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<small><nowiki>****</nowiki>Sandbag is considered an item in ''Brawl'', not a character.</small><br/>
<small><nowiki>****</nowiki>Sandbag is considered an item in ''Brawl'', not a character.</small><br/>
==Items==
The items that appear during regular gameplay and are listed under [[Item Switch]] may be broken down into several different types of items based on how they are used and their effects.
===Container items===
Container items can be broken if thrown or hit and will release other items when broken. Opponents hit by thrown container items will be damaged. Container items have a 25% chance of exploding, dealing greater damage than normal but at the same time not releasing any items.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Party Ball]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Capsule]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Crate]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Barrel]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Egg]]s
| {{y}}
| {{y}}
| {{n}}
|-
| [[Rolling_Crate#Rolling_Crates|Rolling Crates]]
| {{n}}
| {{n}}
| {{y}}
|-
| [[Sandbag]]s
| {{n}}
| {{n}}
| {{y}}
|}
Note: Sandbag is not considered one of the other Containers in Brawl's [[Item Switch]] and thus has a separate switch. In addition, it has no chance of explosion, and cannot be carried, but still releases items. Additionally, Sandbag does exist in ''SSBM'', but not as an item.
===Battering items===
Battering items change each character's [[neutral attack]], [[forward tilt]], [[dash attack]], and [[forward smash]] into a damaging item swipe. They can be thrown, tilt-thrown, or smash-thrown with [[Z button|Z]] and the [[C-Stick]] as well and may also have certain special effects.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Beam Sword]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Home-Run Bat]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Fan]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Star Rod]]s<ref name="gunthrow">Can function both as a fireable weapon and, if [[item throw|thrown]], a clobbering item</ref>
| {{y}}
| {{y}}
| {{y}}
|-
| [[Parasol]]s
| {{n}}
| {{y}}
| {{n}}
|-
| [[Lip's Stick]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Golden Hammer]]s<ref name="hammers">Unlike other Battering Items, these only perform one type of attack constantly and cannot be thrown.</ref>
| {{n}}
| {{n}}
| {{y}}
|-
| [[Hammer]]s<ref name="hammers" /><ref name="DifferSSBMeleeBrawl">Differs significantly in ''SSB'' and ''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]''.</ref>
| {{y}}
| {{y}}
| {{y}}
|}
===Shooting items===
Shooting items are items that can fire projectiles a certain distance.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Ray Gun]]s<ref name="DifferSSBMeleeBrawl" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Super Scope]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Fire Flower]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Star Rod]]s<ref name="gunthrow" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Cracker Launcher]]s
| {{n}}
| {{n}}
| {{y}}
|}
In ''[[Super Smash Bros. Brawl]]'', characters are able to move while shooting, the C-Stick can be used to fire while moving in the direction it's tilted, or throw the shooting item if it is out of ammo.
===Projectile items===
Projectile items thrown at enemies, and are often explosives. They may stick to characters or surfaces, or even hang midair, but are always used by simply pressing A.
<!--These are mostly explosives/Projectile Items-->
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Green Shell]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Red Shell]]s
| {{y}}
| {{y}}
| {{n}}
|-
| [[Flipper]]s
| {{n}}
| {{y}}
| {{n}}
|-
| [[Freezie]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Mr. Saturn]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Poké Ball]]s<ref name="DifferSSBMeleeBrawl" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Bob-omb]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Motion-Sensor Bomb]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Bumper]]s<ref name="DifferSSBMeleeBrawl" />
| {{y}}
| {{n}}
| {{y}}
|-
| [[Barrel Cannon]]s<ref name="SSBnotitem">Appears in ''[[Super Smash Bros.]]'', but not as an item.</ref>
| {{n}}
| {{y}}
| {{n}}
|-
| [[Gooey Bomb]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Pitfall]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Soccer Ball]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Banana Peel]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Smart Bomb]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Unira]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Smoke Ball]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Deku Nut]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Hothead]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Spring]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Blast Box]]es
