Super Smash Bros. Ultimate

Isabelle (SSBU)/Up throw: Difference between revisions

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!colspan=5|Isabelle up throw hurtbox visualization
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==Overview==
==Overview==
Overall her worst grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's juggling via Up air, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in [[Doubles]].
Overall her worst grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's Up air juggling, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in [[Doubles]].
 
Up throw's limited uses owe to its unideal launch distance, and taking Isabelle significant time before she becomes actionable. In one on one's, every realistic use scenario of Up throw allows for the opponent to vary their landing offensively and defensively, making all followups unguaranteed and even possibly punishing Isabelle for performing the throw.


==Throw Data==
==Throw Data==

Revision as of 06:27, November 30, 2023

Isabelle up throw hurtbox visualization
IsabelleUThrow.gif

Overview

Overall her worst grab throw. Can be a good choice against opponent's who are susceptible to Isabelle's Up air juggling, but otherwise has no known use in competitive one on one matches. However, it can be used to provide setups for a teammate in Doubles.

Up throw's limited uses owe to its unideal launch distance, and taking Isabelle significant time before she becomes actionable. In one on one's, every realistic use scenario of Up throw allows for the opponent to vary their landing offensively and defensively, making all followups unguaranteed and even possibly punishing Isabelle for performing the throw.

Throw Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 10.0% AngleIcon90.png Forward 105 40 0 0.0× Normal (effect) Throwing (type) S None
Break 0 3.0% Sakurai angle Forward 60 100 0 0.0× Normal (effect) Throwing (type) S None

Timing

Invincibility 1-20
Throw Release 20
Interruptible 53
Animation length 71
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Legend (1 square = 1 frame)
Lag
Lag time
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Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible