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Super Smash Bros. 4

Ness (SSB4): Difference between revisions

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(Undid edit by LimitCrown: I am explicitly trying to move away from this format with silly sub-bullets and huge coloured blocks that make the templates pointless)
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*{{buff|Ness has overall greater speed.}}
*{{buff|Ness has overall greater speed.}}
*{{buff|[[Forward tilt]] has been sped up.}}
*{{buff|[[Forward tilt]] has been sped up.}}
*{{change|[[Up tilt]] changed to its ''SSB64'' animation.}}
*{{buff|[[Dash attack]] is stronger.}}
*{{buff|[[Dash attack]] is stronger.}}
**{{change|Dash attack has more intense lighting effects.}}
*{{change|Dash attack has more intense lighting effects.}}
*{{nerf|[[Forward smash]] is slightly slower.}}
*{{buff|Yo-yo smashes ([[up smash]] and [[down smash]]) now deal properly-increased damage when charged, and can be charged while near the edge.}}
*{{buff|Yo-yo smashes ([[up smash]] and [[down smash]]) now deal properly-increased damage when charged, and can be charged while near the edge.}}
**{{nerf|[[Forward smash]] is slightly slower.}}
*{{nerf|Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.}}
**{{nerf|Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.}}
*{{buff|[[Neutral air]] deals more damage.}}
*{{buff|[[Neutral air]] deals more damage.}}
*{{nerf|[[Forward air]] is less damaging and has a smaller hitbox.}}
*{{buff|[[Down aerial]] is much faster, now almost as fast as its ''SSB64'' iteration.}}
*{{buff|[[Down aerial]] is much faster, now almost as fast as its ''SSB64'' iteration.}}
**{{nerf|Down aerial has much less base [[knockback]].}}
*{{nerf|Down aerial has much less base [[knockback]].}}
**{{change|Down aerial has an extra spin in its animation.}}
*{{change|Down aerial has an extra spin in its animation.}}
*{{buff|Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.}}
*{{buff|Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.}}
*{{buff|[[Up throw]] has strengthened to the point where it can KO reliably.}}
*{{buff|[[Up throw]] has strengthened to the point where it can KO reliably.}}
*{{buff|[[PK Flash]] seems to travel slightly faster.}}
*{{buff|[[PK Flash]] seems to travel slightly faster.}}
**{{change|PK Flash is a much darker green.}}
*{{change|PK Flash is a much darker green.}}
*{{buff|[[PK Fire]] travels much farther.}}
*{{buff|[[PK Fire]] travels much farther.}}
**{{change|PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.}}
*{{change|PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.}}
*{{buff|[[PK Thunder]] travels slightly faster, and has a larger hitbox.}}
*{{buff|[[PK Thunder]] travels slightly faster, and has a larger hitbox.}}
**{{buff|PK Thunder can go through enemies during the beginning of the attack.}}
*{{buff|[[PK Thunder 2]] has much greater knockback and is slightly faster.}}
**{{buff|[[PK Thunder 2]] has much greater knockback and is slightly faster.}}
*{{change|PK Thunder appears to be a brighter shade of blue.}}
**{{change|PK Thunder appears to be a brighter shade of blue.}}
*{{buff|[[PSI Magnet]] has less ending lag.}}
*{{buff|[[PSI Magnet]] has less ending lag.}}
**{{change|PSI Magnet also is a light blue color.}}
*{{change|PSI Magnet also is a light blue color.}}
*{{nerf|[[Forward air]] is less damaging and has a smaller hitbox.}}
*{{change|[[Up tilt]] changed to its ''SSB64'' animation.}}
*{{change|[[PK Starstorm]] now fires a thin, aimable line of meteors from the top-center of the stage (similar to [[Aura Storm]]). This leaves it with blind spots but deals more reliable damage when it does hit.}}
*{{change|[[PK Starstorm]] now fires a thin, aimable line of meteors from the top-center of the stage (similar to [[Aura Storm]]). This leaves it with blind spots but deals more reliable damage when it does hit.}}



Revision as of 18:57, November 15, 2014

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This article is about Ness's appearance in Super Smash Bros. 4. For the character in other contexts, see Ness.
Ness
in Super Smash Bros. 4
Ness
EarthboundSymbol.svg
Universe EarthBound
Other playable appearances in SSB
in Melee
in Brawl
Availability Unlockable (3DS)
Starter (Wii U)
Final Smash PK Starstorm
Ness (SSB4)

Ness returns as a playable character in Super Smash Bros. 4. Ness was officially confirmed on October 3rd, 2014 alongside Falco and Wario, but was leaked beforehand on September 11th by a leaker's Twitch stream.

As in every previous Smash installation, Ness is voiced by Makiko Omoto, who recorded new voice clips for the game.

How to unlock

Complete one of the following:

After completing one of the two methods, Ness must then be defeated on Magicant.

In Super Smash Bros. for Wii U, Ness is a starter character.

Changes from Brawl

Ness has been greatly buffed from Brawl, most notably with his detrimental extended grab release animation removed.

  • Buff Ness has overall greater speed.
  • Buff Forward tilt has been sped up.
  • Change Up tilt changed to its SSB64 animation.
  • Buff Dash attack is stronger.
  • Change Dash attack has more intense lighting effects.
  • Nerf Forward smash is slightly slower.
  • Buff Yo-yo smashes (up smash and down smash) now deal properly-increased damage when charged, and can be charged while near the edge.
  • Nerf Yo-yo smashes are charged while still in Ness's hand, removing the pre-charge hitbox.
  • Buff Neutral air deals more damage.
  • Nerf Forward air is less damaging and has a smaller hitbox.
  • Buff Down aerial is much faster, now almost as fast as its SSB64 iteration.
  • Nerf Down aerial has much less base knockback.
  • Change Down aerial has an extra spin in its animation.
  • Buff Ness no longer has an extra 10 frames of lag from being grab released, bringing him in line with everyone else.
  • Buff Up throw has strengthened to the point where it can KO reliably.
  • Buff PK Flash seems to travel slightly faster.
  • Change PK Flash is a much darker green.
  • Buff PK Fire travels much farther.
  • Change PK Fire's effect after hitting an opponent produces darker colored flames, and produces more smoke.
  • Buff PK Thunder travels slightly faster, and has a larger hitbox.
  • Buff PK Thunder 2 has much greater knockback and is slightly faster.
  • Change PK Thunder appears to be a brighter shade of blue.
  • Buff PSI Magnet has less ending lag.
  • Change PSI Magnet also is a light blue color.
  • Change PK Starstorm now fires a thin, aimable line of meteors from the top-center of the stage (similar to Aura Storm). This leaves it with blind spots but deals more reliable damage when it does hit.

His appearance is different from his other Smash Bros. appearances, being overall thinner, especially in the face, and the colors of all of his clothing items being much more brightly colored, like in his original game. The brighter colors also go with the rest of the characters' new looks. His face is also missing the slight pink blushes he had in past games. His head is also smaller and more proportional. His shirt is missing a yellow stripe at the bottom that had been present in the previous games, although it was also missing in Melee's opening animation.

Moveset

  Name Damage Description
Neutral attack   2% Ness punches twice, then kicks.
2%
4%
Forward tilt rowspan="1" 9-10% Ness kicks with a foot forward. Can be angled.
Up tilt rowspan="1" 7% Ness pushes upward with both hands. Produces a PSI spark.
Down tilt rowspan="1" 2-4% Ness crouches and very quickly kicks out in front of him.
Dash attack 2,% 4%, 2% Ness sends three PSI sparks out in front of him with the third spark knocking the opponent up into the air.
Forward smash rowspan="1" 28% Ness swings his bat.
Up smash 12% Ness sends his yo-yo forward and performs "around-the-world" over himself.
Down smash 16% Ness sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back.
Neutral aerial rowspan="1" 11% Ness spins diagonally in the air with his arms outstretched.
Forward aerial rowspan="1" 1%, 2%, 4% Ness sticks out his palms sending a stream of PSI sparks in front of him.
Back aerial 15% Ness kicks out backwards with both feet.
Up aerial 13% Ness headbutts up into the air.
Down aerial 12% Ness pulls his legs to his body before stomping down into the air, producing a PSI spark. This attack can meteor smash.
Grab Grabs with both hands.
Pummel 1% Ness headbutts the opponent.
Forward throw 11% Ness psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
Back throw 11% Ness psychokinetically swings the opponent over his head before sending them off backwards, in a diagonally upwards motion. Has extremely low base knockback but very high knockback scaling.
Up throw 10% Ness psychokinetically spins the opponent above his head before sending them up.
Down throw 9% Ness throws his opponent down and shoots out fire onto his opponent.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
?%
Floor attack (back)
Floor getups (back)
?%
Floor attack (trip)
Floor getups (trip)
?%
Edge attack
Edge getups
7% Ness flips onto the stage and does a sweep kick.
Neutral special Default PK Flash ?% A sphere of green light appears above Ness. As the attack button is held, the sphere moves downwards and increases in power, until the attack button is released or until it is fully charged, it explodes.
Custom 1 Rising PK Flash ?% The attack moves upward with minimal control. It has a larger hitbox at the cost of damage.
Custom 2 PK Freeze ?% Inflicts less damage, but freezes opponents. Works like Lucas's neutral special.
Side special Default PK Fire ?% Ness fires a yellow, lightning-bolt shaped projectile, that travels in a straight line until it hits an enemy or destructible portion of a stage, at which point it explodes into flames.
Custom 1 PK Bonfire ?% The lightning-bolt doesn't travel as far, but the flame pillar sticks around longer.
Custom 2 PK Fire Burst ?% Releases a single flame when it hits and knocks opponents farther. It will always travel horizontally even when used in the air, similar to Lucas's variant of PK Fire.
Up special Default PK Thunder ?% Ness creates a stream of lightning that can be aimed into opponents to deal damage with the head and stun with the tail. Aiming the head into Ness himself will launch him in a trajectory opposite to the side he was hit on, which is referred to as PK Thunder 2.
Custom 1 Lasting PK Thunder ?% Functions identically to Lucas's counterpart, with tighter turning and both the projectile and Ness piercing enemies.
Custom 2 Rolling PK Thunder ?% Slower yet larger PK Thunder. Both the projectile and Ness do more damage and knockback.
Down special Default PSI Magnet Ness creates a purple energy field around him which allows him to absorb almost any incoming projectile. It can be held in order to use it repeatedly.
Custom 1 PSI Vacuum ?% Ness draws opponents in with a Green Magnet and once the move is released, an explosion attack foes around him
Custom 2 Forward PSI Magnet ?% Ness draws his Magnet in front of him, just like Lucas's version.
Final Smash PK Starstorm ?%

Alternate costumes

Palette swap (SSB4)
Ness (SSB4) Ness (SSB4) Ness (SSB4) Ness (SSB4) Ness (SSB4) Ness (SSB4) Ness (SSB4) Ness (SSB4)

Trophy

Super Smash Bros. for Nintendo 3DS trophy descriptions

Ness's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Ness
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in Earthbound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket!
Ness (Alt.)
Ness may have psychic powers, but that doesn't mean he shies away from getting physical. His side smash packs a real punch if you hit enemies with the end of his bat, and it can even deflect projectiles! His up and down smashes also have a lot of range-Ness can land his strikes with ease!

Super Smash Bros. for Wii U

Gallery

Trivia

  • Many of his alternate special moves are similar, if not identical, to Lucas's special moves from Super Smash Bros. Brawl.
    • Because Ness posesses PK Freeze, he's the only character besides Palutena to have a sound clip unique to a custom move.