Ridley (SSBU)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
Ridley rears back, before expelling a [[Flame|fiery]] blast from his mouth. While it has slow start-up and shorter range compared to other moves on Ridley's moveset, forward smash boasts very high power for a smash attack, dealing enough [[damage]] and [[knockback]] to begin killing foes below 80%, potentially even earlier depending on the stage, Ridley's positioning relative to the ledge and the time spent charging it. Additionally, the size of the hitbox allows it to 2-frame punish the recoveries of certain characters, although timing this is very difficult and of much higher risk compared to utilising downward-angled forward tilt. | Ridley rears back, before expelling a [[Flame|fiery]] blast from his mouth. While it has slow start-up and shorter range compared to other moves on Ridley's moveset, forward smash boasts very high power for a smash attack, dealing enough [[damage]] and [[knockback]] to begin killing foes below 80%, potentially even earlier depending on the stage, Ridley's positioning relative to the ledge and the time spent charging it. Additionally, the size of the hitbox allows it to 2-frame punish the recoveries of certain characters, although timing this is very difficult and of much higher risk compared to utilising downward-angled forward tilt. | ||
Another noteworthy property of this move is its start-up animation - due to him physically rearing back, this shifts Ridley's hurtbox to evade certain moves in front of him, although this only really applies to short ranged moves. | |||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 13:52, November 3, 2023
Overview[edit]
Ridley rears back, before expelling a fiery blast from his mouth. While it has slow start-up and shorter range compared to other moves on Ridley's moveset, forward smash boasts very high power for a smash attack, dealing enough damage and knockback to begin killing foes below 80%, potentially even earlier depending on the stage, Ridley's positioning relative to the ledge and the time spent charging it. Additionally, the size of the hitbox allows it to 2-frame punish the recoveries of certain characters, although timing this is very difficult and of much higher risk compared to utilising downward-angled forward tilt.
Another noteworthy property of this move is its start-up animation - due to him physically rearing back, this shifts Ridley's hurtbox to evade certain moves in front of him, although this only really applies to short ranged moves.
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Hitboxes | 18-21 |
Interruptible | 54 |
Animation length | 79 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|