Super Smash Bros. series

Controller: Difference between revisions

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(→‎Types of controllers: I don't have a Wii U (yet?), so this will probably be inaccurate in some way. Sorry.)
(→‎Types of controllers: Why on earth am I listening to Journey this late in the night...?)
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==Types of controllers==
==Types of controllers==
{{incomplete|Requires information on the Wii U's two controllers}}
===Nintendo 64 controller===
===Nintendo 64 controller===
{{main|Nintendo 64 controller}}
{{main|Nintendo 64 controller}}


This was the first controller to be used in ''[[Super Smash Bros.]]''. Due to the fact that only one console is compatible with the controller, the Nintendo 64 controller rarely sees use in tournaments; the resurgence of interest in the original ''Super Smash Bros.'' due to emulation also has not caused more interest in the Nintendo 64 controller, as it is difficult to find adapters for the controller, and specific drivers for the adapters can also be difficult to procure.
This was the first controller to be used in ''[[Super Smash Bros.]]''. Compatible with the Nintendo 64, the controller rarely sees use in tournaments, owing to the rather small competitive scene for ''Super Smash Bros.'' While other consoles can potentially support the Nintendo 64 controller through a variety of adapters, the general consensus is that the Nintendo 64 controller is not conducive for the other games in the series. Emulation of the game also has not increased interest in the native Nintendo 64 controller, as adapters for the controllers can be expensive and difficult to procure, with most users instead preferring the use of dedicated controllers specifically designed for computers.


===GameCube controller===
===GameCube controller===
{{main|GameCube controller}}
{{main|GameCube controller}}
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers.
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities  due to battery life concerns. A later revision, produced in white and sporting a 3 metre cord instead of a 2 metre, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as {{Sm|Nairo}}. A similar controller was also later released for the Wii U launch of ''Super Smash bros. 4'' in North America, featuring a black colour scheme, a 3 metre cord, and a stylised [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] silkscreened onto it.


The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]''. This option was made for players accustomed to ''Melee's'' controls. The release of ''Super Smash Bros.'' for the Virtual Console also added the ability to play the game with the GameCube controller. In addition to a standard wired model, a wireless version was released, called the Wavebird; though identical in function, it did not have the rumble capabilities of the original GameCube controller due to battery life concerns. A later revision, produced in white and sporting a 3 metre cord instead of a 2 metre, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and use it in tournaments, such as {{Sm|Nairo}}.
The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]''. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''. While not featuring dedicated ports for the controllers, an adapter that plugs into two of the Wii U's various [[wikipedia:Universal Serial  Bus|USB]] ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for ''Smash 4''. Cheaper third-party options are also available for the Wii U; these, however, plug into the Wii Remote instead of the console, and as a result, the game reads these controllers as Classic Controllers instead of dedicated GameCube controllers.


Within ''Brawl'' tournaments, the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'', the high amount of ''Melee'' veterans who have since moved to ''Brawl'', and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not bring the wireless issues the other available controller types bring, do not carry potential battery issues, are overall simpler to manage (other controller types require batteries and additional attachments), and connecting GameCube controllers to a [[Wii]] is considerably simpler and faster than syncing Wii remotes. The Wavebird, however, has not seen frequent use in tournaments, owing to concerns about battery and interference issues; it is also rumoured that the Wavebird is susceptible to [[display lag|lag]] in its inputs, though no concrete evidence proves this.
Within tournaments for ''Brawl'', ''Project M'', and ''Smash 4'', the GameCube controller is by far the most popular option, due to the still-strong tournament scene of ''Melee'', the high amount of ''Melee'' veterans who have since moved to ''Brawl'', and most players having the opinion of the GameCube controller being the best controller for ''Smash''. Additionally, GameCube controllers do not have battery issues and they are considerably easier to connect to a [[Wii]], as they do not require devoted processes for syncing them to different consoles. The Wavebird, however, has not seen frequent use in tournaments, owing to concerns about battery life and interference issues; it is also rumoured that the Wavebird is susceptible to [[display lag|lag]] in its inputs, though no concrete evidence proves this.  
 
While not featuring dedicated ports for the controllers, an adapter that plugs into two of the Wii U's various USB ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for ''Smash 4''. Cheaper third-party options are also available; these, however, plug into the Wii Remote instead of the console, and as a result, the game reads these controllers as Classic Controllers instead of dedicated GameCube controllers.


===Wii Remote===
===Wii Remote===
{{main|Wii Remote}}
{{main|Wii Remote}}
The Wii Remote is used on its side, much like an NES controller. In ''Brawl'' tournaments, this controller is rarely, if ever used, due to having severe limitations not present in other controllers. Besides having significantly less available buttons and lacking an analog stick to move with, this controller lacks a [[C-stick]] equivalent, [[jump]]ing cannot be relegated to another option other than up on the [[D-pad]], limiting one's aerial mobility and efficiency at performing aerial), [[up tilt]]s cannot be performed without doing another input previously while holding up on the d-pad (pressing up and attack before jumping will produce an [[up smash]]), angling [[forward tilt]]s and shifting the position of one's [[shield]] are impossible, special moves with directional control are harder to maneuver, such as [[Fire Fox]] and [[PK Thunder]], and it is impossible to perform a [[DACUS]] or [[boost grab]].
The Wii Remote is the Wii's primary controller. Wireless in nature, its capabilities can be significantly improved via the use of peripherals for it, though ''Brawl'' supports its use by itself, via turning it on its side. As the controller's motion-sensing capabilities were a significant selling-point of the console, the Wii Remote can be used to perform smash attacks via [[Shake Smash]], though this functionality is optional.
 
In ''Brawl'' tournaments, this controller is rarely, if ever used, due to having severe limitations not present in other controllers. The controller has significantly fewer buttons available for use, badly limiting the player's potential options; jumping, for instance, can only be set to up on the D-pad, limiting the player's aerial mobility, and techniques like [[boost grab]]s and [[DACUS]]ing are impossible to perform. In addition, the lack of an analogue stick makes performing some maneuvers impossible to perform, such as angling [[forward tilt]]s, shifting the positions of [[shield]]s, and reducing the accuracy of directional attacks, such as [[Fire Fox]].


Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U when ''Brawl'' is run; furthermore, it has been stated by Masahiro Sakurai that the Wii Remote and all of its variants will be available for use in {{forwiiu}}.
Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U when ''Brawl'' is run; furthermore, the Wii Remote and all of its variants can be used in {{forwiiu}}.


===Wii Remote with Nunchuk===
===Wii Remote with Nunchuk===
The [[Nunchuk]] is inserted into the bottom of the Wii remote for games too complex for the Remote alone. Movement is assigned to the Nunchuk's [[control stick]], while [[A]] and [[B]] button attacks are assigned to the standard attacks and special attacks respectively, with [[grab]]bing performed by pressing A and B together. By default, [[taunt]]s are assigned to combinations of the [[1]] and [[2]] buttons. This controller is commonly referred to as the "Wiichuk", as a simpler name that differentiates it from the Wii Remote alone.
The [[Nunchuk]] is a peripheral for the Wii Remote that  is inserted into the bottom of the Wii remote for games too complex for the Remote alone. Movement is assigned to the Nunchuk's [[control stick]], while [[A]] and [[B]] button attacks are assigned to the standard attacks and special attacks respectively, with [[grab]]bing performed by pressing A and B together. By default, [[taunt]]s are assigned to combinations of the [[1]] and [[2]] buttons. This controller is commonly referred to as the "Wiichuk", as a simpler name that differentiates it from the Wii Remote alone.


The majority of players believe the GameCube controller to be superior to the Wiichuk, owing to the more familiar layout of buttons and the general convenience of not having to constantly sync the controller for different setups at tournaments. Despite this, the Wiichuk has near-equivalent capabilities compared to the GameCube controller. For objective disadvantages, the Wiichuk lacks access to [[B-sticking]] and [[A-sticking]], as well as having less available buttons. The Wiichuk does have a couple of advantages however; the ability to assign [[smash attack]]s to buttons, rather than assigning them to an analog stick, gives the Wiichuk superior capability to mash out of [[grab]]s, and it has access to the unique [[shake smash]]. While rarely used in tournaments, some smashers are dedicated to use of the Wiichuk, such as {{Sm|UltimateRazer}}.
The majority of players believe the GameCube controller to be superior to the Wiichuk, owing to the more familiar layout of buttons and the general convenience of not having to constantly sync the controller for different setups at tournaments. Despite this, the Wiichuk actually features a few advantages over the GameCube controller; the ability to assign [[smash attack]]s to buttons, rather than assigning them to an analog stick, gives the Wiichuk superior capability to mash out of [[grab]]s, and it also has access to the unique [[shake smash]], which can further assist in escaping grabs. The Wiichuk, however, lacks access to [[B-sticking]] and [[A-sticking]], and it also features fewer available buttons, potentially limiting convenience to some techniques, like DACUSing. While rarely used in tournaments, some smashers are dedicated to use of the Wiichuk, such as {{Sm|UltimateRazer}}.


===Classic Controller===
===Classic Controller===
{{main|Classic Controller}}
{{main|Classic Controller}}
Classic Controllers were initially released for the Wii's [[Virtual Console]], though this later changed when the Wii's library began to grow, with some games later choosing to use the controller as a method of gameplay controller. After ''Brawl's'' release, an updated version, the Classic Controller Pro, added "wings" to the controller and made its profile thicker. As the controller connects to the Wii Remote, it is wireless in nature.
Classic Controllers were initially intended for use with [[Virtual Console]], but this later changed when the Wii's library began to grow, with some games allowing the use of the controller as an option to play the game. ''Brawl'' allows use of the controller, which takes on a form-factor similar to that of the Super Nintendo Entertainment System's controller. After ''Brawl's'' release, an updated version, the Classic Controller Pro, added "wings" to the controller and made its profile thicker.


Despite being near functionally identical to a GameCube controller with an added shoulder button, the Classic Controller is not used often in tournaments. Besides most players preferring the design of the GameCube controller, this can be attributed to the Classic Controller having potential connectivity and interference issues that come with wireless controllers, and that the Classic Controller effectively requires the player to bring along batteries and a Wiimote to use it. There are also [http://allisbrawl.com/blogpost.aspx?id=90279 claims that the Classic Controller is less durable than official GameCube controllers], thus requiring players to have to spend more money to obtain more replacement controllers to continue optimally playing. Despite this, some players chiefly use the Classic Controller in tournaments, such as {{Sm|Vermanubis}}.
Despite being almost functionally identical to a GameCube controller with an added shoulder button, the Classic Controller is not often used in tournaments. Besides most players preferring the design of the GameCube controller, such as in regards to the placement of the left analogue stick, this can be attributed to the Classic Controller having potential connectivity and interference issues that come with wireless controllers, and that the Classic Controller effectively requires the player to bring along batteries and a Wii Remote. There are also claims that the Classic Controller is [http://nintendodojo.com/blogpost.aspx?id=90279 less durable than official GameCube controllers], thus requiring players to have to spend more money to obtain more replacement controllers to continue optimally playing. Despite this, some players chiefly use the Classic Controller in tournaments, such as {{Sm|Vermanubis}}.


===Nintendo 3DS===
===Nintendo 3DS===
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A later hardware revision of the console, the New Nintendo 3DS, adds a small, secondary analog nub to the console, as well as two extra shoulder buttons for a total of four; while such functionality is available for the standard 3DS via the {{s|wikipedia|Circle Pad Pro}} accessory, ''Super Smash Bros. 4'' cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs ''Smash 4''.
A later hardware revision of the console, the New Nintendo 3DS, adds a small, secondary analog nub to the console, as well as two extra shoulder buttons for a total of four; while such functionality is available for the standard 3DS via the {{s|wikipedia|Circle Pad Pro}} accessory, ''Super Smash Bros. 4'' cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs ''Smash 4''.


