On-screen appearance: Difference between revisions

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* [[Fox McCloud (SSBB)|Fox McCloud]]: Ejects out of an [[Arwing]].
* [[Fox McCloud (SSBB)|Fox McCloud]]: Ejects out of an [[Arwing]].
* [[Falco Lombardi (SSBB)|Falco Lombardi]]: Ejects from an [[Arwing]].
* [[Falco Lombardi (SSBB)|Falco Lombardi]]: Ejects from an [[Arwing]].
* [[Ganondorf (SSBB)|Ganondorf]]: Emerges from a cloud of dark magic.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Fly in dangling from the [[condor]] from ''[[Ice Climber (game)|Ice Climber]]''.
* [[Ice Climbers (SSBB)|Ice Climbers]]: Fly in dangling from the [[condor]] from ''[[Ice Climber (game)|Ice Climber]]''.
* [[Ike (SSBB)|Ike]]: Warps onto the stage using warp magic.
* [[Ike (SSBB)|Ike]]: Warps onto the stage using warp magic.
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* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with her parasol.
* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with her parasol.
* [[Pokémon Trainer (SSBB)|Pokémon Trainer]]: Throws out his first Pokémon.
* [[Pokémon Trainer (SSBB)|Pokémon Trainer]]: Throws out his first Pokémon.
* [[R.O.B. (SSBB)|R.O.B.]]: Assembles piece by piece.
* [[Samus Aran (SSBB)|Samus Aran]]: Arrives from a Metroid save port, like in the original.
* [[Samus Aran (SSBB)|Samus Aran]]: Arrives from a Metroid save port, like in the original.
* [[Solid Snake (SSBB)|Solid Snake]]: After making a free-fall invisible jump, his stealth camouflage breaks up due the landing impact.
* [[Solid Snake (SSBB)|Solid Snake]]: After making a free-fall invisible jump, his stealth camouflage breaks up due the landing impact.

Revision as of 18:45, February 2, 2008

File:Mario Hop.jpg
Mario's On-Screen Appearance in Super Smash Bros. Brawl.

The On-Screen Appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character entering the battle field during the three second countdown before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. Each entrance usually relates to that characters universe, such as Mario entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each.

Super Smash Bros.

Super Smash Bros. Melee

Unique character based entrances have been removed in Melee. Instead, all characters appear as trophies that "come to life" at the start of the match. The three-second countdown is also quicker and more streamlined.

Super Smash Bros. Brawl