Isabelle (SSBU)/Up throw: Difference between revisions
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!colspan=5|Isabelle up throw hurtbox visualization | !colspan=5|Isabelle up throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
Overall her worst grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's | Overall her worst grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's Up air juggling, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in [[Doubles]]. | ||
Up throw's limited uses owe to its unideal launch distance, and taking Isabelle significant time before she becomes actionable. In one on one's, every realistic use scenario of Up throw allows for the opponent to vary their landing offensively and defensively, making all followups unguaranteed and even possibly punishing Isabelle for performing the throw. | |||
==Throw Data== | ==Throw Data== |
Revision as of 06:27, November 30, 2023
Isabelle up throw hurtbox visualization | ||||
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Overview
Overall her worst grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's Up air juggling, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in Doubles.
Up throw's limited uses owe to its unideal launch distance, and taking Isabelle significant time before she becomes actionable. In one on one's, every realistic use scenario of Up throw allows for the opponent to vary their landing offensively and defensively, making all followups unguaranteed and even possibly punishing Isabelle for performing the throw.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 105 | 40 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-20 |
---|---|
Throw Release | 20 |
Interruptible | 53 |
Animation length | 71 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |