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Isabelle (SSBU)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Isabelle's forward air is used for a variety of purposes, such as creating space, safely racking up damage in neutral, extending combos, and edge guarding. Learning how to short hop and fast fall properly while using Forward aerial is essential for getting the most mileage out of the move, allowing for greater manipulation of Isabelle's spacing and trajectory of the projectile. | |||
Despite being identical to Villager's, Isabelle utilizes Forward air more often. This is primarily because she has worse offensive play, and better defensive attributes. Additionally, it is her main means of pressuring from afar, which is more important for Isabelle than Villager due to her overall worse survivability and disadvantage state. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' |
Revision as of 07:56, November 29, 2023
Overview
Isabelle's forward air is used for a variety of purposes, such as creating space, safely racking up damage in neutral, extending combos, and edge guarding. Learning how to short hop and fast fall properly while using Forward aerial is essential for getting the most mileage out of the move, allowing for greater manipulation of Isabelle's spacing and trajectory of the projectile.
Despite being identical to Villager's, Isabelle utilizes Forward air more often. This is primarily because she has worse offensive play, and better defensive attributes. Additionally, it is her main means of pressuring from afar, which is more important for Isabelle than Villager due to her overall worse survivability and disadvantage state.
Update History
- Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
- Fixed the Slingshot Crash glitch.
- Slingshot attacks (forward and back aerials) deal less shield damage.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-12 |
Mid hit | 13-18 |
Late hit | 19-23 |
Ending autocancel | 30- |
Interruptible | 40 |
Animation length | 57 |
Landing lag
Interruptible | 15 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Prop event |
Interruptible |
Pellet parameters
These parameters are shared with Isabelle's back aerial.
Lifetime | 14 frames |
---|---|
Travel speed | 4.8 |
Initial travel angle | 5.73° |
Gravity | 0.1 |
Falling speed | 1 |
Can pierce opponents? | No |