List of SSBB Music (Nintendo series): Difference between revisions
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Composer: Kenichi Okuma. | Composer: Kenichi Okuma. | ||
===Other Uses=== | ===Other Uses=== | ||
If [[Classic Mode|Classic]] or [[All-Star Mode|All-Star modes]] are completed with | If [[Classic Mode|Classic]] or [[All-Star Mode|All-Star modes]] are completed with {{SSBB|Mr. Game & Watch}}, this track will play during the [[Character Roll Call]] following the mode. | ||
{{Infobox Music | {{Infobox Music |
Revision as of 16:46, May 18, 2012
This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test.
Ice Climber | |
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Track title | Ice Climber |
Universe | Nintendo, Ice Climber |
Debut game | Ice Climber |
Stage of usage | Summit |
Availability | Default |
Link | [1] |
Ice Climber
Origin
This track is a remixed medley of music pieces from the NES game Ice Climber. The arrangement begins with a piano-based remix of the Title Screen Theme, which originally played both on the Title Screen of Ice Climber, and also during a Bonus Stage. Overlapping this sub-section is a vocal input from the Ice Climbers themselves, where they say "Hey guys; it's the Ice Climbers! Well, all you have to do is get rid of your friends and climb the iceberg!" The tempo of the arrangement then steps up, with an electric guitar-based remix of the same music piece, before slowing down again to remix the Ice Climber Main Theme, which originally played during gameplay of any standard level in Ice Climber. This full arrangement is synchronized alongside the movements of the Summit stage. The calmer sections of the medley will play when the Iceberg is at its peak, and when floating in the water, and the up-tempo, electric guitar-based section will play when the iceberg is sliding down the slope. However, this track is only partially synchronized, as after the arrangement loops, the stage movements will not coincide with the track. Pausing the game will also desynchronize the track.
Composition & Arrangements
Arrangement Supervisor: Toshiyuki Sudo,
Composer: Nintendo
Arranger: Nintendo
Other Uses
- If Classic or All-Star modes are completed with the Ice Climbers, this track will play during the Character Roll Call following the mode.
- This track plays while venturing through the first section of The Glacial Peak in the Subspace Emissary
- In The Great Maze level of the Subspace Emissary, this track will also play when fighting the False Ice Climbers.
Balloon Trip | |
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Track title | Balloon Trip |
Universe | Nintendo |
Debut game | Balloon Fight |
Stage of usage | Summit |
Availability | Default |
Link | [2] |
Balloon Trip
Origin
This track is a light arrangement of the music that would play in NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original 8-bit version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.
Composition & Arrangements
Arrangement Supervisor: Koji Hayama,
Composer: Nintendo
Shin Onigashima | |
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Track title | Shin Onigashima |
Universe | Nintendo |
Debut game | Famicom Mukashibanashi Shin Onigashima |
Stage of usage | Summit |
Availability | Default |
Link | [3] |
Shin Onigashima
Origin
This track is in fact a full medley, remixing sub-sections from NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen Theme, a very short track that originally played on the title screen of Shin Onigashima, and then the Introduction Theme, a track which played in Shin Onigashima during the game's introduction, where the player is informed of the revelations that happened within Nagakushi Village the previous day. The overall music piece then plays a remix of the Chapter 4 Theme, which in Shin Onigashima, played during the introductory ream of text at the start of the game's Chapter 4, informing the player about how the neighboring village had been flooded. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.
Origin Video
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: Nintendo
Clu Clu Land | |
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Track title | Clu Clu Land |
Universe | Nintendo |
Debut game | Clu Clu Land |
Stage of usage | Summit |
Availability | Unlockable |
Link | [5] |
Clu Clu Land
Origin
This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
Composition & Arrangements
Arrangement Supervisor: Keigo Ozaki,
Composer: Nintendo
Arranger: GAME ARTS Co., Ltd.
How to Unlock
If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.
Mario Bros. | |
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Track title | Mario Bros. |
Universe | Nintendo, Super Mario Bros. |
Debut game | Mario Bros. |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [6] |
Mario Bros.
Origin
This track is a remix of two music pieces that play in Arcade, and later NES game Mario Bros. The first sub-section is the excerpt that played at the start of each level within Mario Bros., which in turn is heavily based upon Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of Mario Bros.
Composition & Arrangements
Arrangement Supervisor: Shogo Sakai,
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Gyromite | |
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Track title | Gyromite |
Universe | Nintendo |
Debut game | Gyromite |
Stage of usage | Mario Bros. |
Availability | Unlockable |
Link | [7] |
Gyromite
Origin
This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Gyromite Title Screen Theme, a piece that plays on the title screen of said game, Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.
Composition & Arrangements
Arrangement Supervisor: Kenichi Okuma
Other Uses
If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.
How to Unlock
Collect a random CD containing this track.
Famicom Medley | |
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Track title | Famicom Medley |
Universe | Nintendo |
Debut game | Various |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [8] |
Famicom Medley
Origin
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The first of which is the introductory notes to the Hammer Bros. Battle Theme from Super Mario Bros. 3, a track that would play whenever Mario fought Hammer Bros., or a related species such as a Boomerang Bro in a restricted area. The Bonus Round Theme, originating from Wrecking Crew will then play, a track that would play whenever Mario attempted a bonus round in said game will then play next, before transitioning into the Title Screen Theme from Excitebike, which as the name would imply, would play on the Title screen of Excitebike. After this, a sub-track will play that has been split into two halves across this overall piece. The first half of the Punch-Out!! Jogging Theme will play at this point of the track, a music piece that originally played during the Jogging minigame of Punch-Out!!. Gameplay music from Soccer will play afterwards before moving onto Title Screen Theme from Devil World, a music piece which, as the title would imply, plays on the title screen of Devil World. The second half of the Punch-Out!! Jogging Theme will play following on from Devil World Title Screen Theme before playing the Title Screen Theme from Duck Hunt. The arrangement keeps up a trend of Title Screen Themes from this point, as the music from said parts of a game will play, first from Donkey Kong Jr., and then Famicom Tantei Club Part II. The overall track then finally ends with the Urban Champion Victory Theme, a small soundbyte that would play in Urban Champion whenever the player won a match. The arrangement will then loop back to the start of the track.
Origin Video
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Power-Up Music | |
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Track title | Power-Up Music |
Universe | Nintendo, Super Mario Bros. |
Debut game | Wrecking Crew |
Stage of usage | Mario Bros. |
Availability | Default |
Link | [10] |
Power-Up Music
Origin
This track is a direct 8-bit port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Other Uses
When a character acquires the Golden Hammer item during a Brawl, this track will play as the character flails the weapon.
Trivia
Wrecking Crew is a game considered to be part of the Mario franchise, due to featuring Mario as the game's protagonist. Because of this, it is unclear why the track is categorised in the Nintendo music category rather than the Super Mario Bros. category of music.
Dochuumen (Nazo no Murasomejo) | |
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Track title | Dochuumen (Nazo no Murasomejo) |
Universe | Nintendo |
Debut game | Nazo no Murasomejō |
Stage of usage | Mario Bros. |
Availability | Unlockable |
Link | [11] |
Douchuumen (Nazo no Murasamejo)
Origin
This track is a direct, 8-bit port of the main theme from Famicom Disk System title Nazo no Murasomejō. The original track was heavily based off of Japanese folk music, and is renown for using the NES's low audio hardware to a high standard.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
How to Unlock
Collect a random CD containing this track.
Flat Zone 2 | |
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Track title | Flat Zone 2 |
Universe | Nintendo, Game & Watch |
Debut game | Super Smash Bros. Brawl |
Stage of usage | Flat Zone 2 |
Availability | Default |
Link | [12] |
Flat Zone 2
Origin
Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.
Composition & Arrangements
Composer: Kenichi Okuma.
Other Uses
If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.
Chill (Dr. Mario) | |
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Track title | Chill (Dr. Mario) |
Universe | Nintendo, Super Mario Bros. |
Debut game | Dr. Mario |
Stage of usage | Flat Zone 2 |
Availability | Unlockable |
Link | [13] |
Chill (Dr. Mario)
Origin
In NES game Dr. Mario, the player has the choice of two music tracks that may play during gameplay. One is Fever, which appeared in Super Smash Bros. Melee under the name Dr. Mario, and returned for Brawl, where it plays on the PictoChat stage under the name Dr. Mario (Melee). The other track in Dr. Mario is called Chill, a track of which this is a remix of.
Composition & Arrangements
Arrangement: Masaaki Iwasaki,
Composer: Nintendo
How to Unlock
Collect a random CD containing this track.
PictoChat | |
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Track title | PictoChat |
Universe | Nintendo, Nintendo DS |
Debut game | Super Smash Bros. Brawl |
Stage of usage | PictoChat |
Availability | Default |
Link | [14] |
PictoChat
Origin
This track is an original, piano-based piece, but with the addition of sound effects from the original Nintendo DS & Nintendo DS lite menu, Wii Menu and most prominently PictoChat, such as typing noises, entering / leaving PictoChat, loading the Wii Menu etc.
Composition & Arrangements
Composition Supervisor: Shogo Sakai,
Composer: HAL Laboratory, Inc.
Mii Channel | |
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Track title | Mii Channel |
Universe | Nintendo |
Debut game | Mii Channel |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [15] |
Mii Channel
Origin
Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii.
Composition & Arrangements
Composition Supervisor: Shogo Sakai,
Composer: HAL Laboratory, Inc.
How to Unlock
Collect a random CD containing this track.
Wii Shop Channel | |
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Track title | Wii Shop Channel |
Universe | Nintendo |
Debut game | Wii Shop Channel |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [16] |
Wii Shop Channel
Origin
Another channel that a Wii comes preloaded with is the Wii Shop Chennel. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
How to Unlock
Collect a random CD containing this track.
Shaberu! DS Cooking Navi | |
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Track title | Shaberu! DS Cooking Navi |
Universe | Nintendo |
Debut game | Personal Trainer: Cooking |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [17] |
Origin
In Japan, a Nintendo DS game called Shaberu! DS Oryouri Navi was released to serve as a food recommendation and cookbook service. In NTSC regions, the game is known as Personal Trainer: Cooking, while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece ni Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during tutorials for cooking within the game.
Composition & Arrangements
Arrangement Supervisor: Toshiyuki Sudo,
Composer: Nintendo,
Arranger: Nintendo.
How to Unlock
Collect a random CD containing this track.
Trivia
In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.
Brain Age: Train Your Brain in Minutes a Day | |
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Track title | Brain Age: Train Your Brain in Minutes a Day |
Universe | Nintendo |
Debut game | Brain Age: Train Your Brain in Minutes a Day |
Stage of usage | PictoChat |
Availability | Default |
Link | [18] |
Brain Age: Train Your Brain in Minutes a Day
Origin
This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Themeof the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, a track that would play on any tier of the main menu. The track then ends with Calendar, which originally played in Brain Age when a player was observing the in-game Calendar.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Trivia
To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.
Opening (Wii Sports) | |
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Track title | Opening (Wii Sports) |
Universe | Nintendo |
Debut game | Wii Sports |
Stage of usage | PictoChat |
Availability | Default |
Link | [19] |
Opening Theme (Wii Sports)
Origin
Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a short excerpt of the Title Screen Theme. The next portion of the track consists of the Wii Sports Main Theme, sometimes referred to as the Opening Theme, as it plays on the game's introductory sequence. After a while, the track breaks back into a different part of the Title Screen Theme before the track begins to loop from the Wii Sports Main Theme.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
Charge! (Wii Play) | |
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Track title | Charge! (Wii Play) |
Universe | Nintendo |
Debut game | Wii Play |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [20] |
Charge! (Wii Play)
Origin
This track originates from Wii Play, a [Wii]] game with 6 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sown cow. This music piece will play during gameplay of Charge!
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
How to Unlock
Collect a random CD containing this track.
Lip's Theme (Panel de Pon) | |
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Track title | Lip's Theme (Panel de Pon) |
Universe | Nintendo |
Debut game | Tetris Attack |
Stage of usage | PictoChat |
Availability | Unlockable |
Link | [21] |
Lip's Theme (Panel de Pon)
Origin
In Tetris Attack, whenever Lip the Flower Fairy was on-scren with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. In Japan, Tetris Attack was known as Panel De Pon, hence the name of the track.
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: INTELLIGENT SYSTEMS.
How to Unlock
Collect a random CD containing this track.
Tetris: Type A | |
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Track title | Tetris: Type A |
Universe | Nintendo |
Debut game | Tetris |
Stage of usage | Luigi's Mansion |
Availability | Default |
Link | [22] |
Tetris: Type A
Origin
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called 'Korobeiniki'. The poem gain popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game Tetris where it was offered as a choice between two music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.
Origin Video
Composition & Arrangements
Arrangement Supervisor: Yoko Shimomura,
Composer: Russian Folksong,
Arranger: Midiplex Co., Ltd.
Courtesy of The Tetris Company.
Tetris: Type B | |
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Track title | Tetris: Type B |
Universe | Nintendo |
Debut game | Tetris |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [24] |
Tetris: Type B
Origin
This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called 'Type B. This remix also features vocal chanting.
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: Nintendo,
Courtesy of The Tetris Company.
How to Unlock
Collect a random CD containing this track.
Title (3D Hot Rally) | |
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Track title | Title (3D Hot Rally) |
Universe | Nintendo |
Debut game | 3D Hot Rally |
Stage of usage | Mario Circuit |
Availability | Unlockable |
Link | [25] |
Title (3D Hot Rally)
Origin
This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally.
Description
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka,
Composer: Nintendo,
Arranger: HAL Laboratory, Inc.
How to Unlock
Once Target Smash!! Level 5 is cleared with any time, the CD containing this track will be unlocked.
