Isabelle (SSBU)/Neutral attack: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Neutral attack functions as a fast, non launching close quarters combat tool. Can be followed up by Down smash at mid to high percents. Notable for being able to chain into itself infinitely when the opponent is pressed against a ledge, as its hit stun allows for Isabelle to walk forward briefly after each jab. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' |
Revision as of 05:40, November 30, 2023
Overview
Neutral attack functions as a fast, non launching close quarters combat tool. Can be followed up by Down smash at mid to high percents. Notable for being able to chain into itself infinitely when the opponent is pressed against a ledge, as its hit stun allows for Isabelle to walk forward briefly after each jab.
Update History
- Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
Hitboxes
Timing
The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting twice with the move, any subsequent hits push Isabelle back slightly until it is interrupted.
Hitboxes | 3-4 |
---|---|
Repeat window | 13-19 |
Interruptible | 20 |
Animation length | 39 |
Lag time |
Hitbox |
Loop point |
Continuable |
Interruptible |