The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical. In addition to its use as a controller, linking the two games together allows players to potentially transfer customised characters between the two consoles.
The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer [[Character customization|customised characters]] between the two consoles.
===Wii U GamePad===
===Wii U GamePad===
{{main|Wii U GamePad}}
{{main|Wii U GamePad}}
The Wii U GamePad comes with all Wii U consoles and uniquely features a touchscreen built into its casing. Although it primarily acts wirelessly, it can be directly connected to the Wii U console via a cable. The controller's button layout is similar to that of the Classic Controller, though the right analogue stick is situated above the buttons instead of below. Wii U GamePads are "tethered" to their original console, and cannot be officially synced to other consoles, though Nintendo has suggested that some games could potentially support two GamePads at once.
The Wii U GamePad comes with all Wii U consoles and uniquely features a touchscreen built into its casing. Although it primarily acts wirelessly, it can be directly connected to the Wii U console via a cable. The controller's button layout is similar to that of the Classic Controller, though the right analogue stick is situated above the buttons instead of below. Wii U GamePads are "tethered" to their original console, and cannot be officially synced to other consoles, though Nintendo has suggested that some games could potentially support two GamePads at once.


The controller is fully compatible with ''Smash 4''. In most cases, the touchscreen on the device will show the same video as that of the console itself; the game also supports Off-TV Play, allowing players to play the game without the need of an external television set. Furthermore, the game's [[Stage Builder]] supports the creation of custom platforms via drawing them on the touchscreen. If the GamePad is not used to play an actual match, then the damage percentages of players are displayed on the unit.
The Wii U GamePad features compatibility with {{s|wikipedia|Near_field_communication}}, allowing for players to sync compatible devices to the controller. For ''Smash 4'', compatibility with NFC is featured with [[amiibo]] figurines.


The Wii U GamePad features compatibility with {{s|wikipedia|Near_field_communication}}, allowing for players to sync compatible devices to the controller. For ''Smash 4'', compatibility with NFC is featured with [[amiibo]] figurines.
The controller is fully compatible with ''Smash 4''. In most cases, the touchscreen on the device will show the same video as that of the console itself; the game also supports Off-TV Play, allowing players to play the game without the need of an external television set. Furthermore, the game's [[Stage Builder]] supports the creation of custom platforms via drawing them on the touchscreen. If the GamePad is not used to play an actual match, then [[damage percent]]ages of players are displayed on the unit.


===Wii U Pro Controller===
===Wii U Pro Controller===
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Cosmetic mods focus on changing the physical appearance of the controller, such as by recolouring the casing or merging two different shells together to form a two-toned controller. Although rarer, other methods of cosmetic changes can also involve placing LEDs into the casing or changing the physical appearance of individual buttons.
Cosmetic mods focus on changing the physical appearance of the controller, such as by recolouring the casing or merging two different shells together to form a two-toned controller. Although rarer, other methods of cosmetic changes can also involve placing LEDs into the casing or changing the physical appearance of individual buttons.


Functional mods involve physically altering either the two analogue sticks or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks with those from an identical controller, or from other controllers, such as from the Nunchuk or even [[wikipedia:DualShock|DualShock]] controllers. In addition, ''Brawl'' players can choose to remove the springs from the L and R due to the game not recognising light button presses. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.
Functional mods involve physically altering either the two analogue sticks or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks with those from other controllers; while most players generally replace analogue sticks with those from identical models, combining two different controllers is not an uncommon practice, and those from non-Nintendo controllers, such as [[wikipedia:DualShock|DualShock]] controllers, can be featured. In addition, ''Brawl'' and ''Project M'' players can choose to remove the springs from the L and R due to the games not recognising light button presses. Finally, other mods involve completely severing the [[rumble]] from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.


