Fox (SSBM): Difference between revisions
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==Attributes== | ==Attributes== | ||
Fox is most notorious for his speed. He has the second fastest dash speed, tied with Marth for the fastest walking speed, the fastest normal falling speed, the third fastest fast falling speed, fast [[dash-dancing]], and fast attacks. His fast fall and low, fast short hop contribute to an extremely quick [[Short hop fast fall l-cancel|SHFFL]]. Fox has high-damage and flexible combos, including several [[infinite combo]]s (e.g. his famous [[waveshine infinite]]). When it comes to KOing, Fox has very powerful up-sending finishers (particularly his [[up smash]] and his [[up aerial]]), and his shine spikes are deadly against the majority of the cast. Projectiles are generally ineffective against Fox due to his reflector, which comes out in one frame (making it tied for the fastest move in the series with [[Jigglypuff (SSBM)|Jigglypuff's]] [[Rest]]). Fox's Blaster can easily rack up damage because it is very quick and covers a great distance. However, it does not make opponents [[flinch]]. Thus, it can't be used to break approaches. Fox has highly variable approaches, including SHDL/SHDB approaches, SHFFL'd aerials, and a good [[wavedash]]. Fox also | Fox is most notorious for his speed. He has the second fastest dash speed, tied with Marth for the fastest walking speed, the fastest normal falling speed, the third fastest fast falling speed, fast [[dash-dancing]], and fast attacks. His fast fall and low, fast short hop contribute to an extremely quick [[Short hop fast fall l-cancel|SHFFL]]. Fox has high-damage and flexible combos, including several [[infinite combo]]s (e.g. his famous [[waveshine infinite]]). When it comes to KOing, Fox has very powerful up-sending finishers (particularly his [[up smash]] and his [[up aerial]]), and his shine spikes are deadly against the majority of the cast. Projectiles are generally ineffective against Fox due to his reflector, which comes out in one frame (making it tied for the fastest move in the series with [[Jigglypuff (SSBM)|Jigglypuff's]] [[Rest]]). Fox's Blaster can easily rack up damage because it is very quick and covers a great distance. However, it does not make opponents [[flinch]]. Thus, it can't be used to break approaches. Fox has highly variable approaches, including SHDL/SHDB approaches, SHFFL'd aerials, and a good [[wavedash]]. Fox can also wall jump. | ||
As with any other character, Fox's strengths comes with major weaknesses. Fox is very easily KO'd due to a combination of being a light-weight, having the slowest air speed (along with [[Falco (SSBM)|Falco]]), and having the fastest falling speed. Additionally, though it covers a great distance, Fox's recovery can be [[cape]]d and [[edge-guarding|edge-guard]]ed easily due to its linear nature. His extremely fast falling speed makes him easy to combo and chaingrab (although he is difficult to shield grab because of his shine), and works against him when recovering. Any Fox player must avoid being weighed down by these disadvantages. | |||
===Moveset=== | ===Moveset=== | ||
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*Neutral-Air: Sticks the entire foot out. [[Sex Kick]] properties. A very quick aerial. Very good against shields and great power when it first comes out. 12% damage. | *Neutral-Air: Sticks the entire foot out. [[Sex Kick]] properties. A very quick aerial. Very good against shields and great power when it first comes out. 12% damage. | ||
*Forward-Air: Fox kicks forward five times. Good knockback when all hits connect. Unfortunately, this move is extremely awkward due to the short amount of forward distance, short range of the move, and poor physics of the kicks being chained together. All hits are very hard to connect without a good set-up, especially on lighter characters. ~17% damage when all hits connect. | *Forward-Air: Fox kicks forward five times. Good knockback when all hits connect. Unfortunately, this move is extremely awkward due to the short amount of forward distance, short range of the move, and poor physics of the kicks being chained together. All hits are very hard to connect without a good set-up, especially on lighter characters. ~17% damage when all hits connect. | ||
*Back-Air: Fox does a quick no-look kick backwards. Sex kick properties. Great knockback when it first comes out. | *Back-Air: Fox does a quick no-look kick backwards. Sex kick properties. Great knockback when it first comes out. One of Fox's best edgeguarding moves. 15% damage. | ||
*Up-Air: Fox whips his tail up and kicks immediately after. A very high knockback move, good vertical killer, can combo out of up throw on virtually everyone. Can be Smash DI'd out of however. Two hits | *Up-Air: Fox whips his tail up and kicks immediately after. A very high knockback move, good vertical killer, can combo out of up throw on virtually everyone. Can be Smash DI'd out of however. Two hits, each 5% damage. | ||
