomly selected track from the player-chosen ones will play for each run. In addition to all the songs normally available on the game's multiplayer stages, there are additional "bonus" songs available for usage in Smash Run:
- Menu
- Menu 2 (Melee)
- Rainbow Cruise
- Stickerbush Symphony
- Dark World / Dark World Dungeon
- Ballad of the Goddess / Ghirahim's Theme
- Temple Theme
- The Legendary Air Ride Machine
- Theme from Area 6 / Missile Slipstream
- With Mila's Divine Protection (Celica Map 1)
- In the Space-Pirate Ship
- Boss Fight 1
- Dark Pit
- Wrath of the Reset Bomb
- Mechanical Rhythm
- The Mysterious Murasame Castle Medley
- Tetris: Type A
- Air Man Stage
- Spark Man Stage
- PAC-MAN'S PARK / BLOCK TOWN
- Credits (Smash Bros.): Ver. 2
- Boss Battle
Origin
Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.
Gallery
Mario in a wooded area, also before the mode was revealed.
- SmashRun-2.png
Little Mac fighting two Kritters and a Goomba.
Wii Fit Trainer breaking targets.
- SmashRun-6.png
Samus fighting a Bulborb, Tiki Buzz, and Giant Goomba.
Fox along with various power-ups.
Donkey Kong fighting against enemies in Smash Run.
Charizard grabbing a Waddle Dee.
References
Smash Run | |
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Enemies | Bacura · Banzai Bill · Bill Blaster · Bonkers · Boom Stomper · Bronto Burt · Bubble · Bulborb · Bullet Bill · Bumpety Bomb · Chain Chomp · Chandelure · Clubberskull · Cryogonal · Cucco · Daphne · Darknut · Devil Car · Eggrobo · Flage · Flame Chomp · Fly Guy · Gastly · Geemer · Generator · Ghost · Giant Goomba · Glice · Glire · Glunder · Goomba · Gordo · Hammer Bro · Iridescent Glint Beetle · Kihunter · Koffing · Koopa Paratroopa · Koopa Troopa · Kritter · Lakitu and Spinies · Lethinium · Lurchthorn · Magikoopa · Mahva · Megonta · Metroid · Mettaur · Mimicutie · Mite · Monoeye · Nutski · Octorok · Orne · Parasol Waddle Dee · Peahat · Petilil · Plasma Wisp · Polar Bear · Pooka · Poppant · Reaper & Reapette · ReDead · Reo · Roturret · Shotzo · Shy Guy · Skuttler · Sneaky Spirit · Souflee · Spike Top · Starman · Stalfos · Tac · Tiki Buzz · Waddle Dee · Waddle Doo · Zuree |