Super Smash Bros. series

Fast fall: Difference between revisions

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If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]].
If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]].


In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[delayed double jumps]] such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.
In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[Midair_jump#Delayed_double_jumps|delayed double jumps]], such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''.
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''.

Revision as of 12:50, August 6, 2023

"FF" redirects here. For the Final Fantasy series, see Final Fantasy (universe).
For the Fatal Fury series, see Fatal Fury (universe).
Not to be confused with falling speed, which measures how fast a character falls naturally.
Differences with fast falling: the Samus on the left uses the technique, while the Samus on the right does not.

A fast fall is the act of falling more quickly than usual in mid-air. It is performed by tapping down on the control stick while falling, as long as the character is not tumbling. The character will continue to fast fall until landing on a platform, sustaining knockback, or jumping. Gravity is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFLing in Melee, an advanced technique.

Stall-then-fall aerials have an effect similar to fast falling, though the move is an attack, and most of the time cannot be stopped or slowed.

If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with down specials, except for ones that slow down falling or gain height, such as Fox's Reflector or Luigi's Luigi Cyclone.

In Super Smash Bros. Melee[1], characters with normal double jumps are able to fast fall twice after double jumping. Characters with delayed double jumps, such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.

In Super Smash Bros. and Super Smash Bros. 4[2], the character will flash and a white star will appear at their torso when fast falling (in Smash 4, the stars can appear in several places, but all are still located near the fast-falling character's midsection). In Super Smash Bros. Melee, a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in Super Smash Bros. Brawl whatsoever. In Super Smash Bros. Ultimate, fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to Smash 4.

In Smash 4 and Ultimate, characters can cancel a fast fall by using an aerial attack. This will set their falling speed to the normal maximum.

Super Smash Bros.

JPN
Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1 Link (SSB) Link 64 102 59.38%
2 Captain Falcon (SSB) Captain Falcon 60 100 66.7%
N/A Giant Donkey Kong 72 100 38.89%
3 Fox (SSB) Fox 60 96 60.0%
4 Donkey Kong (SSB) Donkey Kong 56 89 58.9%
5 Ness (SSB) Ness 55 88.25 60.45%
6 Yoshi (SSB) Yoshi 55 88 60.0%
7 Pikachu (SSB) Pikachu 52 83 59.6%
8 Kirby (SSB) Kirby 48 76 58.3%
9 Mario (SSB) Mario 44 70 59.09%
N/A Metal Mario (SSB) Metal Mario 100 70 -60%
10 Luigi (SSB) Luigi 42 67.5 60.7%
11 Samus (SSB) Samus 42 67 59.5%
12 Jigglypuff (SSB) Jigglypuff 38 60.5 59.21%
NA
Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1 Link (SSB) Link 64 102 59.38%
2 Captain Falcon (SSB) Captain Falcon 66 100 51.5%
N/A Giant Donkey Kong 72 100 38.89%
3 Fox (SSB) Fox 60 96 60.0%
4 Donkey Kong (SSB) Donkey Kong 56 89 58.9%
5 Ness (SSB) Ness 55 88.25 60.45%
6 Yoshi (SSB) Yoshi 58 88 51.72%
7 Pikachu (SSB) Pikachu 52 83 59.6%
8 Kirby (SSB) Kirby 48 76 58.3%
9 Mario (SSB) Mario 44 70 59.09%
N/A Metal Mario (SSB) Metal Mario 100 70 -60%
10 Luigi (SSB) Luigi 42 67.5 60.7%
11 Samus (SSB) Samus 42 67 59.5%
12 Jigglypuff (SSB) Jigglypuff 38 60.5 59.21%
EUR/AUS
Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1 Link (SSB) Link 64 110 71.72%
2 Captain Falcon (SSB) Captain Falcon 66 100 51.5%
N/A Giant Donkey Kong 72 100 38.89%
3 Fox (SSB) Fox 60 96 60.0%
4 Donkey Kong (SSB) Donkey Kong 56 89 58.9%
5 Ness (SSB) Ness 55 88.25 60.45%
6 Yoshi (SSB) Yoshi 58 88 51.72%
7 Pikachu (SSB) Pikachu 52 83 59.6%
8 Kirby (SSB) Kirby 48 76 58.3%
9 Mario (SSB) Mario 44 70 59.09%
N/A Metal Mario (SSB) Metal Mario 100 70 -60%
10 Luigi (SSB) Luigi 42 67.5 60.7%
11 Samus (SSB) Samus 42 67 59.5%
12 Jigglypuff (SSB) Jigglypuff 38 60.5 59.21%

Notes

  • Oddly enough, Metal Mario's fast falling speed (70) is lower than his regular falling speed (100). This means that he would actually slow down by fastfalling.