===Computer keyboard===
===Computer keyboard===
{{main|Keyboard play}}
{{main|Keyboard play}}
When emulated through the use of a computer, standard computer keyboards have seen use by users of the emulators [[Project 64]] and [[Dolphin]]. While having flaws of its own compared to official controlling methods, computer keyboards offer some interesting benefits.
When emulated through the use of a computer, standard computer keyboards have seen use in emulators, such as [[Project 64]] and [[Dolphin]]. While having flaws of its own compared to official controllers, computer keyboards offer some interesting benefits.


Although a rare sight at tournaments, the use of keyboards is not completely unheard of; a particularly well-known event in the tournament [[Zenith 2013]] featured {{Sm|SuPeRbOoMfAn}} using a keyboard against {{Sm|Sensei}} in the grand finals.
Although a rare sight at tournaments, the use of keyboards is not completely unheard of; a particularly well-known event in the tournament [[Zenith 2013]] featured {{Sm|SuPeRbOoMfAn}} using a keyboard against {{Sm|Sensei}} in the grand finals.

Revision as of 01:52, November 27, 2014

A diagram the DOJO!! showing the four available control methods in Brawl.

Controllers are used in video games for players to input buttons and other commands. Throughout the Super Smash Bros. series, the games have been compatible with many controllers usable for playing.

Types of controllers

Nintendo 64 controller

This was the first controller to be used in Super Smash Bros.. Compatible with the Nintendo 64, the controller rarely sees use in tournaments, owing to the rather small competitive scene for Super Smash Bros. While other consoles can potentially support the Nintendo 64 controller through a variety of adapters, the general consensus is that the Nintendo 64 controller is not conducive for the other games in the series. Emulation of the game also has not increased interest in the native Nintendo 64 controller, as adapters for the controllers can be expensive and difficult to procure, with most users instead preferring the use of dedicated controllers specifically designed for computers.

GameCube controller

Main article: GameCube controller

For Melee, this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the rumble capabilities due to battery life concerns. A later revision, produced in white and sporting a 3 metre cord instead of a 2 metre, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as Otori. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as Nairo. A similar controller was also later released for the Wii U launch of Super Smash bros. 4 in North America, featuring a black colour scheme, a 3 metre cord, and a stylised Super Smash Bros. logo silkscreened onto it.

The GameCube controller can also be used as one of the four options of playing Super Smash Bros. Brawl. The release of Super Smash Bros. for Virtual Console also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to Melee. While not featuring dedicated ports for the controllers, an adapter that plugs into two of the Wii U's various USB ports is produced by Nintendo, allowing for up to four controllers to be plugged in. As the Wii U features four USB ports, this allows for a maximum of eight GameCube controllers to be used for Smash 4. Cheaper third-party options are also available for the Wii U; these, however, plug into the Wii Remote instead of the console, and as a result, the game reads these controllers as Classic Controllers instead of dedicated GameCube controllers.

Within tournaments for Brawl, Project M, and Smash 4, the GameCube controller is by far the most popular option, due to the still-strong tournament scene of Melee, the high amount of Melee veterans who have since moved to Brawl, and most players having the opinion of the GameCube controller being the best controller for Smash. Additionally, GameCube controllers do not have battery issues and they are considerably easier to connect to a Wii, as they do not require devoted processes for syncing them to different consoles. The Wavebird, however, has not seen frequent use in tournaments, owing to concerns about battery life and interference issues; it is also rumoured that the Wavebird is susceptible to lag in its inputs, though no concrete evidence proves this.

Wii Remote

Main article: Wii Remote

The Wii Remote is the Wii's primary controller. Wireless in nature, its capabilities can be significantly improved via the use of peripherals for it, though Brawl supports its use by itself, via turning it on its side. As the controller's motion-sensing capabilities were a significant selling-point of the console, the Wii Remote can be used to perform smash attacks via Shake Smash, though this functionality is optional.

In Brawl tournaments, this controller is rarely, if ever used, due to having severe limitations not present in other controllers. The controller has significantly fewer buttons available for use, badly limiting the player's potential options; jumping, for instance, can only be set to up on the D-pad, limiting the player's aerial mobility, and techniques like boost grabs and DACUSing are impossible to perform. In addition, the lack of an analogue stick makes performing some maneuvers impossible to perform, such as angling forward tilts, shifting the positions of shields, and reducing the accuracy of directional attacks, such as Fire Fox.

Due to the Wii U's backward compatibility with Wii games, the Wii Remote and all variations below can be used on the Wii U when Brawl is run; furthermore, the Wii Remote and all of its variants can be used in Super Smash Bros. for Wii U.

Wii Remote with Nunchuk

The Nunchuk is a peripheral for the Wii Remote that is inserted into the bottom of the Wii remote for games too complex for the Remote alone. Movement is assigned to the Nunchuk's control stick, while A and B button attacks are assigned to the standard attacks and special attacks respectively, with grabbing performed by pressing A and B together. By default, taunts are assigned to combinations of the 1 and 2 buttons. This controller is commonly referred to as the "Wiichuk", as a simpler name that differentiates it from the Wii Remote alone.

The majority of players believe the GameCube controller to be superior to the Wiichuk, owing to the more familiar layout of buttons and the general convenience of not having to constantly sync the controller for different setups at tournaments. Despite this, the Wiichuk actually features a few advantages over the GameCube controller; the ability to assign smash attacks to buttons, rather than assigning them to an analog stick, gives the Wiichuk superior capability to mash out of grabs, and it also has access to the unique shake smash, which can further assist in escaping grabs. The Wiichuk, however, lacks access to B-sticking and A-sticking, and it also features fewer available buttons, potentially limiting convenience to some techniques, like DACUSing. While rarely used in tournaments, some smashers are dedicated to use of the Wiichuk, such as UltimateRazer.

Classic Controller

Main article: Classic Controller

Classic Controllers were initially intended for use with Virtual Console, but this later changed when the Wii's library began to grow, with some games allowing the use of the controller as an option to play the game. Brawl allows use of the controller, which takes on a form-factor similar to that of the Super Nintendo Entertainment System's controller. After Brawl's release, an updated version, the Classic Controller Pro, added "wings" to the controller and made its profile thicker.

Despite being almost functionally identical to a GameCube controller with an added shoulder button, the Classic Controller is not often used in tournaments. Besides most players preferring the design of the GameCube controller, such as in regards to the placement of the left analogue stick, this can be attributed to the Classic Controller having potential connectivity and interference issues that come with wireless controllers, and that the Classic Controller effectively requires the player to bring along batteries and a Wii Remote. There are also claims that the Classic Controller is less durable than official GameCube controllers, thus requiring players to have to spend more money to obtain more replacement controllers to continue optimally playing. Despite this, some players chiefly use the Classic Controller in tournaments, such as Vermanubis.

Nintendo 3DS

Main article: Nintendo 3DS

The Nintendo 3DS is a handheld console, and as such, its controller is a built-in part of its design. By necessity, it is effectively the only usable controller in the 3DS version of Super Smash Bros. 4. Its button layout is similar to the Classic Controller, except it only has two shoulder buttons and lacks a second analog stick.

A later hardware revision of the console, the New Nintendo 3DS, adds a small, secondary analog nub to the console, as well as two extra shoulder buttons for a total of four; while such functionality is available for the standard 3DS via the Circle Pad Pro accessory, Super Smash Bros. 4 cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs Smash 4.

The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer customised characters between the two consoles.

Wii U GamePad

Main article: Wii U GamePad

The Wii U GamePad comes with all Wii U consoles and uniquely features a touchscreen built into its casing. Although it primarily acts wirelessly, it can be directly connected to the Wii U console via a cable. The controller's button layout is similar to that of the Classic Controller, though the right analogue stick is situated above the buttons instead of below. Wii U GamePads are "tethered" to their original console, and cannot be officially synced to other consoles, though Nintendo has suggested that some games could potentially support two GamePads at once.

The Wii U GamePad features compatibility with Near_field_communication, allowing for players to sync compatible devices to the controller. For Smash 4, compatibility with NFC is featured with amiibo figurines.

