Ness (SSBB): Difference between revisions

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→‎In competitive play: per Forum:Tier list debate 2020: Part 1, we are removing MU charts on the wiki. Also who the heck is Enigma; youtube channel links to a dead channel with little subscribers and views
m (→‎In competitive play: per Forum:Tier list debate 2020: Part 1, we are removing MU charts on the wiki. Also who the heck is Enigma; youtube channel links to a dead channel with little subscribers and views)
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|ness=yes}}
Ness has a poor matchup spread overall. He counters one character ({{SSBB|Ganondorf}}), soft counters 5 characters, and goes even with 8 characters. On the other hand, he gets soft countered by 11 characters, countered by 8 characters, and hard countered by 3 characters. Ness is generally vulnerable against characters who can [[grab release]] him to death (most notably {{SSBB|Marth}} and {{SSBB|Donkey Kong}}), exploit his poor recovery with good [[edgeguarding]] tactics (such as {{SSBB|Mr. Game & Watch}}) and overwhelm him with long-ranged disjointed attacks and superior mobility (such as {{SSBB|Zero Suit Samus}} and {{SSBB|Meta Knight}}). However, Ness can make usage of his disjoints to frustrate certain characters (like {{SSBB|Olimar}} and {{SSBB|Lucas}}) from approaching easily, and can use his jumps to maintain a decent presence in the [[neutral game]]. Ness also performs strongly against floaty or air-based characters (such as {{SSBB|Kirby}}), because of his excellent aerial game and manueverability. Even most of Ness' disadvantageous matchups are debatable: in turn, Ness can easily abuse Donkey Kong and {{SSBB|King Dedede}}'s considerable sizes, {{SSBB|Pikachu}}'s aerial game is inferior compared to Ness, Ness' efficient KO power prevents {{SSBB|Lucario}} from using the benefits of [[Aura]] at higher precents and allows him to heavily abuse {{SSBB|R.O.B.}}'s troublesome KO power, and Ness can counter {{SSBB|Pokémon Trainer}} in several ways: Ness' good KO options allow him to heavily abuse {{SSBB|Ivysaur}}'s lack of KO power and {{SSBB|Squirtle}}'s low endurance, and his excellent attacking speed allows him to overwhelm {{SSBB|Charizard}}, who has slow attacking speed and a large size.
===Notable players===
===Notable players===
:''See also: [[:Category:Ness players (SSBB)]]
:''See also: [[:Category:Ness players (SSBB)]]
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Ness' competitive standing in the metagame initially had been somewhat intact, despite his notable buffs in the transition to ''Brawl''. He was originally considered to be a low-tier character, lying as low as 31st on the third tier list. In the early days, players immediately noticed the presence of the 10 additional frames to his grab released animation, making him very vulnerable his grab-releasd combos by several characters in the cast, where common characters (like {{SSBB|Marth}}) could easily exploit such detriments, resulting in his quality-of-life buffs being insufficient to alleviate his most significant problems (most notably his exploitable recovery, his barely improved mobility, range, and his overall awkward neutral game), as well as the loss of double jump canceling, the overall reduciton to falling speeds and the [[hitstun canceling|ability to act out of hitstun]] having severely decreased his combo ability. In addition, Ness also suffered from lackluster fundamental advantages as well, such as his poor range, inconsistency in KOing opponents despite his strong KOing ability, mediocre grounded game (due to his situational smash attacks, non-existent approaching options, and his aforementioned poor range) and sub-par mobility.  
Ness' competitive standing in the metagame initially had been somewhat intact, despite his notable buffs in the transition to ''Brawl''. He was originally considered to be a low-tier character, lying as low as 31st on the third tier list. In the early days, players immediately noticed the presence of the 10 additional frames to his grab released animation, making him very vulnerable his grab-releasd combos by several characters in the cast, where common characters (like {{SSBB|Marth}}) could easily exploit such detriments, resulting in his quality-of-life buffs being insufficient to alleviate his most significant problems (most notably his exploitable recovery, his barely improved mobility, range, and his overall awkward neutral game), as well as the loss of double jump canceling, the overall reduciton to falling speeds and the [[hitstun canceling|ability to act out of hitstun]] having severely decreased his combo ability. In addition, Ness also suffered from lackluster fundamental advantages as well, such as his poor range, inconsistency in KOing opponents despite his strong KOing ability, mediocre grounded game (due to his situational smash attacks, non-existent approaching options, and his aforementioned poor range) and sub-par mobility.  


However, the general consensus later discovered the potency of Ness' strengths overtime, such as his disproportionate KOing power, strong combos, excellent damage output combined with his quick frame-data, formidable aerial and grab games, as well as the versatility of his special moves (such as [[PK Fire]] and [[PK Thunder]]'s zoning abilities, and [[PK Flash]] and [[PK Thunder 2]] capable of leading into early KOs, and [[PSI Magnet]] giving Ness a [[healing]] move by absorbing energy-based projectiles), which makes his neutral game dominant when combined. In turn, new Ness professionals were discovered and Ness received surprisingly above-average tournament results for a character of his own viability. While he suffers from poor matchups against certain characters who can abuse his long grab releases, such as {{SSBB|Donkey Kong}}, {{SSBB|Marth}} and {{SSBB|King Dedede}}, Ness performs reasonably well against most other mid/high-tiers, such as {{SSBB|Kirby}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Fox}} and {{SSBB|Pikachu}}, as well as some top-tiers, such as {{SSBB|Olimar}}, {{SSBB|Diddy Kong}} and {{SSBB|Ice Climbers}}, since they lack the tools to outmatch Ness' devastating aerial game because of their poor aerial mobility. As such, he has risen up to 27th place by the fourth tier list, and he remained there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by a single tier. Overall, while Ness had heavily struggled throughout the game’s competitive lifespan in the early days because of his amplified consequences upon getting punished that made it extremely hard for him to approach most of the cast, those few acheivements have allowed Ness to find a rather solid placement as a mid-tier in the current tier list due to the expansion of tiers.
However, the general consensus later discovered the potency of Ness' strengths overtime, such as his disproportionate KOing power, strong combos, excellent damage output combined with his quick frame-data, formidable aerial and grab games, as well as the versatility of his special moves (such as [[PK Fire]] and [[PK Thunder]]'s zoning abilities, and [[PK Flash]] and [[PK Thunder 2]] capable of leading into early KOs, and [[PSI Magnet]] giving Ness a [[healing]] move by absorbing energy-based projectiles), which makes his neutral game dominant when combined. In turn, new Ness professionals were discovered and Ness received surprisingly above-average tournament results for a character of his own viability. While he suffers from poor matchups against certain characters who can abuse his long grab releases, such as {{SSBB|Donkey Kong}}, {{SSBB|Marth}} and {{SSBB|King Dedede}}, Ness performs reasonably well against most other mid/high-tiers, such as {{SSBB|Kirby}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Fox}} and {{SSBB|Pikachu}}, as well as some top-tiers, such as {{SSBB|Olimar}}, {{SSBB|Diddy Kong}} and {{SSBB|Ice Climbers}}, since they lack the tools to outmatch Ness' devastating aerial game because of their poor aerial mobility. As such, he has risen up to 27th place by the fourth tier list, and he remained there for every single tier list in ''Brawl'', until the last one, where he was slightly bolstered by a single tier. Overall, while Ness had heavily struggled throughout the game’s competitive lifespan in the early days because of his amplified consequences upon getting punished that made it extremely hard for him to approach most of the cast, those few achievements have allowed Ness to find a rather solid placement as a mid-tier in the current tier list due to the expansion of tiers.
 
His current ranking, however, remains a high topic for debate, as most players regard Ness as underrated and rank him slightly higher, with {{Sm|Mew2King}} and {{Sm|Salem}} ranking him [https://www.youtube.com/watch?v=himIwayoEds&t=700s 24th on their tier list], with some even assessing Ness as a high-tier, as [https://www.youtube.com/@Enigma777 Enigma] has ranked Ness as high [https://www.youtube.com/watch?v=YEi49d1AOIM as 21st on his own tier list], citing Ness' strong aerial and grab game, tilts and projectiles, as well as the versatility of his special moves.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==