Version differences

PAL

  • Buff Link fast fall (102 → 110)

Super Smash Bros. Melee

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
1-2 Falco (SSBM) Falco 3.1 3.5 12.9%
Captain Falcon (SSBM) Captain Falcon 2.9 20.7%
3 Fox (SSBM) Fox 2.8 3.4 21.4%
4-5 Link (SSBM) Link 2.13 3 40.8%
Sheik (SSBM) Sheik
6 Donkey Kong (SSBM) Donkey Kong 2.4 2.96 23.3%
7 Yoshi (SSBM) Yoshi 1.93 2.93 51.8%
8 Roy (SSBM) Roy 2.4 2.9 20.8%
9 Pikachu (SSBM) Pikachu 1.9 2.7 42.1%
10 Ganondorf (SSBM) Ganondorf 2 2.6 30.0%
11-12 Marth (SSBM) Marth 2.2 2.5 13.6%
Pichu (SSBM) Pichu 1.9 31.6%
13 Bowser (SSBM) Bowser 1.9 2.4 26.3%
14-18 Mario (SSBM) Mario 1.7 2.3 35.3%
Dr. Mario (SSBM) Dr. Mario
Mr. Game & Watch (SSBM) Mr. Game & Watch
Mewtwo (SSBM) Mewtwo 1.5 53.3%
Samus (SSBM) Samus 1.4 64.3%
19-20 Young Link (SSBM) Young Link 2.13 2.2 3.3%
Ness (SSBM) Ness 1.83 20.2%
21-24 Luigi (SSBM) Luigi 1.6 2 25.0%
Kirby (SSBM) Kirby
Ice Climbers (SSBM) Ice Climbers
Peach (SSBM) Peach 1.5 33.3%
25 Zelda (SSBM) Zelda 1.4 1.85 32.1%
26 Jigglypuff (SSBM) Jigglypuff 1.3 1.6 23.1%

Notes

  • Giga Bowser and the Fighting Wire Frames have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
  • Young Link's unusually low speed change is not only the lowest in Melee, but also the entire series. It is the only change lower than 10%, other than Wolf in Brawl.

Super Smash Bros. Brawl

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
N/A Giga Bowser 2.5 3.5 40.0%
N/A Wario-Man 2.2 3.08 40.0%
1 King Dedede (SSBB) King Dedede 1.95 2.73 40.0%
2 Link (SSBB) Link 1.6 2.666 66.625%
3 Captain Falcon (SSBB) Captain Falcon 1.837 2.5718 40.0%
4 Fox (SSBB) Fox 1.831 2.5634 40.0%
5 Snake (SSBB) Snake 1.73 2.422 40.0%
6 Falco (SSBB) Falco 1.708 2.3912 40.0%
7 Pikachu (SSBB) Pikachu 1.5 2.379 58.6%
8-9 Ganondorf (SSBB) Ganondorf 1.65 2.31 40.0%
Ike (SSBB) Ike
10-11 Donkey Kong (SSBB) Donkey Kong 1.58 2.212 40.0%
Sheik (SSBB) Sheik
12-13 Marth (SSBB) Marth 1.5 2.1 40.0%
Squirtle (SSBB) Squirtle 1.3 61.5%
14-15 Diddy Kong (SSBB) Diddy Kong 1.43 2.002 40.0%
Zero Suit Samus (SSBB) Zero Suit Samus
16 Sonic (SSBB) Sonic 1.45 2 37.9%
17 Pit (SSBB) Pit 1.42 1.988 40.0%
18 Wario (SSBB) Wario 1.4 1.96 40.0%
19-20 Bowser (SSBB) Bowser 1.39 1.946 40.0%
Meta Knight (SSBB) Meta Knight
21 Lucas (SSBB) Lucas 1.37 1.918 40.0%
22-24 Wolf (SSBB) Wolf 1.8 1.9 5.556%
Toon Link (SSBB) Toon Link 1.28 48.4375%
Kirby (SSBB) Kirby 1.2 58.3%
25-26 Ivysaur (SSBB) Ivysaur 1.35 1.89 40.0%
Charizard (SSBB) Charizard
27 Ness (SSBB) Ness 1.31 1.834 40.0%
28 Olimar (SSBB) Olimar 1.3 1.82 40.0%
29 Yoshi (SSBB) Yoshi 1.29 1.806 40.0%
30 Mario (SSBB) Mario 1.28 1.792 40.0%
31 Mr. Game & Watch (SSBB) Mr. Game & Watch 1.24 1.736 40.0%
32 Luigi (SSBB) Luigi 1.22 1.708 40.0%
33-35 Lucario (SSBB) Lucario 1.2 1.68 40.0%
Ice Climbers (SSBB) Ice Climbers
R.O.B. (SSBB) R.O.B.
36 Zelda (SSBB) Zelda 1.13 1.582 40.0%
37 Samus (SSBB) Samus 1.07 1.498 40.0%
38 Peach (SSBB) Peach 1.05 1.47 40.0%
39 Jigglypuff (SSBB) Jigglypuff 0.98 1.372 40.0%

Notes

Super Smash Bros. 4

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
N/A Giga Bowser 2.5 4 60%
N/A Giga Mac 2.2 3.52 60%
1 Fox (SSB4) Fox 2.05 3.28 60%
2 King Dedede (SSB4) King Dedede 1.95 3.12 60%
N/A Wario-Man 2.2 3.08 40%
3 Link (SSB4) Link 1.6 3.04 90%
4 Greninja (SSB4) Greninja 1.85 2.96 60%
5 Captain Falcon (SSB4) Captain Falcon 1.837 2.9392 60%
6 Roy (SSB4) Roy 1.8 2.9 61.11111%
7-9 Falco (SSB4) Falco 1.8 2.88 60%
Little Mac (SSB4) Little Mac
Mega Man (SSB4) Mega Man
10 Bayonetta (SSB4) Bayonetta 1.77 2.832 60%
11-12 Sheik (SSB4) Sheik 1.75 2.8 60%
Diddy Kong (SSB4) Diddy Kong
13-14 Zero Suit Samus (SSB4) Zero Suit Samus 1.7 2.72 60%
Mii Brawler (SSB4) Mii Brawler 1.7 2.72 60%
15-16 Lucario (SSB4) Lucario 1.68 2.688 60%
Cloud (SSB4) Cloud 1.68 2.688 60%
17 Meta Knight (SSB4) Meta Knight 1.66 2.656 60%
18-22 Bowser Jr. (SSB4) Bowser Jr. 1.65 2.64 60%
Corrin (SSB4) Corrin
Duck Hunt (SSB4) Duck Hunt
Ganondorf (SSB4) Ganondorf
Ike (SSB4) Ike
23 Donkey Kong (SSB4) Donkey Kong 1.63 2.608 60%
24 Wario (SSB4) Wario 1.61 2.576 60%
25 R.O.B. (SSB4) R.O.B. 1.6 2.56 60%
26 Mii Swordfighter (SSB4) Mii Swordfighter 1.6 2.56 60%
27-28 Marth (SSB4) Marth 1.58 2.528 60%
Lucina (SSB4) Lucina
N/A Mega Lucario 1.56 2.496 60%
29 Pikachu (SSB4) Pikachu 1.55 2.48 60%
30-34 Mario (SSB4) Mario 1.5 2.4 60%
Dr. Mario (SSB4) Dr. Mario
Mewtwo (SSB4) Mewtwo
Robin (SSB4) Robin
Shulk (SSB4) Shulk
35-36 Pit (SSB4) Pit 1.48 2.368 60%
Dark Pit (SSB4) Dark Pit
37-38 Sonic (SSB4) Sonic 1.45 2.32 60%
Mii Gunner (SSB4) Mii Gunner 1.45 2.32 60%
39-41 Ryu (SSB4) Ryu 1.6 2.24 40%
Charizard (SSB4) Charizard 1.4 60%
Palutena (SSB4) Palutena
42 Bowser (SSB4) Bowser 1.39 2.224 60%
43 Lucas (SSB4) Lucas 1.37 2.192 60%
44-46 Zelda (SSB4) Zelda 1.35 2.16 60%
Olimar (SSB4) Olimar
Pac-Man (SSB4) Pac-Man
47 Villager (SSB4) Villager 1.32 2.112 60%
48 Ness (SSB4) Ness 1.31 2.096 60%
49-50 Wii Fit Trainer (SSB4) Wii Fit Trainer 1.3 2.08 60%
Samus (SSB4) Samus
51 Yoshi (SSB4) Yoshi 1.29 2.064 60%
52 Toon Link (SSB4) Toon Link 1.28 2.048 60%
53 Luigi (SSB4) Luigi 1.25 2.0 60%
54 Mr. Game & Watch (SSB4) Mr. Game & Watch 1.24 1.984 60%
55 Kirby (SSB4) Kirby 1.23 1.968 60%
56 Rosalina & Luma (SSB4) Rosalina & Luma 1.2 1.92 60%
57 Peach (SSB4) Peach 1.15 1.84 60%
58 Jigglypuff (SSB4) Jigglypuff 0.98 1.568 60%

Update history

1.1.3

  • Buff Lucario's fast-falling speed: 2.496 → 2.688

1.1.5

  • Buff Samus's fast-falling speed: 2 → 2.08

Notes

  • Ryu and Wario-Man are the only characters in SSB4 to have a fast-fall increase lower than 60%, with 40%. Similarly, Roy and Link are the only characters with a higher fast-fall increase, with 61.11111% and 90% respectively.
  • Mewtwo, Ganondorf, Marth, Mario, Dr. Mario, Link, and Zelda are the only veteran characters in SSB4 who are able to surpass their fast-falling speed in Melee.

Super Smash Bros. Ultimate

Rank Character Regular Falling Speed Fast Falling Speed Speed Increase
N/A Giga Bowser 2.2 3.52 60%
1 Fox (SSBU) Fox 2.1 3.36 60%
2-3 King Dedede (SSBU) King Dedede 1.95 3.12 60%
Little Mac (SSBU) Little Mac
4 Joker (SSBU) Joker 1.63 3.097 90%
5 Mii Brawler (SSBU) Mii Brawler 1.92 3.072 60%
6 Link (SSBU) Link 1.6 3.04 90%
7 Mythra (SSBU) Mythra 1.87 2.992 60%
8 Captain Falcon (SSBU) Captain Falcon 1.865 2.984 60%
9-11 Greninja (SSBU) Greninja 1.85 2.96 60%
Simon (SSBU) Simon
Richter (SSBU) Richter
12 Sephiroth (SSBU) Sephiroth 1.84 2.944 60%
13-18 Falco (SSBU) Falco 1.8 2.88 60%
Young Link (SSBU) Young Link
Roy (SSBU) Roy
Chrom (SSBU) Chrom
Wolf (SSBU) Wolf
Mega Man (SSBU) Mega Man
19 Ridley (SSBU) Ridley 1.78 2.848 60%
20-21 Bowser (SSBU) Bowser 1.77 2.832 60%
Bayonetta (SSBU) Bayonetta
22-23 Incineroar (SSBU) Incineroar 1.76 2.816 60%
Banjo & Kazooie (SSBU) Banjo & Kazooie
24-25 Sheik (SSBU) Sheik 1.75 2.8 60%
Diddy Kong (SSBU) Diddy Kong
26 Snake (SSBU) Snake 1.73 2.768 60%
27 Piranha Plant (SSBU) Piranha Plant 1.95 2.73 40%
28-30 Zero Suit Samus (SSBU) Zero Suit Samus 1.7 2.72 60%
King K. Rool (SSBU) King K. Rool
Kazuya (SSBU) Kazuya
31-32 Lucario (SSBU) Lucario 1.68 2.688 60%
Cloud (SSBU) Cloud 1.68 2.688
33 Meta Knight (SSBU) Meta Knight 1.66 2.656 60%
34-39 Ganondorf (SSBU) Ganondorf 1.65 2.64 60%
Ike (SSBU) Ike
Sonic (SSBU) Sonic
Bowser Jr. (SSBU) Bowser Jr.
Duck Hunt (SSBU) Duck Hunt
Corrin (SSBU) Corrin
40 Donkey Kong (SSBU) Donkey Kong 1.63 2.608 60%
41 Pyra (SSBU) Pyra 1.62 2.592 60%
42 Wario (SSBU) Wario 1.61 2.576 60%
43-44 R.O.B. (SSBU) R.O.B. 1.6 2.56 60%
Byleth (SSBU) Byleth
45-48 Marth (SSBU) Marth 1.58 2.528 60%
Lucina (SSBU) Lucina
Inkling (SSBU) Inkling
Shulk (SSBU) Shulk 1.58 2.528
49 Hero (SSBU) Hero 1.57 2.512 60%
50 Pichu (SSBU) Pichu 1.9 2.5 31.579%
51-54 Pikachu (SSBU) Pikachu 1.55 2.48 60%
Mewtwo (SSBU) Mewtwo
Mii Swordfighter (SSBU) Mii Swordfighter
Palutena (SSBU) Palutena
55-56 Charizard (SSBU) Charizard 1.52 2.432 60%
Min Min (SSBU) Min Min
57-59 Mario (SSBU) Mario 1.5 2.4 60%
Dr. Mario (SSBU) Dr. Mario
Robin (SSBU) Robin
60-62 Pit (SSBU) Pit 1.48 2.368 60%
Dark Pit (SSBU) Dark Pit
Terry (SSBU) Terry
63 Mii Gunner (SSBU) Mii Gunner 1.45 2.32 60%
64 Sora (SSBU) Sora 1.44 2.304 60%
65 Steve (SSBU) Steve 1.42 2.272 60%
66-67 Ryu (SSBU) Ryu 1.6 2.24 40%
Ken (SSBU) Ken
68-69 Ivysaur (SSBU) Ivysaur 1.38 2.208 60%
Toon Link (SSBU) Toon Link
70 Lucas (SSBU) Lucas 1.37 2.192 60%
71-74 Zelda (SSBU) Zelda 1.35 2.16 60%
Squirtle (SSBU) Squirtle
Olimar (SSBU) Olimar
Pac-Man (SSBU) Pac-Man
75-76 Samus (SSBU) Samus 1.33 2.128 60%
Dark Samus (SSBU) Dark Samus
77-78 Luigi (SSBU) Luigi 1.32 2.112 60%
Villager (SSBU) Villager
79 Ness (SSBU) Ness 1.31 2.096 60%
80-82 Ice Climbers (SSBU) Ice Climbers 1.3 2.08 60%
Wii Fit Trainer (SSBU) Wii Fit Trainer
Isabelle (SSBU) Isabelle
83 Yoshi (SSBU) Yoshi 1.29 2.064 60%
84 Mr. Game & Watch (SSBU) Mr. Game & Watch 1.24 1.984 60%
85 Kirby (SSBU) Kirby 1.23 1.968 60%
86 Rosalina & Luma (SSBU) Rosalina & Luma 1.2 1.92 60%
87-88 Peach (SSBU) Peach 1.19 1.904 60%
Daisy (SSBU) Daisy
89 Jigglypuff (SSBU) Jigglypuff 0.98 1.568 60%

Update history

3.1.0

  • Nerf Mii Brawler's fast-falling speed: 3.072 → 2.72

4.0.0

  • Buff Mii Brawler's fast-falling speed: 2.72 → 3.072

Notes

  • The majority of characters has a falling speed increase of 60%. Link and Joker are tied for having the highest falling speed increase at 90%. Ryu, Ken and Piranha Plant have a lower increase at 40%, while Pichu has the lowest falling speed increase at 31.579%. Hero and Sephiroth normally have an increase of 60%, but it changes to 33% and 52.83% when under the effects of Acceleratle and Winged Form, respectively.
  • Bowser, Luigi, and the Ice Climbers are the only veteran characters in Ultimate who can surpass their fast-falling speeds from Melee this time around, but couldn't do so in the last games they appeared in (which are Smash 4 and Brawl, respectively). However, Luigi is a special case; his fast-falling speed in Smash 4 was identical to his fast-falling speed in Melee.
  • Out of every veteran character in Ultimate who can't surpass their fast-falling speed in Melee, Kirby and Jigglypuff are tied for coming the closest; their fast-falling speeds in Ultimate (1.968 and 1.568, respectively) are just 0.032 units off from their fast-falling speeds in Melee (2.0 and 1.6, respectively).

References