Tunnel Scene (X) | |
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Track title | Tunnel Scene (X) |
Universe | Nintendo |
Debut game | X |
Stage of usage | Lylat Cruise |
Availability | Unlockable |
Link | [26] |
Tunnel Scene (X)
Origin
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
Composition & Arrangements
Arrangement Supervisor: Yusuke Takahama,
Composer: Nintendo,
Arranger: TARGET ENTERTAINMENT INC.
How to Unlock
Collect a random CD containing this track.
Mario Tennis / Mario Golf | |
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Track title | Mario Tennis / Mario Golf |
Universe | Nintendo, Super Mario Bros. |
Debut game | Mario Power Tennis, Mario Golf: Toadstool Tour |
Stage of usage | Mario Circuit |
Availability | Default |
Link | [27] |
Mario Tennis / Mario Golf
Origin
This track is an arrangement of two music tracks from Mario sports titles for the GameCube. The first of which is a remix of the Title Screen Theme of Mario Power Tennis, a music piece which has now become recurring in the Mario Tennis franchise, playing in subsequent games such as Mario Tennis: Power Tour, where it played on the island of the Island Open tournament. The second sub-track in this arrangement is a port of the Title Screen Theme from Mario Golf: Toadstool Tour.
Composition & Arrangements
Arrangement: Motoi Sakuraba,
Composer: Motoi Sakuraba.
Marionation Gear | |
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Track title | Marionation Gear |
Universe | Nintendo |
Debut game | Chōsōjū Mecha MG |
Stage of usage | Norfair |
Availability | Default |
Link | [28] |
Marionation Gear
Origin
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever to Marionation Gears fought each other. This remix takes a piano-based bapproach to the aforementioned track.
Composition & Arrangements
Arrangement: Masafumi Takada,
Composer: Grasshopper Manufacture.
Title (Big Brain Academy) | |
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Track title | Title (Big Brain Academy) |
Universe | Nintendo |
Debut game | Big Brain Academy |
Stage of usage | Distant Planet |
Availability | Default |
Link | [29] |
Title (Big Brain Academy)
Origin
This track is a remix of the music that would play on the Title Screen of Nintendo DS game Big Brain Academy, as well as Wii sequel Big Brain Academy: Wii Degree. This remix has a new upbeat and fast-paced approach.
Composition & Arrangements
Arrangement Supervisor: Toru Minegishi,
Composer: Nintendo,
Arranger: Nintendo
Golden Forest (1080° Snowboarding) | |
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Track title | Golden Forest (1080° Snowboarding) |
Universe | Nintendo |
Debut game | 1080° Snowboarding |
Stage of usage | Port Town Aero Dive |
Availability | Unlockable |
Link | [30] |
Golden Forest (1080° Snowboarding)
Origin
This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest level. This track is a direct port of its original soundfont.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
How to Unlock
Collect a random CD containing this track.
Battle Scene / Final Boss (Golden Sun) | |
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Track title | Battle Scene / Final Boss (Golden Sun) |
Universe | Nintendo |
Debut game | Golden Sun: The Lost Age |
Stage of usage | Norfair |
Availability | Unlockable |
Link | [31] |
Battle Scene / Final Boss (Golden Sun)
Origin
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first of which is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title Golden Sun
Composition & Arrangements
Arrangement: Motoi Sakuraba,
Composer: Motoi Sakuraba
How to Unlock
Collect a random CD containing this track.
Excite Truck | |
---|---|
Track title | Excite Truck |
Universe | Nintendo |
Debut game | Excite Truck |
Stage of usage | Mario Circuit |
Availability | Unlockable |
Link | [32] |
Excite Truck
Origin
This track is a direct port of the music that plays on the Title Screen of Wii game Excite Truck, as well as during gameplay on racetracks within the Fiji Cup.
Composition & Arrangements
Composition and arrangements Copyright Nintendo.
How to Unlock
If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.
Ice Climber universe | |
---|---|
Fighter | Ice Climbers (SSBM · SSBB · SSBU) |
Stages | Icicle Mountain · Summit |
Items | Vegetables |
Enemies | Polar Bear · Topi |
Other | Condor |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB) · Stickers · Spirits |
Music | Brawl · Ultimate |
Masterpiece | Ice Climber |
R.O.B. universe | |
---|---|
Fighter | R.O.B. (SSBB · SSB4 · SSBU) |
Enemies | R.O.B. Squad (R.O.B. Blaster · R.O.B. Launcher · R.O.B. Sentry) |
Other | Ancient Minister · Isle of the Ancients |
Trophies, Stickers, and Spirits | Trophies (SSBB · SSB4) · Spirits |
Music | Gyromite |
Game & Watch universe | |
---|---|
Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |