Fox (SSBM)/Dash attack: Difference between revisions
Mariogeek2 (talk | contribs) m (→Timing: Added boost grab window) |
Mariogeek2 (talk | contribs) m (→Similar moves: Added Falco's dash attack.) |
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Similar moves== | |||
*{{mvsub|Falco|SSBM|dash attack|poss=y}} | |||
{{MvSubNavFox|g=SSBM}} | {{MvSubNavFox|g=SSBM}} | ||
[[Category:Fox (SSBM)]] | [[Category:Fox (SSBM)]] | ||
[[Category:Dash attacks (SSBM)]] | [[Category:Dash attacks (SSBM)]] |
Latest revision as of 22:57, December 15, 2024
Overview[edit]
Fox does a running kick. Due to its long range, slight increase in movement speed at the start of the animation, and 4 frame startup, Fox's dash attack makes for an excellent whiff punishing option, albeit with weaknesses. Its low knockback makes it easily ASDI-down teched until well-over 100% for most of the cast, and its high endlag can make it unsafe on hit at low percents regardless of the opponent using crouch-cancelling or being in the air. Within combos and on a successful hit on an airborne opponent, it serves as an excellent combo starter and one of Fox's key kill confirms. Against fast-fallers, it will easily combo into upsmash in its kill percent range on everything except DI away, which Fox can instead opt to do a tech-chase into upsmash from instead. Against mid-fallers and some floaties (such as Doctor Mario, Peach, and Luigi), it can true combo into up air at kill percent. Altogether, a move with some inherent risk attached due to its vulnerability to crouch cancelling and ASDI-down, but excellent reward when used correctly.
Hitboxes[edit]
Timing[edit]
Clean hit | 4-7 |
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Late hit | 8-17 |
Boost grab window | 2-4 |
Interruptible | 36 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
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Boost grab |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Similar moves[edit]