Jigglypuff (SSBM)/Up tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Jigglypuff's up tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitbox...) |
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==Overview== | ==Overview== | ||
Jigglypuff does a quick, upwards back kick. Considered one of Jigglypuff's best grounded moves, it has a very high base knockback, able to [[tumbling|tumble]] [[Fox (SSBM)|Fox]] as low as 9%. This, combined with the nearly-90° knockback [[angle]], makes the move an excellent combo starter at low-to-mid [[percent]]s. | |||
Against [[fast-faller]]s, between 15% and 50%, the opponent will be knocked-down and fall into the ground, leading to a [[tech-chasing|tech-chase]]. At mid-to-high percents, the move can be strung together multiple times, before being followed up by [[Jigglypuff (SSBM)/Up aerial|up air]]. Against non-fast-fallers, the move can be combo-ed directly into [[Jigglypuff (SSBM)/Down special|Rest]] at anything other than the highest percentages or <5%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 19:38, July 22, 2024
Overview[edit]
Jigglypuff does a quick, upwards back kick. Considered one of Jigglypuff's best grounded moves, it has a very high base knockback, able to tumble Fox as low as 9%. This, combined with the nearly-90° knockback angle, makes the move an excellent combo starter at low-to-mid percents.
Against fast-fallers, between 15% and 50%, the opponent will be knocked-down and fall into the ground, leading to a tech-chase. At mid-to-high percents, the move can be strung together multiple times, before being followed up by up air. Against non-fast-fallers, the move can be combo-ed directly into Rest at anything other than the highest percentages or <5%.
Hitboxes[edit]
Timing[edit]
Clean hit | 8-9 |
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Late hit | 10-14 |
Animation length | 23 |
Lag time |
Hitbox |
Hitbox change |
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