Darkness Illusion: Revision history

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April 13, 2024

  • curprev 21:3621:36, April 13, 2024Alex the weeb talk contribs 3,772 bytes −135 →‎Trivia: The move uses slow motion, not slowdown (it's a bit complicated, but there is a difference). Regarding the wall on KoF, I think this is an illusion caused by the move's low launch angle making it look like it is dealing more knockback than it actually is. I tested it, and Kazuya's Gates of Hell has a similar effect. undo
  • curprev 21:1521:15, April 13, 2024Mexi talk contribs 3,907 bytes +367 →‎Trivia: Ooh, I see. Actually, the slowdown explains this other thing that I've noticed. undo
  • curprev 12:5412:54, April 13, 2024Alex the weeb talk contribs 3,540 bytes −243 Still looks like balloon knockback to me. Perhaps it's less noticeable due to the slow motion applied right after Meta Knight attacks: https://rubendal.github.io/ssbu/#/Character/Meta%20Knight see "FinalFinish" undo
  • curprev 01:4701:47, April 13, 2024Mexi talk contribs 3,783 bytes +420 Adding according to Alex's passing edit comment on the Beehive page. As for the second point, I am unsure if this is 100% the reason why balloon knockback doesn't really work on this move, please update it if you know the reason. undo

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  • curprev 17:0817:08, December 20, 2020Yug Guy talk contribs 3,195 bytes +421 Added Names in other languages section. All names taken from Smash Ultimate. Have not provided translations since my skills are not perfect, would appreciate some help with that. undo

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