Classic Mode: Difference between revisions
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[[File:Classic_ mode.jpg|thumb|300px|''Classic Mode'' as seen in Brawl]] | [[File:Classic_ mode.jpg|thumb|300px|''Classic Mode'' as seen in Brawl]] | ||
'''Classic Mode''' ({{ja|シンプル}}, ''Simple'') is a mode in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' that serves as the successor to the [[1P Game]] of ''[[Super Smash Bros.]]'' The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In ''Melee'', randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the [[Board the Platforms]] bonus game was removed for ''Melee'', replaced by [[Snag the Trophies]]. In ''Brawl'', Snag the Trophies and {{SSBM|Race to the Finish}} were both removed, and a second [[Target Smash!]] round added. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme (for instance, Stage 1 is based on The Legend of Zelda), where characters and sometimes stages are chosen by random, provided they match the theme. | '''Classic Mode''' ({{ja|シンプル}}, ''Simple'') is a mode in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' that serves as the successor to the [[1P Game]] of ''[[Super Smash Bros.]]'' The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In ''Melee'', randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the [[Board the Platforms]] bonus game was removed for ''Melee'', replaced by [[Snag the Trophies]]. In ''Brawl'', Snag the Trophies and {{SSBM|Race to the Finish}} were both removed, and a second [[Target Smash!]] round added. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme (for instance, Stage 1 is based on The Legend of Zelda), where characters and sometimes stages are chosen by random, provided they match the theme. |
Revision as of 01:55, November 24, 2014
Classic Mode (シンプル, Simple) is a mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 that serves as the successor to the 1P Game of Super Smash Bros. The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the Board the Platforms bonus game was removed for Melee, replaced by Snag the Trophies. In Brawl, Snag the Trophies and Race to the Finish were both removed, and a second Target Smash! round added. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme (for instance, Stage 1 is based on The Legend of Zelda), where characters and sometimes stages are chosen by random, provided they match the theme.
If the player loses all their stock, they are brought to the Continue screen with a "Yes" or "No" answer to the Announcer's question "Continue?" Some points and coins - the number of which varies depending on the difficulty level - and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins.
In Super Smash Bros. for Nintendo 3DS, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In Super Smash Bros. for Wii U, players do not have the choice of paths; rather, they advance based on skill levels.
Battle types
Classic Mode introduces different types of battles as the player progresses. In Melee, there is one type of each battle in a set stage while in Brawl there are multiple special battles fought randomly in each stage.
Regular battle
In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in Melee and Brawl. The opponent is usually chosen at random and is battled on their home stage.
Team battle
In a team battle, the player pairs up with a computer ally and battles two other computer opponents. The opponents and ally are chosen at random in Melee, while characters of the same series usually team up in Brawl. The battle is usually fought on one of the opposing characters' home stage. The higher the difficulty, the less reliable the ally will be. Also in Melee, the ally's launch resistance depends on the difficulties. The higher the difficulty, the lower the ally's launch resistance.
Giant battle
In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character under the effects of a Super Mushroom; however, the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be. In Brawl, this battle is chosen at random by series and the player will be given a certain number of allies depending on the stage number. When this battle is chosen on stage 2, two allies will fight alongside the player. When it is chosen on stages 3, 4, and 5, only one ally will fight alongside the player. Finally, when chosen on stages 6-10, the player will not be given any allies.
Multi-man battle
In a multi-man battle (refers to "Team (character)"), the player fights ten copies of another character. The opponent team will attack in groups of three, but they have lower handicap than usual, making them easier to defeat and more difficult for them to KO the player.
Metal battle
In a metal battle, the player faces an opposing computer player under the effects of a Metal Box for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced. In Melee, a metal battle is always fought on the Battlefield stage with no items appearing at all. In Brawl, however, the metal battles are chosen at random by series and items are present.
Free-for-All
This battle only appears in Brawl as the second to last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) on Final Destination. Due to the AI prioritising human players over computer players in Brawl, the opponents in this match will focus on attacking the player. The music played in this battle is Opening (Super Smash Bros. Melee).
Final battle
In a final battle, the players faces Master Hand (and possibly Crazy Hand) on the Final Destination stage. When one player reaches the final stage in this mode on normal or higher in under 15 minutes (in Melee) or hard or above in 9 minutes or less (in Brawl) without continuing, Crazy Hand will fight alongside Master Hand. However, there are no items present in this battle. Master Hand and Crazy Hand both have a certain number of hit points (depending on the difficulty the player chose) that must be depleted to clear this mode. In Brawl, the difficulty also influences the hands' movement. The higher the difficulty, the faster they move. In Melee, Crazy Hand will appear after the player manages to reduce Master Hand's HP by half. In Brawl, Master Hand and Crazy Hand will both appear at the start of the fight.
In Super Smash Bros. Melee
Classic Mode stages
- Stage 1: 1 vs 1 (Opponent chosen at random from a list of characters)
- Stage 2: 2 vs 2 (Ally is chosen at random from a list of allies while the team the player is fighting is randomly picked from a list of 29 teams)
- Stage 3: Target Test
- Stage 4: 1 vs 1 (Opponent chosen at random from a list of characters)
- Stage 5: 3 vs 1 Giant Character (Allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
- Stage 6: Snag the Trophies
- Stage 7: 1 vs 1 (Opponent chosen at random from a list of characters)
- Stage 8: 1 vs 10 of the same character (Teams are chosen at random out of a list)
- Stage 9: Race to the Finish
- Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters)
- Stage 11: 1 vs Master Hand and sometimes Crazy Hand if certain conditions are met.
Opponent statistics
Regular Battle
All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither Poké Floats nor any Past Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.
Character | Stage(s) | |
---|---|---|
Bowser | Princess Peach's Castle | Battlefield |
Captain Falcon | Mute City | Big Blue |
Donkey Kong | Kongo Jungle | Jungle Japes |
Dr. Mario | Mushroom Kingdom | |
Falco | Corneria | Venom |
Fox | Corneria | Venom |
Ice Climbers | Icicle Mountain | |
Jigglypuff | Pokémon Stadium | |
Kirby | Fountain of Dreams | Green Greens |
Link | Great Bay | Temple |
Luigi | Mushroom Kingdom | Mushroom Kingdom II |
Mario | Princess Peach's Castle | Rainbow Cruise |
Marth | Great Bay | |
Mewtwo | Pokémon Stadium | Final Destination |
Ness | Onett | Fourside |
Peach | Princess Peach's Castle | Mushroom Kingdom II |
Pichu | Pokémon Stadium | |
Pikachu | Pokémon Stadium | |
Samus | Brinstar | Brinstar Depths |
Yoshi | Yoshi's Story | Yoshi's Island |
Young Link | Great Bay | Temple |
Zelda/Sheik | Temple |
Allies
All playable characters aside from Zelda/Sheik and Roy can fight alongside the player in Team and Giant Battles. These allies all use their first alternate costume in Team Battles; for allies in Giant Battles, the first ally uses the second alternate costume, while the second uses the first alternate costume.
2 vs. 2 Teams
Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.
Stage | Teams | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Battlefield | Bowser + Mewtwo | Bowser + Peach | Bowser + Zelda | Mario + Bowser | ||||||||
Big Blue | Captain Falcon + Falco | Samus + Captain Falcon | ||||||||||
Brinstar | Samus + Fox | |||||||||||
Corneria | Fox + Falco | |||||||||||
Fountain of Dreams | Kirby + Pichu | |||||||||||
Fourside | Ness + Mewtwo | |||||||||||
Great Bay | Link + Young Link | Marth + Link | Young Link + Zelda | |||||||||
Green Greens | Kirby + Jigglypuff | Kirby + Pikachu | ||||||||||
Icicle Mountain | Kirby + Ice Climbers | |||||||||||
Kongo Jungle | Donkey Kong + Fox | |||||||||||
Mushroom Kingdom | Link + Luigi | Luigi + Dr. Mario | ||||||||||
Mushroom Kingdom II | Mario + Peach | |||||||||||
Mute City | Fox + Captain Falcon | |||||||||||
Onett | Ness + Peach | |||||||||||
Pokémon Stadium | Pikachu + Jigglypuff | Pikachu + Pichu | ||||||||||
Hyrule Temple | Link + Zelda | Peach + Zelda | Zelda + Marth | |||||||||
Yoshi's Island | Yoshi + Ness | |||||||||||
Yoshi's Story | Yoshi + Luigi |
Giant Character Battle
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game.