*Down-Air: Fox spins around, drilling downwards with his feet. It can combo into up smash and out of up tilt. Useful into shines as well. It is the weakest [[spike]] in the game, giving almost no knockback when it is used on an opponent. However, when it is used on a wire frame, it sends them strongly diagonally downwards, like a spike. Using this move will not win any of the meteor smash bonuses with it, and meteor smashes send opponents purely downwards, and not diagonally downwards like a spike, giving proof that it is a spike. 18% damage when all hits connect. | *Down-Air: Fox spins around, drilling downwards with his feet. It can combo into up smash and out of up tilt. Useful into shines as well. It is the weakest [[spike]] in the game, giving almost no knockback when it is used on an opponent. However, when it is used on a wire frame, it sends them strongly diagonally downwards, like a spike. Using this move will not win any of the meteor smash bonuses with it, and meteor smashes send opponents purely downwards, and not diagonally downwards like a spike, giving proof that it is a spike. 18% damage when all hits connect. | ||
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*Back-throw: Fox throws backwards and shoots the opponent with his blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. 7% damage. | *Back-throw: Fox throws backwards and shoots the opponent with his blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. 7% damage. | ||
*Forward-throw: Fox punches the opponent forward; furthermore, this is Fox's only throw that does not involve him shooting his opponent with his blaster. Despite its generally poor combo ability, it can chain-grab on some heavy characters. Although, it is best used for edge-guarding. 7% damage. | *Forward-throw: Fox punches the opponent forward; furthermore, this is Fox's only throw that does not involve him shooting his opponent with his blaster. Despite its generally poor combo ability, it can chain-grab on some heavy characters. Although, it is best used for edge-guarding. 7% damage. | ||
*Up-throw: Fox uses | *Up-throw: Fox uses his laser and throws the opponent into the air. It can easily combo into u-tilt, u-air, and u-smash. It can also chain-grab fast fallers at lower percentages; however, it can be Smash DI'd out of the chain-grab. 7% damage. | ||
===Special Moves=== | ===Special Moves=== |
Revision as of 01:25, October 16, 2010
- This article is about Fox's appearance in Super Smash Bros. Melee. For other uses, see Fox McCloud. Also, for information about Fox's clone, see Falco (SSBM).
Fox | |
---|---|
Fox McCloud | |
Universe | Star Fox |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Top (1 (Tied with Falco and Jigglypuff)) |
Announced at E3 2001, Template:Nihongo is emblematic of speed, dominating foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. Because of these advantages, Fox has won many tournaments and currently ranks 1st on the tier list along with Falco and Jigglypuff (suggesting that he has the most potential of any character in Melee), ousting Sheik from the number one position for the third time.
Fox, however, is equally notorious for being an extremely difficult character to master. Almost all of his attributes reflect an unbridled speed, requiring quick fingers and reflexes to master. Players need utmost concentration to SHFFL aerials and shine combos with efficiency, and more importantly to avoid being grabbed by an opponent, which almost certainly means a painful chain throw or combo. Because of these struggles, Fox must remain slippery, unpredictable, and above all faster than his opponent to win.
Fox is available as a starter.
Attributes
Fox is most notorious for his speed. He has the second fastest dash speed, tied with Marth for the fastest walking speed, the fastest normal falling speed, the third fastest fast falling speed, fast dash-dancing, and fast attacks. His fast fall and low, fast short hop contribute to an extremely quick SHFFL. Fox has high-damage and flexible combos, including several infinite combos (e.g. his famous waveshine infinite). When it comes to KOing, Fox has very powerful up-sending finishers (particularly his up smash and his up aerial), and his shine spikes are deadly against the majority of the cast. Projectiles are generally ineffective against Fox due to his reflector, which comes out in one frame (making it tied for the fastest move in the series with Jigglypuff's Rest). Fox's Blaster can easily rack up damage because it is very quick and covers a great distance. However, it does not make opponents flinch. Thus, it can't be used to break approaches. Fox has highly variable approaches, including SHDL/SHDB approaches, SHFFL'd aerials, and a good wavedash. Fox can also wall jump.
As with any other character, Fox's strengths comes with major weaknesses. Fox is very easily KO'd due to a combination of being a light-weight, having the slowest air speed (along with Falco), and having the fastest falling speed. Additionally, though it covers a great distance, Fox's recovery can be caped and edge-guarded easily due to its linear nature. His extremely fast falling speed makes him easy to combo and chaingrab (although he is difficult to shield grab because of his shine), and works against him when recovering. Any Fox player must avoid being weighed down by these disadvantages.
Moveset
Ground Moves
Normal
- Neutral-A: Fox jabs forwards with his paw, followed by a short series of fast kicks. A versatile jab that can combo into several other attacks, including up smash (similar to SSB). Very useful against shields, to jab reset, and into shine cancels. More useful against lightweights than heavyweights (such as Jigglypuff). 2%-4% damage on the first jab, 2% damage on the second jab, and 1%-2% damage on the kicks.
- Dash Attack: Fox runs forward and sticks a foot out. Low priority but good combo ability, especially into up smash. Very vulnerable to crouch canceling. 6% damage.
- Strong Down: Fox performs a sweeping hook kick. Moderately fast. Can combo at mid-percents into aerials. It can also become a somewhat solid ground killer at higher percentages. 10% damage.
- Strong Forward: Fox sticks a foot out to the side. This is best used for a quick close-ranged spacing move. 4-9% damage depending on how its angled.
- Strong Up: Fox performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a chain-grab against fast-fallers with it being connected to his up throw. It can start killing around 120% on mostly the floaty lightweights. 12% damage.
Smash Attacks
- Forward-Smash: Fox performs a flying hook kick. Has moderately low knockback for a smash, though is fast, and is actually quite reliable at higher percents, KOing usually around 120%. This move does 14% uncharged, 18% fully charged.
- Up-Smash: Fox performs a back flip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for kills. 18% uncharged, 22% full
- Down-Smash: Fox does a split, hitting on both of his sides. Has high knockback. Useful for edgeguarding and an excellent spacing/killing move. 15% uncharged, 18% full.
Other Attacks
- Ledge attack- Climbs up and sticks his feet out in a similar fashion to his forward smash in SSB. 8% damage
- 100% Ledge attack- Slowly climbs then very suddenly thrusts out his foot. 8% damage
- Floor attack- Kicks on both sides. 6% damage
Aerials
- Neutral-Air: Sticks the entire foot out. Sex Kick properties. A very quick aerial. Very good against shields and great power when it first comes out. 12% damage.
- Forward-Air: Fox kicks forward five times. Good knockback when all hits connect. Unfortunately, this move is extremely awkward due to the short amount of forward distance, short range of the move, and poor physics of the kicks being chained together. All hits are very hard to connect without a good set-up, especially on lighter characters. ~17% damage when all hits connect.
- Back-Air: Fox does a quick no-look kick backwards. Sex kick properties. Great knockback when it first comes out. One of Fox's best edgeguarding moves. 15% damage.
- Up-Air: Fox whips his tail up and kicks immediately after. A very high knockback move, good vertical killer, can combo out of up throw on virtually everyone. Can be Smash DI'd out of however. Two hits, each 5% damage.
- Down-Air: Fox spins around, drilling downwards with his feet. It can combo into up smash and out of up tilt. Useful into shines as well. It is the weakest spike in the game, giving almost no knockback when it is used on an opponent. However, when it is used on a wire frame, it sends them strongly diagonally downwards, like a spike. Using this move will not win any of the meteor smash bonuses with it, and meteor smashes send opponents purely downwards, and not diagonally downwards like a spike, giving proof that it is a spike. 18% damage when all hits connect.
Grabs & Throws
- Pummel: A quick knee jab to the opponent. 2-3% damage
- Down-throw: Fox throws the opponent into the ground and shoots him/her with his blaster. This throw does not make opponents bounce off the ground like other down throws (except Falco) because it is a meteor smash. Not useful due to being able to tech out of it, but you can read techs for kills. Can lead into up-tilt or his Reflector. It meteor smashes over a ledge if his body is partially overlapping it. 5% damage.
- Back-throw: Fox throws backwards and shoots the opponent with his blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. 7% damage.
- Forward-throw: Fox punches the opponent forward; furthermore, this is Fox's only throw that does not involve him shooting his opponent with his blaster. Despite its generally poor combo ability, it can chain-grab on some heavy characters. Although, it is best used for edge-guarding. 7% damage.
- Up-throw: Fox uses his laser and throws the opponent into the air. It can easily combo into u-tilt, u-air, and u-smash. It can also chain-grab fast fallers at lower percentages; however, it can be Smash DI'd out of the chain-grab. 7% damage.
Special Moves
Taunt
- Fox crouches and says "Come on!", gesturing with an open hand for others to come to him.
