Gameplay
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This article outlines the moves that can be performed throughout every game of the Super Smash Bros. series.
Basic movement[edit]
Introduced in Super Smash Bros.:
Introduced in Melee:
Introduced in Brawl:
Basic defense[edit]
Introduced in Super Smash Bros.:
Introduced in Melee:
- Spot dodging
- Air dodging (directional in Melee and Ultimate and non-directional in Brawl and Smash 4)
Advanced movement[edit]
Introduced in Super Smash Bros.:
- Fastfalling
- L-canceling (removed in Brawl)
- Teching
- Crouch canceling
- Double jump canceling (only some characters can DJC with their specials after Melee)
- Short hop
- Share Stock
Introduced in Melee:
- Wavedash (not in Brawl or Smash 4)
- Moonwalk (only in Melee)
- Boost grab
- Perfect shield
- Meteor cancel (Modified in Brawl)
Introduced in Brawl:
- Eating while reclining
- Rising aerial
- Pivot grab
- Dash attack canceled up smash
- Glide toss
- Boost pivot grab
- Dash-canceling
Ground attacks[edit]
Introduced in Super Smash Bros.:
- Neutral attack
- Forward tilt
- Up tilt
- Down tilt
- Forward smash
- Up smash
- Down smash
- Dash attack
- Edge attack
- Floor attack
Grabs and throws[edit]
Introduced in Super Smash Bros.:
Introduced in Melee:
Aerial attacks[edit]
Introduced in Super Smash Bros.:
Introduced in Melee:
Introduced in Brawl:
Special attacks[edit]
Introduced in Super Smash Bros.:
Introduced in Melee:
Introduced in Brawl:
Introduced in Super Smash Bros. 4: