Meta Knight (SSBB)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MetaKnightNAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's neutral aerial.]] | |||
==Overview== | ==Overview== | ||
Meta Knight spins around in a circle while slashing, comparable to {{mvsub|Pikachu|SSBB|neutral aerial|poss=y}} in that they have similar animations, are stronger when they first come out, and have very fast [[startup]], being solid [[combo]] breakers. Does a maximum of 19% if all the parts of the initial [[hitbox]] connect, and a minimum of 7%. The move is surprisingly powerful, and has enough power to reliably [[KO]] under 125%, and even lower percentages when offstage. Additionally, the move's very fast [[startup]] makes it a good [[out of shield]] option. It has good combo ability, with a [[short hop]]ped neutral aerial usable as a followup to {{mvsub|Meta Knight|SSBB|dash attack}}, and the move being useful in conjunction with a variety of his other aerials at lower percentages (mostly his {{mvsub|Meta Knight|SSBB|up aerial}}). The move can also rack up some high damage whether used in a combo or not; an up aerial chain followed with a neutral aerial is known as a very quick way of racking damage, and the neutral aerial can do a good amount of damage even on its own. Overall a commonly used move in Meta Knight's [[metagame]]. | Meta Knight spins around in a circle while slashing, comparable to {{mvsub|Pikachu|SSBB|neutral aerial|poss=y}} in that they have similar animations, are stronger when they first come out, and have very fast [[startup]], being solid [[combo]] breakers. Does a maximum of 19% if all the parts of the initial [[hitbox]] connect, and a minimum of 7%. The move is surprisingly powerful, and has enough power to reliably [[KO]] under 125%, and even lower percentages when offstage. Additionally, the move's very fast [[startup]] makes it a good [[out of shield]] option. It has good combo ability, with a [[short hop]]ped neutral aerial usable as a followup to {{mvsub|Meta Knight|SSBB|dash attack}}, and the move being useful in conjunction with a variety of his other aerials at lower percentages (mostly his {{mvsub|Meta Knight|SSBB|up aerial}}). The move can also rack up some high damage whether used in a combo or not; an up aerial chain followed with a neutral aerial is known as a very quick way of racking damage, and the neutral aerial can do a good amount of damage even on its own. Overall a commonly used move in Meta Knight's [[metagame]]. | ||
Revision as of 21:26, May 19, 2024
Overview
Meta Knight spins around in a circle while slashing, comparable to Pikachu's neutral aerial in that they have similar animations, are stronger when they first come out, and have very fast startup, being solid combo breakers. Does a maximum of 19% if all the parts of the initial hitbox connect, and a minimum of 7%. The move is surprisingly powerful, and has enough power to reliably KO under 125%, and even lower percentages when offstage. Additionally, the move's very fast startup makes it a good out of shield option. It has good combo ability, with a short hopped neutral aerial usable as a followup to dash attack, and the move being useful in conjunction with a variety of his other aerials at lower percentages (mostly his up aerial). The move can also rack up some high damage whether used in a combo or not; an up aerial chain followed with a neutral aerial is known as a very quick way of racking damage, and the neutral aerial can do a good amount of damage even on its own. Overall a commonly used move in Meta Knight's metagame.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
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Clean hit | 3-4 |
Late hit | 5-24 |
Ending autocancel | 25- |
Interruptible | 32 |
Animation length | 47 |
Landing lag
Animation length | 15 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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