Lucas (SSBB)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
An extreme attack where Lucas brings his arms together and brings his head down only to erupt and violently release his arms and brings his head up for an attack known as PK Love. The attack varies in damage; it has a 2% hitbox for the launch and the late hit can deal anywhere from 12-18%, with the clean hit dealing 19%. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen used competitively because of said risk but it has a quite disjointed hitbox and a great sliding DACUS, making it great for catching a enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage, but KO’s the slightly the same without the launch) lets it KO as early as 60% on most of the cast(excluding some of the heavyweights, where they would be K0’d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur’s. | |||
==Hitboxes== | ==Hitboxes== | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} |
Revision as of 07:49, December 15, 2023
Overview
An extreme attack where Lucas brings his arms together and brings his head down only to erupt and violently release his arms and brings his head up for an attack known as PK Love. The attack varies in damage; it has a 2% hitbox for the launch and the late hit can deal anywhere from 12-18%, with the clean hit dealing 19%. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen used competitively because of said risk but it has a quite disjointed hitbox and a great sliding DACUS, making it great for catching a enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage, but KO’s the slightly the same without the launch) lets it KO as early as 60% on most of the cast(excluding some of the heavyweights, where they would be K0’d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur’s.
Hitboxes
Timing
Charges between | 4-5 |
---|---|
Invincibility | 1-4 |
Intangibility (head and arms) | 15-29 |
Launcher hit | 28 |
Earliest hit | 30-32 |
Early hit | 33-37 |
Mid hit | 38-42 |
Late hit | 43-47 |
Latest hit | 48-52 |
Animation length | 98 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Interruptible |