Giant Character | Stage |
---|---|
Donkey Kong | Kongo Jungle |
Mario | Princess Peach's Castle |
Dr. Mario | Mushroom Kingdom |
Luigi | Mushroom Kingdom II |
Bowser | Fountain of Dreams |
Captain Falcon | Mute City |
Jigglypuff | Pokémon Stadium |
Link | Great Bay |
Yoshi | Yoshi's Story |
Young Link | Hyrule Temple |
Multi-Character Battle
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 characters consisting of multiples of a single character.
Character (× 10) | Stage |
---|---|
Donkey Kong | Jungle Japes |
Mario | Rainbow Cruise |
Luigi | Mushroom Kingdom II |
Captain Falcon | Mute City |
Jigglypuff | Pokémon Stadium |
Pichu | Pokémon Stadium |
Kirby | Fountain of Dreams |
Mr. Game & Watch | Flat Zone |
Ness | Onett |
Metal Battle
All characters eligible to fight the player in 1-on-1 battles may appear as a metal character in this fight. However, the stage is always Battlefield.
In Super Smash Bros. Brawl
Classic Mode Layout
Universe | Battle Types | Enemies | Stages |
---|---|---|---|
Stage 1 - The Legend of Zelda | Team, or Normal | Link, Zelda/Sheik, Ganondorf, Toon Link | Bridge of Eldin, Pirate Ship |
Stage 2 - Yoshi, Donkey Kong (Minor Mario Characters) | Giant (Yoshi series only, 2 allies (helped by the Donkey Kong characters)), Team (Donkey Kong universe only, Donkey & Diddy Kong are fought alphabetically), or Normal | Yoshi | Yoshi's Island |
Donkey Kong, Diddy Kong | Rumble Falls, 75 m | ||
Stage 3 - Pokémon | Giant (1 ally), Team, or Normal | Pikachu, Jigglypuff, Pokémon Trainer, Lucario | Pokémon Stadium 2, Spear Pillar |
Stage 4 - Fire Emblem or EarthBound (Originally Japanese-only RPGs) | Giant (1 ally), Team, Multi, or Normal | Ike, Marth | Castle Siege |
Lucas, Ness | New Pork City | ||
Bonus Stage 1: Target Smash! (same level as the chosen difficulty) | Break The Targets | Targets | Appropriate Target Smash!! map |
Stage 5 - Kirby | Giant (1 ally), Team, Multi, or Normal | Kirby, King Dedede, Meta Knight | Halberd |
Stage 6 - Metroid or Pikmin (Planet explorers) | Giant (no allies), Multi, Metal, or Normal | Samus/Zero Suit Samus | Norfair, Frigate Orpheon |
Olimar | Distant Planet | ||
Stage 7 - Star Fox or F-Zero (Spaceship flyers) | Giant (no allies), Team (Star Fox universe only, Captain Falcon is a random ally, order of opponents are Fox, Wolf, and Falco), Multi, Metal, or Normal | Fox, Falco, Wolf | Lylat Cruise |
Captain Falcon | Port Town Aero Dive | ||
Stage 8 - Super Mario Bros. | Giant (no allies), Team, Multi, Metal, or Normal | Mario, Luigi, Peach, Bowser | Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom |
Stage 9 - Game & Watch, Kid Icarus, Ice Climber or R.O.B. (Obscure classic characters) | Giant (no allies), Multi, Metal, or Normal | Mr. Game & Watch | Flat Zone 2 |
Pit | Skyworld | ||
Ice Climbers | Summit | ||
R.O.B. | Mario Bros. | ||
Stage 10 - WarioWare, Metal Gear, or Sonic the Hedgehog (Non-Nintendo characters, or portrayed that way in-universe) | Giant (no allies), Multi, Metal, or Normal | Wario | WarioWare, Inc. |
Snake | Shadow Moses Island | ||
Sonic | Green Hill Zone | ||
Bonus Stage 2: Target Smash! (1 level higher, if played on Intense, level 5 again) | N/A | N/A | Appropriate Target Smash!! map |
Stage 11 - Free for All | Free for all with three computers | Three random characters that have not been fought yet | Final Destination |
Stage 12 - Master Hand/Crazy Hand Battle | Enemies have stamina based on difficulty selected | Master Hand (and, depending on situation, Crazy Hand) | Final Destination |
As one unlocks more characters and stages, the rest of the battle types will be chosen. There are:
- 2 Target Smash!!