| {{n}}
| {{n}}
| {{y}}
|}
===Performance items===
These items take effect the instant a character picks them up and increase or change his or her natural abilities. They wear off after several seconds, depending on the item. Some affect the user, and others work on opponents.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Starman (item)|Starman]]
| {{y}}
| {{y}}
| {{y}}
|-
| [[Franklin Badge]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Warp Star]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Lightning Bolt]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Dragoon]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Super Mushroom]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Poison Mushroom]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Screw Attack (item)|Screw Attack]]s<ref name="DifferSSBMeleeBrawl" /><ref name="SSBnotitem" />
| {{n}}
| {{y}}
| {{y}}
|-
| [[Metal Box]]es
| {{n}}
| {{y}}
| {{y}}
|-
| [[Bunny Hood]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Cloaking Device]]s
| {{n}}
| {{y}}
| {{n}}
|-
| [[Superspicy Curry]]
| {{n}}
| {{n}}
| {{y}}
|-
| [[Timer]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Smash Ball]]s <!--Since it temporarily adds a new attack/transformation, I'm considering this a Performance Item-->
| {{n}}
| {{n}}
| {{y}}
|}
===Recovery items===
Recovery items will reduce the [[damage]] of the character who picks them up. In [[Super Smash Bros.]], a character may not pick up a healing item while holding another item; this was changed in [[Super Smash Bros. Melee]].
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Food]]
| {{n}}
| {{y}}
| {{y}}
|-
| [[Maxim Tomato]]es<ref name="DifferSSBMeleeBrawl" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Heart Container]]s<ref name="DifferSSBMeleeBrawl" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Team Healer]]s
| {{n}}
| {{n}}
| {{y}}
|-
|[[Peanut|Peanut Shells]]
|{{n}}
|{{n}}
|{{y}}
|-
|}
===Assist Trophies===
Assist Trophies (called "Assist Figures" in Japan) are very much like Poke Balls (called "Monster Balls" in Japan) in that they summon random characters, however, instead of throwing them, they are automatically activated upon pickup. They only activate when standing; a character will continue to hold an Assist Trophy and he/she can even be knocked away if an opponent hits him before it takes effect.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Assist Trophy|Assist Trophies]]
| {{n}}
| {{n}}
| {{y}}
|}
===Collectibles===
Collectibles are items that can only be picked up in the course of game play. They do not cause any direct or immediate change to a match. Stickers can be used during [[The Subspace Emissary]] to enhance a character's abilities. CDs add to the list of songs playable during matches. Trophies (called "figures" in Japan) give some background information about various elements in the game.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[CD]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Sticker]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Trophy|Trophies]]
| {{n}}
| {{y}}
| {{y}}
|}
===Adventure Mode: The Subspace Emissary===
These items are only available in the [[The Subspace Emissary|Adventure Mode]] of ''[[Super Smash Bros. Brawl]]''. Trophy stands (called "smash plates" in Japan) are thrown at an enemy to transform it into a trophy ("figure" in Japan) after greatly weakening it.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Trophy Stand]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Key]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Stock Ball]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Auroros]]
| {{n}}
| {{n}}
| {{y}}
|}
=== Other ===
Other items can be produced only by certain characters, stages, or other items. These include:
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Vegetable]]s
| {{n}}
| {{y}}
| {{y}}
|-
| [[Peanut]]s
| {{n}}
| {{n}}
| {{y}}
|-
| [[Bomb (Link)|Bomb]]s<ref name="DifferSSBMeleeBrawl" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Apples]]
| {{n}}
| {{y}}
| {{y}}
|-
| [[Electrode]]s<ref name="SSBnotitem" />
| {{y}}
| {{y}}
| {{y}}
|-
| [[Hammer head]]s
| {{n}}
| {{y}}
| {{y}}
|-
| Walking or flashing [[Bob-omb]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Yoshi's Egg (item)|Yoshi's Egg]]s
| {{n}}
| {{y}}
| {{n}}
|-
| Birdo's Eggs
| {{n}}
| {{y}}
| {{n}}
|-
| Invisible Bombs<ref name="glitch">Only appears as a glitch.</ref>
| {{y}}
| {{n}}
| {{n}}
|-
| [[Peach Blossom|Peaches]]
| {{n}}
| {{n}}
| {{y}}
|-
| [[Smash Coins and Bills]]
| {{n}}
| {{y}}
| {{y}}
|-
| [[Power Suit Piece]]s
| {{n}}
| {{n}}
| {{y}}
|-
|[[Hand Grenade|Grenade]]s
| {{n}}
| {{n}}
| {{y}}
|-
|[[Cardboard Box]]es
| {{n}}
| {{n}}
| {{y}}
|-
|[[Gyro]]s
| {{n}}
| {{n}}
| {{y}}
|-
|[[Wario Bike|Wario's Bike]] and [[Wario Bike#Wheels|Wheels]]
| {{n}}
| {{n}}
| {{y}}
|-
|[[Spring Jump|Sonic's Spring]]s
| {{n}}
| {{n}}
| {{y}}
|-
|[[Pellet]]s
| {{n}}
| {{n}}
| {{y}}
|}
===Character items===
Four items in ''Super Smash Bros. Brawl'' have a second sub-category, called 'Character Items'. During the [[Character Roll Call]], four items will feature amongst all of the characters, due to them being living creatures. These items are;
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|-
! Item
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
| [[Sandbag]]
| {{n}}
| {{y}}
| {{y}}
|-
| [[Bob-omb]]s
| {{y}}
| {{y}}
| {{y}}
|-
| [[Mr. Saturn]]
| {{n}}
| {{y}}
| {{y}}
|-
| [[Hothead]]
| {{n}}
| {{n}}
| {{y}}
|}
==== Enemies ====
The following [[enemy|enemies]] appear in {{g|Melee}} and will sometimes come out of containers. Some of them also appear in {{g|Brawl}} but they will not come out of containers.
* [[ReDead]]s
* [[Octorok]]s
* [[Goomba]]s
* [[Koopa Troopa]]s
* [[Koopa Paratroopa]]s
* [[Polar Bear]]s
* [[Topi]]s
* [[Like Like]]s
== Reflection ==
{{incomplete}}
This chart shows if an item itself can be reflected by the following characters. That means smashing Forward+Z to throw the item, not to shoot or batter.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
! colspan="10" bgcolor="black" | <font color="white"><big>Item reflection</big></font>
|-
! Item
! [[Fox]]/[[Falco]]/[[Wolf]]
! [[Zelda]]
! [[Mario]]/[[Dr. Mario]]
! [[Mewtwo]]
! [[Ness]]
! [[Lucas]]
! colspan="2" | [[Pit]]
! [[R.O.B.]]
|-
| ''Attack''
| ''[[Reflector]]''
| ''[[Nayru's Love]]''
| ''[[Cape|Cape/Super Sheet]]''
| ''[[Confusion]]''
| ''Bat swing''
| ''Stick''
| ''[[Mirror Shield]]''
| ''[[Angel Ring]]''
| ''[[Arm Rotor]]''
|-
| [[Ray Gun]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Super Scope]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Fire Flower]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Beam Sword]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Home-Run Bat]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Fan]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Star Rod]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Parasol]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| N/A
| N/A
| N/A
| N/A
|-
| [[Lip's Stick]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Green Shell]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Red Shell]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| N/A
| N/A
| N/A
| N/A
|-
| [[Flipper]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| N/A
| N/A
| N/A
| N/A
|-
| [[Freezie]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Mr. Saturn]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Poké Ball]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Bob-omb]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Motion-Sensor Bomb]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Screw Attack (item)|Screw Attack]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| N/A
| N/A
| N/A
| N/A
|-
| [[Hammer Head]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Party Ball]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Capsule]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Crate]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Barrel]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
|-
| [[Egg]]
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| N/A
| N/A
| N/A
| N/A
|}
*[[Mario]]/[[Dr. Mario]] can explode a [[Bob-omb]] with the [[Cape|Cape/Super Sheet]], but it doesn't hurt them. However the [[Bob-omb]] does reflect if its really close but still explodes from the end of the [[Cape|Cape/Super Sheet]], but if they are facing away from the thrown [[Bob-omb]] and use the [[Cape|Cape/Super Sheet]] it does reflect.
*When [[Mewtwo]] reflects with [[Confusion]], it still counts as the thrower's item and doesn't hurt them. For example, if a character throws a [[Poké Ball]] at Mewtwo and Mewtwo reflects it, the Poké Ball will not hit the thrower when reflected. When it lands, the thrower gets the Pokémon and not Mewtwo. This applies to all items that Mewtwo can reflect (but explosives can still hurt the thrower if they land at the thrower's feet).
*All of the question marks have not been tested yet.
*When [[Fox (SSB)|Fox]] reflects a [[Poké Ball]] in ''[[Super Smash Bros.]]'', it'll act like Fox threw it.
*[[Egg]] will always break when it gets reflected by anything, or explode if it was boobytrapped for that matter.
===See also===
*[[Sticker]]s

Revision as of 15:24, August 16, 2012


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Craptain Falcon
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Personal and other info
Location Michigan United States
Miscellaneous info
Skill Other Normal
Pika Pika Pikachu!, Pika Pika Pikachu!

Hello. Im Craptain Falcon. I am a Melee fan. I have yet to obtain Mr.Game and Watch. I cant leave my game on or it errors so I cant get Mewtwo. I will be getting a Memory Card for my Gamecube soon :D

Melee Intro

Video Discription

The opening movie of Melee was given particularly high attention by the developing team; according to Sakurai, the team wanted to create an entire, high-quality FMV sequence in the game in order to highlight the then newly-released GameCube console's graphical power in comparison to previous consoles. The development team worked in three different animations studios in Tokyo, Japan to finish the FMV opening.

Video

<youtube>56P3-TwuRBo</youtube>

Helpful Links

Homepage

http://www.ssbwiki.com/

List of Characters

http://www.ssbwiki.com/List_of_Super_Smash_Bros._series_characters

Super Smash Bros. Melee

Game Information

Within Nintendo, we've had a lot of discussion about which of our most popular characters should be ready to appear in games when Nintendo GameCube comes to market. We think we've got a great answer.


Super Smash Bros. Melee, known in Japan as Dairantou* Smash Brothers DX** (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu), and often shortened to "SSBM" or "Melee", is a 3-D on a 2-D plane fighting game for the Nintendo GameCube. It was released in late 2001 in America and Japan, shortly after GameCube's launch, and early 2002 in Europe. It is the second game in the Super Smash Bros. series, following its predecessor, Super Smash Bros..

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets and lack complicated button inputs and lengthy natural combos. Instead Melee emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.


Characters

Character How to Unlock VS Matches Required
Jigglypuff* Complete Classic or Adventure Mode 50
Dr. Mario* As Mario, complete Classic or Adventure mode without continuing 100
Pichu Complete Event 37: Legendary Pokémon 200
Falco Lombardi Complete 100-Man Melee 300
Marth Play Classic Mode with all 14 starter characters, or use them all in VS. mode 400
Young Link Complete Classic Mode with Link after completing Classic Mode with 10 different characters. Or complete Classic Mode with Ganondorf after completing Classic Mode with 8 different characters. 500
Ganondorf Complete Event 29: Triforce Gathering 600
Mewtwo** Play VS. mode for a combined total of 20 hours* 700
Luigi Complete Stage #1 of Adventure with time ending in a "2" in the seconds meter. After that, beat Luigi and Peach in less than a minute, and then complete the Adventure mode 800
Roy* As Marth, complete Classic or Adventure mode without continuing 900
Mr. Game & Watch* Complete Classic, Adventure, or Target Test with all other 24 characters. 1000

Starter Stages

There are eighteen starter stages and eleven more which can be unlocked.

File:MetroidSymbol(preBrawl).png Brinstar*
File:StarFoxSymbol(preBrawl).png Corneria*
File:KirbySymbol.png Fountain of Dreams
File:ZeldaSymbol.png Great Bay
File:KirbySymbol.png Green Greens*
File:IceClimbersSymbol.png Icicle Mountain
File:DKSymbol(preBrawl).png Jungle Japes*
File:DKSymbol(preBrawl).png Kongo Jungle
File:MarioSymbol(preBrawl).png Mushroom Kingdom
File:FZeroSymbol.png Mute City
File:EarthboundSymbol.png Onett*
File:PokemonSymbol(preBrawl).png Pokémon Stadium*
File:MarioSymbol(preBrawl).png Princess Peach's Castle
File:MarioSymbol(preBrawl).png Rainbow Cruise*
File:ZeldaSymbol.png Temple*
File:StarFoxSymbol(preBrawl).png Venom
File:YoshiSymbol(preBrawl).png Yoshi's Island*
File:YoshiSymbol(preBrawl).png Yoshi's Story

Unlockable stages

File:SmashBrosSymbol.png Battlefield
File:FZeroSymbol.png Big Blue*
File:MetroidSymbol(preBrawl).png Brinstar Depths
File:KirbySymbol.png Dream Land**
File:SmashBrosSymbol.png Final Destination
File:Game&WatchSymbol(preBrawl).png Flat Zone
File:EarthboundSymbol.png Fourside
File:MarioSymbol(preBrawl).png Mushroom Kingdom II
File:DKSymbol(preBrawl).png Kongo Jungle**
File:PokemonSymbol(preBrawl).png Poké Floats
File:YoshiSymbol(preBrawl).png Yoshi's Island**

* stages return in Super Smash Bros. Brawl.

** stages return from Super Smash Bros..

List of Super Smash Bros. series characters

Playable Characters

A character is one of the fighters in the Super Smash Bros. series. Characters can be sorted into playable and non-playable, which distinguishes whether characters can be used without the use of a cheat device (like Action Replay) or not. Playable characters can further be divided into starter and unlockable, which distinguishes whether characters can be played right away, or whether they need to be unlocked.

This is a list of the playable characters in the Super Smash Bros. series. Shaded cells denote unlockable characters.

Fighter SSB Melee Brawl Universe
Bowser No Yes Yes Mario
Captain Falcon Yes Yes Yes F-Zero
Diddy Kong No No Yes Donkey Kong
Donkey Kong Yes Yes Yes Donkey Kong
Dr. Mario No Yes No Mario
Falco No Yes Yes Star Fox
Fox Yes Yes Yes Star Fox
Ganondorf No Yes Yes The Legend of Zelda
Ice Climbers No Yes Yes Ice Climber
Ike No No Yes Fire Emblem
Jigglypuff Yes Yes Yes Pokémon
King Dedede No No Yes Kirby
Kirby Yes Yes Yes Kirby
Link Yes Yes Yes The Legend of Zelda
Lucario No No Yes Pokémon
Lucas No No Yes EarthBound
Luigi Yes Yes Yes Mario
Mario Yes Yes Yes Mario
Marth No Yes Yes Fire Emblem
Meta Knight No No Yes Kirby
Mewtwo No Yes No Pokémon
Mr. Game & Watch No Yes Yes Game & Watch
Ness Yes Yes Yes EarthBound
Olimar No No Yes Pikmin
Peach No Yes Yes Mario
Pichu No Yes No Pokémon
Pikachu Yes Yes Yes Pokémon
Pit No No Yes Kid Icarus
Pokémon Trainer No No Yes Pokémon
R.O.B. No No Yes R.O.B.
Roy No Yes No Fire Emblem
Samus Yes Yes Yes Metroid
Sheik No Yes Yes The Legend of Zelda
Snake No No Yes Metal Gear
Sonic the Hedgehog No No Yes Sonic
Toon Link No No Yes The Legend of Zelda
Wario No No Yes Wario
Wolf No No Yes Star Fox
Yoshi Yes Yes Yes Yoshi
Young Link No Yes No The Legend of Zelda
Zelda No Yes Yes The Legend of Zelda
Zero Suit Samus No No Yes Metroid

Non-playable characters

The following characters are considered non-playable. These include boss characters and enemy teams, among others. Hacking may allow some level of play.

Fighter SSB Melee Brawl Universe
Crazy Hand No Yes Yes Super Smash Bros.
Duon No No Yes Super Smash Bros.
Fighting Alloy Team No No Yes Super Smash Bros.
Fighting Polygon Team Yes No No Super Smash Bros.
Fighting Wire Frames No Yes No Super Smash Bros.
Galleom No No Yes Super Smash Bros.
Giant DK* Yes Yes Yes Donkey Kong
Giga Bowser** No Yes Yes Super Smash Bros.
Master Hand*** Yes Yes Yes Super Smash Bros.
Meta Ridley No No Yes Metroid
Metal Mario* Yes Yes Yes Mario
Petey Piranha No No Yes Mario
Porky Minch No No Yes EarthBound
Rayquaza No No Yes Pokémon
Ridley No No Yes Metroid
Sandbag**** No Yes Yes Super Smash Bros.
Tabuu No No Yes Super Smash Bros.

*While Giant DK and Metal Mario were unplayable in the original Super Smash Bros., they are technically playable in Melee and Brawl by picking up a Super Mushroom or a Metal Box, respectively.

**Giga Bowser is playable in Brawl as Bowser's Final Smash.

***Master Hand is playable in Melee through the Name Entry glitch.

****Sandbag is considered an item in Brawl, not a character.


Items

The items that appear during regular gameplay and are listed under Item Switch may be broken down into several different types of items based on how they are used and their effects.

Container items

Container items can be broken if thrown or hit and will release other items when broken. Opponents hit by thrown container items will be damaged. Container items have a 25% chance of exploding, dealing greater damage than normal but at the same time not releasing any items.

Item appearance
Item SSB Melee Brawl
Party Balls No Yes Yes
Capsules Yes Yes Yes
Crates Yes Yes Yes
Barrels Yes Yes Yes
Eggs Yes Yes No
Rolling Crates No No Yes
Sandbags No No Yes

Note: Sandbag is not considered one of the other Containers in Brawl's Item Switch and thus has a separate switch. In addition, it has no chance of explosion, and cannot be carried, but still releases items. Additionally, Sandbag does exist in SSBM, but not as an item.

Battering items

Battering items change each character's neutral attack, forward tilt, dash attack, and forward smash into a damaging item swipe. They can be thrown, tilt-thrown, or smash-thrown with Z and the C-Stick as well and may also have certain special effects.

Item appearance
Item SSB Melee Brawl
Beam Swords Yes Yes Yes
Home-Run Bats Yes Yes Yes
Fans Yes Yes Yes
Star Rods[1] Yes Yes Yes
Parasols No Yes No
Lip's Sticks No Yes Yes
Golden Hammers[2] No No Yes
Hammers[2][3] Yes Yes Yes

Shooting items

Shooting items are items that can fire projectiles a certain distance.

Item appearance
Item SSB Melee Brawl
Ray Guns[3] Yes Yes Yes
Super Scopes No Yes Yes
Fire Flowers Yes Yes Yes
Star Rods[1] Yes Yes Yes
Cracker Launchers No No Yes

In Super Smash Bros. Brawl, characters are able to move while shooting, the C-Stick can be used to fire while moving in the direction it's tilted, or throw the shooting item if it is out of ammo.

Projectile items

Projectile items thrown at enemies, and are often explosives. They may stick to characters or surfaces, or even hang midair, but are always used by simply pressing A.

Item appearance
Item SSB Melee Brawl
Green Shells Yes Yes Yes
Red Shells Yes Yes No
Flippers No Yes No
Freezies No Yes Yes
Mr. Saturns No Yes Yes
Poké Balls[3] Yes Yes Yes
Bob-ombs Yes Yes Yes
Motion-Sensor Bombs Yes Yes Yes
Bumpers[3] Yes No Yes
Barrel Cannons[4] No Yes No
Gooey Bombs No No Yes
Pitfalls No No Yes
Soccer Balls No No Yes
Banana Peels No No Yes
Smart Bombs No No Yes
Uniras No No Yes
Smoke Balls No No Yes
Deku Nuts No No Yes
Hotheads No No Yes
Springs No No Yes
Blast Boxes No No Yes

Performance items

These items take effect the instant a character picks them up and increase or change his or her natural abilities. They wear off after several seconds, depending on the item. Some affect the user, and others work on opponents.

Item appearance
Item SSB Melee Brawl
Starman Yes Yes Yes
Franklin Badges No No Yes
Warp Stars No Yes Yes
Lightning Bolts No No Yes
Dragoons No No Yes
Super Mushrooms No Yes Yes
Poison Mushrooms No Yes Yes
Screw Attacks[3][4] No Yes Yes
Metal Boxes No Yes Yes
Bunny Hoods No Yes Yes
Cloaking Devices No Yes No
Superspicy Curry No No Yes
Timers No No Yes
Smash Balls No No Yes

Recovery items

Recovery items will reduce the damage of the character who picks them up. In Super Smash Bros., a character may not pick up a healing item while holding another item; this was changed in Super Smash Bros. Melee.

Item appearance
Item SSB Melee Brawl
Food No Yes Yes
Maxim Tomatoes[3] Yes Yes Yes
Heart Containers[3] Yes Yes Yes
Team Healers No No Yes
Peanut Shells No No Yes

Assist Trophies

Assist Trophies (called "Assist Figures" in Japan) are very much like Poke Balls (called "Monster Balls" in Japan) in that they summon random characters, however, instead of throwing them, they are automatically activated upon pickup. They only activate when standing; a character will continue to hold an Assist Trophy and he/she can even be knocked away if an opponent hits him before it takes effect.

Item appearance
Item SSB Melee Brawl
Assist Trophies No No Yes

Collectibles

Collectibles are items that can only be picked up in the course of game play. They do not cause any direct or immediate change to a match. Stickers can be used during The Subspace Emissary to enhance a character's abilities. CDs add to the list of songs playable during matches. Trophies (called "figures" in Japan) give some background information about various elements in the game.

Item appearance
Item SSB Melee Brawl
CDs No No Yes
Stickers No No Yes
Trophies No Yes Yes

Adventure Mode: The Subspace Emissary

These items are only available in the Adventure Mode of Super Smash Bros. Brawl. Trophy stands (called "smash plates" in Japan) are thrown at an enemy to transform it into a trophy ("figure" in Japan) after greatly weakening it.

Item appearance
Item SSB Melee Brawl
Trophy Stands No No Yes
Keys No No Yes
Stock Balls No No Yes
Auroros No No Yes

Other

Other items can be produced only by certain characters, stages, or other items. These include:

Item appearance
Item SSB Melee Brawl
Vegetables No Yes Yes
Peanuts No No Yes
Bombs[3] Yes Yes Yes
Apples No Yes Yes
Electrodes[4] Yes Yes Yes
Hammer heads No Yes Yes
Walking or flashing Bob-ombs Yes Yes Yes
Yoshi's Eggs No Yes No
Birdo's Eggs No Yes No
Invisible Bombs[5] Yes No No
Peaches No No Yes
Smash Coins and Bills No Yes Yes
Power Suit Pieces No No Yes
Grenades No No Yes
Cardboard Boxes No No Yes
Gyros No No Yes
Wario's Bike and Wheels No No Yes
Sonic's Springs No No Yes
Pellets No No Yes

Character items

Four items in Super Smash Bros. Brawl have a second sub-category, called 'Character Items'. During the Character Roll Call, four items will feature amongst all of the characters, due to them being living creatures. These items are;

Item appearance
Item SSB Melee Brawl
Sandbag No Yes Yes
Bob-ombs Yes Yes Yes
Mr. Saturn No Yes Yes
Hothead No No Yes

Enemies

The following enemies appear in Template:G and will sometimes come out of containers. Some of them also appear in Template:G but they will not come out of containers.

Reflection

An icon for denoting incomplete things.

This chart shows if an item itself can be reflected by the following characters. That means smashing Forward+Z to throw the item, not to shoot or batter.

Item reflection
Item Fox/Falco/Wolf Zelda Mario/Dr. Mario Mewtwo Ness Lucas Pit R.O.B.
Attack Reflector Nayru's Love Cape/Super Sheet Confusion Bat swing Stick Mirror Shield Angel Ring Arm Rotor
Ray Gun Yes Yes Yes Yes Yes Yes Yes Yes Yes
Super Scope Yes Yes Yes Yes Yes Yes Yes Yes Yes
Fire Flower Yes Yes Yes Yes Yes Yes Yes Yes Yes
Beam Sword Yes Yes Yes Yes Yes Yes Yes Yes Yes
Home-Run Bat Yes Yes Yes Yes Yes Yes Yes Yes Yes
Fan Yes Yes Yes Yes Yes Yes Yes Yes Yes
Star Rod Yes Yes Yes Yes Yes Yes Yes Yes Yes
Parasol Yes Yes Yes Yes ? N/A N/A N/A N/A
Lip's Stick Yes Yes Yes Yes Yes Yes Yes Yes Yes
Green Shell Yes Yes Yes Yes Yes Yes Yes Yes Yes
Red Shell Yes Yes Yes Yes Yes N/A N/A N/A N/A
Flipper Yes Yes Yes Yes Yes N/A N/A N/A N/A
Freezie Yes Yes Yes Yes Yes Yes Yes Yes Yes
Mr. Saturn Yes Yes Yes Yes Yes Yes Yes Yes Yes
Poké Ball Yes Yes Yes Yes Yes Yes Yes Yes Yes
Bob-omb Yes Yes Yes Yes Yes Yes Yes Yes Yes
Motion-Sensor Bomb Yes Yes Yes Yes Yes Yes Yes Yes Yes
Screw Attack Yes Yes Yes Yes Yes N/A N/A N/A N/A
Hammer Head Yes Yes Yes Yes Yes Yes Yes Yes Yes
Party Ball Yes Yes Yes Yes Yes Yes Yes Yes Yes
Capsule Yes Yes Yes Yes Yes Yes Yes Yes Yes
Crate Yes Yes Yes Yes Yes Yes Yes Yes Yes
Barrel Yes Yes Yes Yes Yes Yes Yes Yes Yes
Egg Yes Yes Yes Yes Yes N/A N/A N/A N/A
  • Mario/Dr. Mario can explode a Bob-omb with the Cape/Super Sheet, but it doesn't hurt them. However the Bob-omb does reflect if its really close but still explodes from the end of the Cape/Super Sheet, but if they are facing away from the thrown Bob-omb and use the Cape/Super Sheet it does reflect.
  • When Mewtwo reflects with Confusion, it still counts as the thrower's item and doesn't hurt them. For example, if a character throws a Poké Ball at Mewtwo and Mewtwo reflects it, the Poké Ball will not hit the thrower when reflected. When it lands, the thrower gets the Pokémon and not Mewtwo. This applies to all items that Mewtwo can reflect (but explosives can still hurt the thrower if they land at the thrower's feet).
  • All of the question marks have not been tested yet.
  • When Fox reflects a Poké Ball in Super Smash Bros., it'll act like Fox threw it.
  • Egg will always break when it gets reflected by anything, or explode if it was boobytrapped for that matter.

See also

  1. ^ a b Can function both as a fireable weapon and, if thrown, a clobbering item
  2. ^ a b Unlike other Battering Items, these only perform one type of attack constantly and cannot be thrown.
  3. ^ a b c d e f g h Differs significantly in SSB and Super Smash Bros. Melee/Super Smash Bros. Brawl.
  4. ^ a b c Appears in Super Smash Bros., but not as an item.
  5. ^ Only appears as a glitch.