The controller is fully compatible with Smash 4. In most cases, the touchscreen on the device will show the same video as that of the console itself; the game also supports Off-TV Play, allowing players to play the game without the need of an external television set. Furthermore, the game's Stage Builder supports the creation of custom platforms via drawing them on the touchscreen. If the GamePad is not used to play an actual match, then damage percentages of players are displayed on the unit.

Wii U Pro Controller

Main article: Wii U Pro Controller

The Wii U Pro Controller is a heavily condensed version of the Wii U GamePad, lacking its touchscreen, camera, and similar features. Wireless in nature, the controller can be directly connected to the console, potentially removing the need to constantly sync controllers to the Wii U console.

Modified controllers

A modified GameCube controller; the left analogue stick has been replaced with one from a Nunchuk, and the bottom shell has been replaced with that of a black controller.

Within the tournament scene, the use of modified controllers (sometimes called "Frankencontrollers" after the famous literary character) became a small, niche trend. Exact modifications can be separated into two categories: cosmetic, and functional.

Cosmetic mods focus on changing the physical appearance of the controller, such as by recolouring the casing or merging two different shells together to form a two-toned controller. Although rarer, other methods of cosmetic changes can also involve placing LEDs into the casing or changing the physical appearance of individual buttons.

Functional mods involve physically altering either the two analogue sticks or the individual buttons. For the analogue sticks, common mods focus on replacing worn-down sticks with those from other controllers; while most players generally replace analogue sticks with those from identical models, combining two different controllers is not an uncommon practice, and those from non-Nintendo controllers, such as DualShock controllers, can be featured. In addition, Brawl and Project M players can choose to remove the springs from the L and R due to the games not recognising light button presses. Finally, other mods involve completely severing the rumble from the controller, thus decreasing controller weight and preventing the need to constantly have to switch rumble off.

Computer keyboard

Main article: Keyboard play

When emulated through the use of a computer, standard computer keyboards have seen use in emulators, such as Project 64 and Dolphin. While having flaws of its own compared to official controllers, computer keyboards offer some interesting benefits.

Although a rare sight at tournaments, the use of keyboards is not completely unheard of; a particularly well-known event in the tournament Zenith 2013 featured SuPeRbOoMfAn using a keyboard against Sensei in the grand finals.

In tournament play

Within tournaments, controllers are rarely provided to players; as a result, the phrase BYOC became common, meaning "Bring Your Own Controller". Players are responsible for their own controllers, as tournaments will not replace them or compensate players who lose them.

Within the Brawl and Project M tournament scenes, GameCube controllers are ubiquitous, though a few players are dedicated to using the Wiichuk or Classic Controller.

Due to the wireless nature of Wii Remotes, Wii Remotes are required to have their batteries removed between matches, as they can interfere with other remotes trying to sync to the console, as well as with connecting GameCube controllers; players who do not comply can be disqualified. The Wavebird is also generally banned in large-scale events; the controller allows for only twenty potential channels between it and its dongle, and a large amount of such controllers can potentially lead to interference issues between different players at different setups. Third-party controllers are usually allowed, but those which include turbo or macro buttons are banned, as they can provide an unfair advantage in regards to button mashing and other techniques.

The decision of whether or not modified controllers should be banned or not is up to the discretion of the tournament organiser, though a ban does not necessarily have to be black-and-white; some tournaments, for instance, may allow some mods, but ban others, and others still might allow strictly cosmetic mods, but not functional mods.

Controller compatibility chart

SSB (Nintendo 64) SSBM (Nintendo GameCube) SSBB (Wii) SSB4 (3DS) SSB4 (Wii U)
Nintendo 64 Controller Yes No No No No
GameCube controller Yes (VC only) Yes Yes No Yes (adapter required)
Wii Remote No No Yes No Yes
Wii Remote & Nunchuk No No Yes No Yes
Classic Controller Yes (VC only) No Yes No Yes
Wii U GamePad No No No No Yes
Wii U Pro Controller No No No No Yes
Nintendo 3DS No No No Yes Yes

References