Super Smash Bros. for Nintendo 3DS

Balloon Fight: Difference between revisions

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Revision as of 15:46, June 6, 2014

For the series, see Balloon Fight (universe).
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Balloon Fight
Balloonfight.png
File:BalloonFightSymbol.png
Universe Balloon Fight
Appears in Template:G (3DS)
Article on Wikipedia Balloon Fight

Balloon Fight (バルーンファイト, Barūnfaito) is a stage in the Nintendo 3DS version of Super Smash Bros. 4. The stage is a rendition of the original game.

Overview

It appears to be a stage with several platforms, three Flippers, a river with the fish, and the original 8-bit graphics similar to Mario Bros. and 75m from Brawl. Unlike any other stage, walking off the side of the screen will cause the character to warp around to the other side instead of self-destructing; it is unknown whether this also applies to taking knockback.

The stage appears to have at least two possible layouts, although it's unknown if these are randomized like Tortimer Island, or chosen from a set list.

Origin

In Balloon Fight, the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies to close to the water, a giant fish emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in Balloon Fight contain a hazard called a flipper. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in Super Smash Bros. Melee where they would cause knockback if bumped into.

This stage retains the original 8-bit graphics of Balloon Fight. In this stage, the ability to move off-screen and reappearing on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in Balloon Fight. Flippers are also a stage hazard, but function similarly to their appearance in Melee.

At the moment, there are two variations to this stage. One of the variations is very similar to Phase 2; however, Phase 2 did not have a flipper. The other varation bears no resemblance any phase in terms of platform layout, but does contain elements from various phases.

Gallery