Super Smash Bros. Ultimate

Ridley (SSBU)/Neutral aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Ridley backflips in the air whilst swinging his tail around himself, similarly to {{SSBU|Charizard}}'s neutral aerial albeit backwards instead of forward, possessing a [[sweet spot (hitbox)|sweet spot]] on the tip of the tail. The move loses some of its power in the later half of its duration, as Ridley almost completes his backflip.
Neutral aerial has the lowest start-up, end-[[lag]] and largest coverage of Ridley's aerials thanks to its large hitbox and duration, making it one of Ridley's most important moves with a surprising amount of use cases. The aforementioned properties allow it to combo into certain grounded options at lower percentages such as jab, forward tilt, down tilt and grab, while allowing confirms into forward aerial or another neutral aerial upon reaching mid percents. Its ability to [[Auto-canceling|auto-cancel]] from a [[short hop]] allows it to be used as an anti-air, effectively catching opponents attempting an aerial approach on Ridley as well as assisting Ridley in his own approaches.
However, the move has a few shortcomings, some of which can be exploited if used unwisely; though it is able to auto-cancel from a short hop its duration allows shielding opponents to quickly counter attack [[out of shield]] should they block it during its early stages. Additionally its safety on shield leaves a lot to be desired, only being as safe as -7 if landed properly with the early sweetspot hit-box. Finally, despite possessing a sweetspot on the tail its kill-power is lacking, only being able to score kills at much higher percentages or if used offstage while [[edgeguarding]] opponents.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''

Latest revision as of 07:09, October 18, 2023

Hitbox visualization showing Ridley's neutral aerial.
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Overview[edit]

Ridley backflips in the air whilst swinging his tail around himself, similarly to Charizard's neutral aerial albeit backwards instead of forward, possessing a sweet spot on the tip of the tail. The move loses some of its power in the later half of its duration, as Ridley almost completes his backflip.

Neutral aerial has the lowest start-up, end-lag and largest coverage of Ridley's aerials thanks to its large hitbox and duration, making it one of Ridley's most important moves with a surprising amount of use cases. The aforementioned properties allow it to combo into certain grounded options at lower percentages such as jab, forward tilt, down tilt and grab, while allowing confirms into forward aerial or another neutral aerial upon reaching mid percents. Its ability to auto-cancel from a short hop allows it to be used as an anti-air, effectively catching opponents attempting an aerial approach on Ridley as well as assisting Ridley in his own approaches.

However, the move has a few shortcomings, some of which can be exploited if used unwisely; though it is able to auto-cancel from a short hop its duration allows shielding opponents to quickly counter attack out of shield should they block it during its early stages. Additionally its safety on shield leaves a lot to be desired, only being as safe as -7 if landed properly with the early sweetspot hit-box. Finally, despite possessing a sweetspot on the tail its kill-power is lacking, only being able to score kills at much higher percentages or if used offstage while edgeguarding opponents.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Buff Ridley can grab the ledge earlier after using his neutral aerial (65 frames → 64).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
1 0 0 12.0% 0 AngleIcon44.png Standard 55 62 0 HitboxTableIcon(False).png 6.5 tail8 7.0 -2.0 0.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 9.0% 0 AngleIcon44.png Standard 55 62 0 HitboxTableIcon(False).png 6.5 tail8 0.0 -2.0 2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 9.0% 0 AngleIcon44.png Standard 55 62 0 HitboxTableIcon(False).png 7.5 tail1 3.0 -2.0 -2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
1 0 0 8.0% 0 AngleIcon44.png Standard 55 62 0 HitboxTableIcon(False).png 5.0 tail8 7.0 -2.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 AngleIcon44.png Standard 55 62 0 HitboxTableIcon(False).png 5.0 tail8 0.0 -2.0 2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 5.0% 0 AngleIcon44.png Standard 55 62 0 HitboxTableIcon(False).png 6.0 tail1 3.0 -2.0 -2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Tail (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

The move enables ledge grabs from both sides starting on frame 64.

Initial autocancel 1-2
Clean hit 8-14
Late hit 15-20
Ending autocancel 28-
Interruptible 40
Animation length 63
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 13
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible