Darkness Illusion: Difference between revisions
(Still looks like balloon knockback to me. Perhaps it's less noticeable due to the slow motion applied right after Meta Knight attacks: https://rubendal.github.io/ssbu/#/Character/Meta%20Knight see "FinalFinish") |
(→Trivia: Ooh, I see. Actually, the slowdown explains this other thing that I've noticed.) |
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==Trivia== | ==Trivia== | ||
*The final slash of Darkness Illusion features an incredibly high [[hitlag]] multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames. | *The final slash of Darkness Illusion features an incredibly high [[hitlag]] multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames. | ||
**Additionally, as the final slash is programmed to cause a brief [[slowdown]] effect, victims sent flying experience a reduced "balloon knockback" effect, which notably makes the move easier to tech if the victim is sent towards a wall (such as on [[Mementos]]), and makes it harder to break the knockback threshold of the [[King of Fighters Stadium]]'s side walls. | |||
{{Special Moves|char=Meta Knight}} | {{Special Moves|char=Meta Knight}} |
Revision as of 21:15, April 13, 2024
Darkness Illusion | |
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Meta Knight using Darkness Illusion in Ultimate. | |
User | Meta Knight |
Universe | Kirby |
Darkness Illusion (ダークネスイリュージョン, Darkness Illusion) is Meta Knight's Final Smash in Super Smash Bros. Ultimate. It replaces Galaxia Darkness from Super Smash Bros. Brawl and Super Smash Bros. 4.
Overview
When activated, Meta Knight gains an extra pair of wings, lifts his sword, says "Know my power!" (思い知れ, You shall realize.) or "Behold..." (見るがいい!, Behold!), and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles, finishing with a final hit that launches the opponent sideways with a different camera angle if the attack was gained from a Smash Ball rather than through a meter; if the Final Smash is gained via a meter, the final hit will slow down opponents not caught in the attack.
Instructional quotes
Move List | Meta Knight raises his sword, emitting a blast of electricity. If he hits an opponent, he multiplies himself to attack and launch the opponent. If no one is hit, the move won't do anything. |
Origin
This move resembles Upper Calibur, a move Meta Knight uses in Kirby Star Allies and Kirby and the Forgotten Land, with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in Kirby Star Allies and the animation for Mach Tornado in Kirby Super Star Ultra. The pose he takes after landing the final strike resembles his Kirby Air Ride render.
Darkness Illusion also bears a resemblance to Morrigan Aensland's own attack of the same name from the Capcom-produced fighting game Darkstalkers. Both involve launching the opponent upwards, assaulting them from multiple angles, then sending them away in a final blow.
Gallery
Darkness Illusion as shown by the Move List in Ultimate.
Names in other languages
Trivia
- The final slash of Darkness Illusion features an incredibly high hitlag multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames.
- Additionally, as the final slash is programmed to cause a brief slowdown effect, victims sent flying experience a reduced "balloon knockback" effect, which notably makes the move easier to tech if the victim is sent towards a wall (such as on Mementos), and makes it harder to break the knockback threshold of the King of Fighters Stadium's side walls.