Star Rod: Difference between revisions

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The Star Rod has so far only appeared in [[Kirby's Adventure]] and its remake Kirby: Nightmare in Dream Land. It was used to fight the final boss, Nightmare. The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the [[Fountain of Dreams]] and causes the magic waters to flow from it and had a cameo in [[Kirby Super Star]], where many Star Rods were seen in the Dream Springs.
The Star Rod has so far only appeared in [[Kirby's Adventure]] and its remake Kirby: Nightmare in Dream Land. It was used to fight the final boss, Nightmare. The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the [[Fountain of Dreams]] and causes the magic waters to flow from it and had a cameo in [[Kirby Super Star]], where many Star Rods were seen in the Dream Springs.
===Damages in the original===
==Damages in the original==
*A: 10%
*A: 10%
*Tilt: 15%+8% (23%)
*Tilt: 15%+8% (23%)

Revision as of 19:07, October 17, 2010

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Star Rod
StarrodSSBB.jpg
The Star Rod
Universe Kirby
Appears in SSB
SSBM
SSBB
Item class Weapon/Projectile

The Star Rod (スターロッド, sutā roddo) is known for breaking many of the standard rules about reflecting items in SSBM. If it is thrown at Fox/Falco's Reflector, Zelda's Nayru's Love, Mario/Dr. Mario's Cape, or Mewtwo's Confusion(forward+b), it will not be reflected. It originates from the Kirby series.

  • Fully charged star projectile hits for 6-12% damage.
  • Fully charged rod hits for 13-24% damage.
  • Tap A hits for 5-10% damage.
  • The rod holds 16-18 shots.
  • The shots can be absorbed by the PSI Magnet.
  • Using the Star Rod as an important throwing item inflicts high lateral knockback on its target. When, thrown, it is a Semi-spike - the strongest in the game.
  • In Melee and Brawl, Captain Falcon and Sheik can fire multiple stars with a single smash attack. A charged smash with Captain Falcon will fire 1 star with the first swing and then 4 stars in a mass with his second swing (the stars have low knockback, while an uncharged smash fires a normal single star. Sheik's smash involves 2 swings, both of which unleash a star.

Origin

The Star Rod has so far only appeared in Kirby's Adventure and its remake Kirby: Nightmare in Dream Land. It was used to fight the final boss, Nightmare. The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the Fountain of Dreams and causes the magic waters to flow from it and had a cameo in Kirby Super Star, where many Star Rods were seen in the Dream Springs.

Damages in the original

  • A: 10%
  • Tilt: 15%+8% (23%)
  • Dash: 16%
  • Smash: 22%+12% (34%)
  • Tilt Star: 8%
  • Smash Star: 12%
  • Throws
    • Drop: 3%
    • Tilt: 11%
    • Tilt Up: 12%
    • Tilt Down: 9%
    • Dash: 15%
    • Smash: 15%
    • Smash Up: 15%
    • Smash Down: 9%
  • Air Throws
    • Drop: 5%
    • Tilt: 13%
    • Tilt Up: 15%
    • Tilt Down: 14%
    • Smash: 16%
    • Smash Up: 16%
    • Smash Down: 16%

Trophy Info

A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare.

  • Kirby's Adventure (1993)
  • Kirby Super Star (1996)

Gallery

Trivia

  • When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on Battleship Halberd's main platform) the star will hit the slope, spin in place for a second, and then disappear.
  • A look-alike object with the same name appeared in Paper Mario for Nintendo 64.