Super Smash Bros.
Super Smash Bros. Brawl

On-screen appearance: Difference between revisions

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==''Super Smash Bros. Melee''==
==''Super Smash Bros. Melee''==
[[File:NessOnScreenAppearanceMelee.gif|thumb|right|The On-Screen Appearance for Ness in ''Melee'', which Ness shares with all other characters in the game.]]
[[File:NessOnScreenAppearanceMelee.gif|thumb|right|The On-Screen Appearance for Ness in ''Melee'', which Ness shares with all other characters in the game.]]
Unique character based entrances were removed in ''Melee''. Instead, all playable characters instead briefly start as trophies that "come to life" at the start of the match, a reference to the game's introduction. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. Giga Bowser, when fought in The Showdown and Adventure Mode, does not have any on-screen appearance of any type; when the countdown starts, he's already standing on the stage. When Giga Bowser is fought in Vs. Mode, he appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on.  When this happens, he will be in a T-pose upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe.
Unique character based entrances were removed in ''Melee''. Instead, all playable characters instead briefly start as trophies that "come to life" at the start of the match, a reference to the game's introduction. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. Giga Bowser, when fought in The Showdown and Adventure Mode, does not have any on-screen appearance of any type; when the countdown starts, he's already standing on the stage. When Giga Bowser is fought in Vs. Mode, he appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on.  When this happens, he will be in a T-pose upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe.  The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts.  In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight.
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Revision as of 22:43, December 5, 2012

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Captain Falcon and Mario enter Peach's Castle in Super Smash Bros..

The on-screen appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character entering the battle field during the announcer's three second countdown before battle. It has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance, which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him pluck three Pikmin. Each entrance usually relates to that character's universe, such as Mario entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each character.

Super Smash Bros.


Name Description
Captain Falcon Jumps out of his vehicle, the Blue Falcon
Donkey Kong Breaks out of a DK Barrel
Fox Ejects out of an Arwing
Jigglypuff Releases from a Poké Ball
Kirby Crash-lands a Warp Star into the ground
Link Descends from a column of light, similar to the end-of-dungeon teleports in Ocarina of Time
Luigi Jumps out of a Warp Pipe
Mario Jumps out of a Warp Pipe
Ness Uses Teleport and crashes onto the stage
Pikachu Releases from a Poké Ball
Samus Exits a Super Metroid-style save point
Yoshi Breaks out of a Yoshi egg

Super Smash Bros. Melee

File:NessOnScreenAppearanceMelee.gif
The On-Screen Appearance for Ness in Melee, which Ness shares with all other characters in the game.

Unique character based entrances were removed in Melee. Instead, all playable characters instead briefly start as trophies that "come to life" at the start of the match, a reference to the game's introduction. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. Giga Bowser, when fought in The Showdown and Adventure Mode, does not have any on-screen appearance of any type; when the countdown starts, he's already standing on the stage. When Giga Bowser is fought in Vs. Mode, he appears as a trophy when the "Must be ON" code from Action Replay is not turned on. When this happens, he will be in a T-pose upon trophy appearance. This freezes on stages that are not part of the Smash universe. The CPU players, including allies, in Event matches are already in the fight when the countdown starts. In Event 50: Final Destination Match, the hands' "true" appearances don't occur; they are already in the fight.

Super Smash Bros. Brawl

The on-screen appearances in Brawl appear in VS matches only. Training Mode, All-Star Mode and Classic Mode use Melee's quicker appearance method, or the characters are simply already present when the match/mode starts.


Name Description
Bowser Emerges from a wall of flames.
Captain Falcon The Blue Falcon spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off.
Diddy Kong Breaks out of a DK Barrel and claps his hands.
Donkey Kong Breaks out of a DK Barrel, grunts and makes a strongman pose.
Falco Ejects from an upside-down Arwing, much like the way he appears in the Subspace Emissary.
Fox Ejects from an Arwing.
Ganondorf Emerges from a portal of dark magic.
Ice Climbers The condor flies in with them hanging from his feet, then they jump off.
Ike Warps onto the stage using warp magic and then slashes his sword. The warp magic resembles that used by the Black Knight in Fire Emblem: Path of Radiance.
Jigglypuff Releases from a Poké Ball, then does a short, bouncy dance.
King Dedede Is carried in on a palanquin by four Waddle Dees, then jumps off, scattering them.
Kirby Crash-lands a Warp Star to the ground.
Link Appears in a whirlwind and unsheathes his sword. A whirlwind was used to teleport among dungeons in The Legend of Zelda. Also, a whirlwind was used to teleport Link in games where he makes use of his ocarina, particularly through the Song of Soaring.
Lucario Teleports on stage, floats for a second, gathers aura in his hands then lands. This is unusual, because all other Pokémon come in on Poké Balls.
Lucas Rides in on a Mr. Saturn-style coffee table, then hops off. The table is based on the one that Lucas rides to Saturn Valley in Mother 3.
Luigi Jumps out of a Warp Pipe shaking in fear, saying "Let's-a go!" in an uneasy voice. His pose is similar to Luigi's face on the cover of Luigi's Mansion.
Mario Jumps out of a Warp Pipe punching his right fist in the air while shouting "Let's-a go!".
Marth Warps onto the stage using warp magic with a twirl and unsheathes his sword.
Meta Knight Teleports in wrapped in his cape. This is similar in appearance to his up taunt.
Mr. Game & Watch Moves along a row of Game and Watch LCD frames until he reaches the foreground.
Ness Arrives having used Teleport, then shakes off the soot he gathered after crashing.
Olimar Olimar exits the Hocotate Ship and plucks three Pikmin from the ground.
Pikachu Releases from a Poké Ball and emits sparks from its cheeks.
Pit Appears onstage from a beam of light from the heavens while looking upwards.
Peach Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
Pokémon Trainer Throws out his first Pokémon, yelling "Go Squirtle!", "Go Ivysaur!" or "Go Charizard!"
R.O.B. Assembles piece by piece as his parts drop from the sky. This may be a reference to his appearance in Kirby's Dream Land 3.
Samus Arrives from a Super Metroid-style save point, though the design is somewhat altered.
Sheik Appears in magical sparks.
Snake Appears kneeling with lighting and sparks around him. He also appears to be turning visible. This is a reference to the opening scene in Metal Gear Solid 2: Sons of Liberty when Snake is using stealth camouflage and he does a free-fall jump onto a ship. The impact from the landing causes the stealth camouflage to malfunction. Snake also sometimes says, "Kept you waiting, huh?" which is what Snake said to Otacon after the free-fall jump.
Sonic Jumps onto the stage (in ball form) from the foreground and gives the thumbs-up.
Toon Link Appears in a cel-shaded, The Wind Waker-style explosion, then unsheathes his sword.
Wario Rides in from the foreground on his bike, then falls off. The bike then explodes and Wario dusts himself off.
Wolf Ejects from a Wolfen.
Yoshi Breaks out of a Yoshi egg. Even if a Yoshi is selected with a color other than green, he will still break out of a white egg with green spots.
Zelda Teleports in using Farore's Wind with Din's Fire in her hand.
Zero Suit Samus Stands up from a kneeling position as her Power Suit falls off. Power Suit Pieces are scattered around Samus, which the player can then throw at their opponents.