- Fox says "kakate koi!" as an alternate taunt while playing with the language set to Japanese (it also means "Come on!").
Smash Taunt: Fox can do a Star Fox conversation that can only be used on Corneria or Venom by quickly tapping Down on the Control pad. This taunt can only be used once per match.
Matchups
Avg. | |||||||||||||||||||||||||||
Changes from SSB to Melee
- Now has a side special: Fox Illusion
- Blaster now has rapid-fire capabilities, though it no longer causes flinching, it just inflicts damage.
- Much lighter in weight.
- New Forward Aerial.
- Fire Fox travels a little further and has better rendered fire effects.
- New throw animations.
- Falls much faster.
- New Forward Smash.
- Different Taunt.
- Much slower air speed. It went from one of the faster air speeds to now the slowest in the game tied with Falco.
Techniques
Statistics
~Courtesy of Mew2King's Super Hardcore Very In-Depth Smash Guide~
- Fox is tied for the fastest walking speed in the game, along with Marth.
- Fox has the 15th longest forward, back, and average roll in the game.
- Fox has the 16th fastest turning speed in the game.
- Fox is the 5th lightest character in the game in the NTSC version, and 4th lightest in the PAL version.
- Fox has the slowest barrel/crate carrying speed in the game.
- Fox has the 2nd fastest running speed in the game.
- Fox has the 2nd fastest average falling speed in the game.
- Fox has the 3rd fastest top falling speed.
- Fox has the fastest acceleration in falling speed in the game.
- Fox has the 12th longest wavedash in the game.
- Fox is tied for 7th highest primary jump in the game, along with Ice Climbers.
- Fox is tied for 6th highest second jump in the game, along with Ness.
- Fox is tied for 6th total jumping height in the game, along with Kirby and Pikachu.
- Fox is tied for 4th shortest short hop in the game, along with Bowser, Dr. Mario, Mario, Roy, and Young Link.
- Fox has the 6th shortest 0-99% ledge roll in the game.
- Fox has the 7th shortest 100-999% ledge roll in the game.
- Fox has the 4th longest ledge attack horizontal range (0-99%) in the game.
- Fox has the 6th shortest ledge attack horizontal range (100-999%) in the game.
- Fox is tied for slowest horizontal aerial moving speed in the game, along with Falco.
- Fox has the 14th longest grab range in the game.
- Fox is tied for 10th biggest shield in the game, along with Falco and Ness.
- Fox has the 7th shortest taunt in the game.
- Fox's blaster is the fastest moving projectile (other than the Great Fox's lasers) in the game.
- Fox is tied for 4th weakest forward smash (non-charged) in the game, along with Mewtwo.
- Fox has the 6th weakest forward smash (fully charged) in the game.
Trophy Descriptions
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Fox on any difficulty:
- Fox
- "Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father."
- Fox (Smash Red)
- Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.
- B: Blaster
- Smash B: Fox Illusion
- Fox (Smash Blue)
- Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.
- Up & B: Fire Fox
- Down & B: Reflector
- Trophy19.jpg
Character trophy
- Fox3.jpg
Smash red
- Fox2.jpg
Smash Blue
Costume Gallery
Trivia
- Fox is the only character in Melee that can do a wall infinite.
- For all three victory poses, Fox is the only character in Melee who says the exact same quote: "Mission Complete."
- Fox is one of the few characters in the game to retain a spike from the original Smash Bros., being his dair.
- Despite being at the top of the tier list, his matchup average is lower than Falco's, Sheik's and Marth's, but equal to the Ice Climbers', who are high tier.
Fighters in Super Smash Bros. Melee | |
---|---|
Veterans | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |
Newcomers | Bowser · Dr. Mario · Falco · Ganondorf · Ice Climbers · Marth · Mewtwo · Mr. Game & Watch · Peach · Pichu · Roy · Young Link · Zelda (Sheik) |
Star Fox universe | |
---|---|
Fighters | Fox (SSB · SSBM · SSBB · SSB4 · SSBU) · Falco (SSBM · SSBB · SSB4 · SSBU) · Wolf (SSBB · SSBU) |
Assist Trophies | Andross · Krystal |
Stages | Sector Z · Corneria · Venom · Lylat Cruise · Orbital Gate Assault |
Items | Smart Bomb |
Other | Leon Powalski · Panther Caroso · Peppy Hare · ROB 64 · Slippy Toad |
Vehicles | Arwing · Great Fox · Landmaster · Wolfen |
Trophies, Stickers, and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Star Fox 64 |