- 3 Single
- 2 Team
- 2 Multi-Man
- 2 Giant
- 1 Metal
- 1 4 player free for all
- 1 Final
Note: Each battle type will never be the same as the previous round.
Super Smash Bros. for Nintendo 3DS
In the 3DS version, Classic Mode underwent a huge revamp: instead of following a singular path as per previous games the player is now given a choice of routes to follow, providing different opponents along the way. Each path is marked by a series symbol, representing a battle set in a stage from that universe against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. On each path, gold and sometimes trophies can be picked up before the battle. All of one-on-one, 2-on-2, Metal, Giant and four man free-for-all battles return, the last taking place on one of the characters' home stage. Unlike previous Classic Modes, returning stages are playable in the mode. Multi-Man battles also return, either against a normal character or a Fighting Mii Team, but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the intensity system, very similar to the Fiend's Cauldron in Kid Icarus: Uprising, which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0.
In addition to the overall difficulty, the intensity influences the final boss: while Master Hand is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and Crazy Hand. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage they will transform into the new boss Master Core, which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
Gallery
- SSB4 - Solo Entry3-1.jpg
Classic Mode in Super Smash Bros. for Nintendo 3DS.
- SSB4 - Solo Entry3-2.jpg
Pre-battle screen.
- SSB4 - Solo Entry3-2 JP.jpg
- SSB4 - Solo Entry3-3.jpg
Rewards screen.
- SSB4 - Solo Entry3-3 JP.jpg
- SSB4 - Solo Entry3-4.jpg
Fighter Balance setting.
In Super Smash Bros. for Wii U
The Wii U version features yet another new variation of Classic Mode. In this game, the player advances based on skill levels and the characters defeated can be used as teammates in team battles. First, characters and the player's rival appear, after they've been defeated, another wave of characters (in alt. trophies) will appear, after those are defeated, the player is pitted against the Fighting Mii Team, and finally, the player faces against Master Hand (and at higher intensities, Crazy Hand or Master Core). Classic Mode is also available for two players. This is the first Classic Mode where opponents aren't necessarily fought on their home stages.
Gallery
Classic Mode in Super Smash Bros. for Wii U.
Rewards
In Super Smash Bros. Melee
- Clearing Classic Mode as Mario without using any continues will challenge the player to defeat Dr. Mario, where victory results in unlocking him.
- Clearing Classic Mode with any character on any difficulty will challenge the player to defeat Jigglypuff, and beating it results in unlocking it.
- Clearing Classic Mode with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
- Clearing Classic Mode with the 14 starter characters will challenge the player to defeat Marth from the Fire Emblem series, beating him will unlock him.
- Clearing Classic Mode with Marth will challenge the player to defeat Roy, and beating him will unlock him.
- Clearing Classic Mode with all characters (Except Mr. Game & Watch) will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him.
- Clearing Classic Mode with Mr. Game & Watch will unlock the Flat Zone stage.
- Clearing Classic Mode with all characters gives the player the Donkey Kong Junior Trophy.
- Clearing Classic Mode on Hard or Very Hard without using any continues gives the player a trophy of Master Hand.
- Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
In Super Smash Bros. Brawl
- Beating Classic Mode on Easy gives the player a sticker of a running Chibi-Robo.
- Beating Classic Mode on Normal gives the player Icicle Mountain Music.
- Beating Classic Mode on Hard gives the player Credits (Super Smash Bros.) Music.
- Beating Classic Mode on Very Hard gives the player the Striker Mario Trophy.
- Beating Classic Mode on Intense gives the player a trophy of Crazy Hand.
- Beating Classic Mode with 10 characters will challenge the player to defeat Sonic. Beating him will unlock him, the Green Hill Zone stage and the Assist Trophy, Shadow the Hedgehog.
- Beating Classic Mode will Challenge the player to defeat Marth, and beating him will unlock him.
- Beating Classic Mode without using any continues will challenge the player to defeat Luigi. Beating him will unlock him.
- Beating Classic Mode on Normal or higher in 12 minutes will challenge the player to defeat Captain Falcon, and beating him will unlock him.
- Beating Classic Mode on Hard or higher as Link or Zelda will challenge the player to defeat Ganondorf, and beating him will unlock him.
- Beating Classic Mode after beating the SSE will challenge the player to defeat Toon Link. Beating him will unlock him.
- Beating Classic Mode with 20 different characters gives the player a trophy of Master Hand.
- Beating Classic Mode with all characters gives the player the Paper Mario Trophy.
- Beating Classic Mode with all characters (including Sheik, Zero Suit Samus, Squirtle, Ivysaur, and Charizard) gives the player the Creeping Chrysanthemum trophy.
- Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
In Super Smash Bros. for Nintendo 3DS
- Beating Classic Mode with any character on any difficulty will challenge the player to defeat Ness. Beating him will unlock him and the Magicant stage.
- Beating Classic Mode with any character on any difficulty without using any continues will challenge the player to defeat Falco. Beating him will unlock him.
- Beating Classic Mode with three or more characters will challenge the player to defeat Dark Pit. Beating him will unlock him and the "Dark Pit Staff" trophy.
- Beating Classic Mode with eight or more character will challenge the player to defeat Duck Hunt. Beating them will unlock them.
- Beating Classic Mode with ten or more characters will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him and the Flat Zone 2 stage but only after clearing challenges 1-35.
- Beating Classic Mode with Marth without using any continues will challenge the player to defeat Lucina. Beating her will unlock her.
- Beating Classic Mode with Mario on intensity 4.0. or higher will challenge the player to defeat Dr. Mario, and beating him will unlock him.
- Beating Classic Mode with Link or Zelda on intensity 5.0. or higher will challenge the player to defeat Ganondorf, and beating him will unlock him.
- Beating Classic Mode with Bowser on intensity 6.0. or higher will challenge the player to defeat Bowser Jr., and beating him will unlock him.
- Beating Classic Mode on intensity 3.0 or higher with any character will give the player the song for Master Hand.
- Beating Classic Mode after defeating Master Core will give the player the song for Master Core (though the player must have beaten challenges 1-35.)
- Beating Classic Mode on intensity 9.0 will unlock the "Guardian" trophy.
- Beating Classic Mode with five characters will unlock the "Master Hand" trophy after also clearing challenges 1-35.
- Beating Classic Mode with all characters will unlock the "Crazy Hand" trophy.
- Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
Trivia
- Oddly, Ganondorf will never appear as an enemy fighter in Melee’s Classic Mode, nor will Mr. Game & Watch outside of the Multi-Character Battle. Roy will never appear at all. Sheik will also never initially appear, only ever as a transformation for Zelda, who will never appear as an ally. Despite their absences, they all have their own intro poses programmed into the disc. [1]
- In Brawl, Halberd will always be fought on in stage 5 due to Kirby characters always being fought in stage 5 and the lack of another Kirby stage that is not a Melee stage.
- Brawl is the only game in which the player's character is not seen facing the opponent character on the screen where the narrator announces who is to be fought next.
- Brawl's and Super Smash Bros. for 3DS's 2 vs 2 fight and giant battles with allies appear to use a team battle type with the player on the red team and the opponents on the blue team.
Music
The music that plays when Brawl's Classic Mode is cleared.
See also
References
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |