Fast fall: Difference between revisions
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If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]]. | If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with [[down special]]s, except for ones that slow down falling or gain height, such as [[Fox]]'s {{b|Reflector|Fox}} or [[Luigi]]'s [[Luigi Cyclone]]. | ||
In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[delayed double jumps]] such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall. | In ''[[Super Smash Bros. Melee]]''<ref>https://www.youtube.com/watch?v=f6QWoYxDhxk</ref>, characters with normal double jumps are able to fast fall twice after double jumping. Characters with [[Midair_jump#Delayed_double_jumps|delayed double jumps]], such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall. | ||
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''. | In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. 4]]''<ref>https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m</ref>, the character will flash and a white star will appear at their torso when fast falling (in ''Smash 4'', the stars can appear in several places, but all are still located near the fast-falling character's midsection). In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in ''[[Super Smash Bros. Brawl]]'' whatsoever. In ''[[Super Smash Bros. Ultimate]]'', fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to ''Smash 4''. |
Revision as of 12:50, August 6, 2023
- "FF" redirects here. For the Final Fantasy series, see Final Fantasy (universe).
- For the Fatal Fury series, see Fatal Fury (universe).
- Not to be confused with falling speed, which measures how fast a character falls naturally.
A fast fall is the act of falling more quickly than usual in mid-air. It is performed by tapping down on the control stick while falling, as long as the character is not tumbling. The character will continue to fast fall until landing on a platform, sustaining knockback, or jumping. Gravity is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFLing in Melee, an advanced technique.
Stall-then-fall aerials have an effect similar to fast falling, though the move is an attack, and most of the time cannot be stopped or slowed.
If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with down specials, except for ones that slow down falling or gain height, such as Fox's Reflector or Luigi's Luigi Cyclone.
In Super Smash Bros. Melee[1], characters with normal double jumps are able to fast fall twice after double jumping. Characters with delayed double jumps, such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.
In Super Smash Bros. and Super Smash Bros. 4[2], the character will flash and a white star will appear at their torso when fast falling (in Smash 4, the stars can appear in several places, but all are still located near the fast-falling character's midsection). In Super Smash Bros. Melee, a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in Super Smash Bros. Brawl whatsoever. In Super Smash Bros. Ultimate, fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to Smash 4.
In Smash 4 and Ultimate, characters can cancel a fast fall by using an aerial attack. This will set their falling speed to the normal maximum.
Super Smash Bros.
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
1 | Link | 64 | 102 | 59.38% |
2 | Captain Falcon | 60 | 100 | 66.7% |
N/A | Giant Donkey Kong | 72 | 100 | 38.89% |
3 | Fox | 60 | 96 | 60.0% |
4 | Donkey Kong | 56 | 89 | 58.9% |
5 | Ness | 55 | 88.25 | 60.45% |
6 | Yoshi | 55 | 88 | 60.0% |
7 | Pikachu | 52 | 83 | 59.6% |
8 | Kirby | 48 | 76 | 58.3% |
9 | Mario | 44 | 70 | 59.09% |
N/A | Metal Mario | 100 | 70 | -60% |
10 | Luigi | 42 | 67.5 | 60.7% |
11 | Samus | 42 | 67 | 59.5% |
12 | Jigglypuff | 38 | 60.5 | 59.21% |
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
1 | Link | 64 | 102 | 59.38% |
2 | Captain Falcon | 66 | 100 | 51.5% |
N/A | Giant Donkey Kong | 72 | 100 | 38.89% |
3 | Fox | 60 | 96 | 60.0% |
4 | Donkey Kong | 56 | 89 | 58.9% |
5 | Ness | 55 | 88.25 | 60.45% |
6 | Yoshi | 58 | 88 | 51.72% |
7 | Pikachu | 52 | 83 | 59.6% |
8 | Kirby | 48 | 76 | 58.3% |
9 | Mario | 44 | 70 | 59.09% |
N/A | Metal Mario | 100 | 70 | -60% |
10 | Luigi | 42 | 67.5 | 60.7% |
11 | Samus | 42 | 67 | 59.5% |
12 | Jigglypuff | 38 | 60.5 | 59.21% |
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
1 | Link | 64 | 110 | 71.72% |
2 | Captain Falcon | 66 | 100 | 51.5% |
N/A | Giant Donkey Kong | 72 | 100 | 38.89% |
3 | Fox | 60 | 96 | 60.0% |
4 | Donkey Kong | 56 | 89 | 58.9% |
5 | Ness | 55 | 88.25 | 60.45% |
6 | Yoshi | 58 | 88 | 51.72% |
7 | Pikachu | 52 | 83 | 59.6% |
8 | Kirby | 48 | 76 | 58.3% |
9 | Mario | 44 | 70 | 59.09% |
N/A | Metal Mario | 100 | 70 | -60% |
10 | Luigi | 42 | 67.5 | 60.7% |
11 | Samus | 42 | 67 | 59.5% |
12 | Jigglypuff | 38 | 60.5 | 59.21% |
Notes
- Oddly enough, Metal Mario's fast falling speed (70) is lower than his regular falling speed (100). This means that he would actually slow down by fastfalling.
Version differences
PAL
- Link fast fall (102 → 110)
Super Smash Bros. Melee
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
1-2 | Falco | 3.1 | 3.5 | 12.9% |
Captain Falcon | 2.9 | 20.7% | ||
3 | Fox | 2.8 | 3.4 | 21.4% |
4-5 | Link | 2.13 | 3 | 40.8% |
Sheik | ||||
6 | Donkey Kong | 2.4 | 2.96 | 23.3% |
7 | Yoshi | 1.93 | 2.93 | 51.8% |
8 | Roy | 2.4 | 2.9 | 20.8% |
9 | Pikachu | 1.9 | 2.7 | 42.1% |
10 | Ganondorf | 2 | 2.6 | 30.0% |
11-12 | Marth | 2.2 | 2.5 | 13.6% |
Pichu | 1.9 | 31.6% | ||
13 | Bowser | 1.9 | 2.4 | 26.3% |
14-18 | Mario | 1.7 | 2.3 | 35.3% |
Dr. Mario | ||||
Mr. Game & Watch | ||||
Mewtwo | 1.5 | 53.3% | ||
Samus | 1.4 | 64.3% | ||
19-20 | Young Link | 2.13 | 2.2 | 3.3% |
Ness | 1.83 | 20.2% | ||
21-24 | Luigi | 1.6 | 2 | 25.0% |
Kirby | ||||
Ice Climbers | ||||
Peach | 1.5 | 33.3% | ||
25 | Zelda | 1.4 | 1.85 | 32.1% |
26 | Jigglypuff | 1.3 | 1.6 | 23.1% |
Notes
- Giga Bowser and the Fighting Wire Frames have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
- Young Link's unusually low speed change is not only the lowest in Melee, but also the entire series. It is the only change lower than 10%, other than Wolf in Brawl.
Super Smash Bros. Brawl
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
N/A | Giga Bowser | 2.5 | 3.5 | 40.0% |
N/A | Wario-Man | 2.2 | 3.08 | 40.0% |
1 | King Dedede | 1.95 | 2.73 | 40.0% |
2 | Link | 1.6 | 2.666 | 66.625% |
3 | Captain Falcon | 1.837 | 2.5718 | 40.0% |
4 | Fox | 1.831 | 2.5634 | 40.0% |
5 | Snake | 1.73 | 2.422 | 40.0% |
6 | Falco | 1.708 | 2.3912 | 40.0% |
7 | Pikachu | 1.5 | 2.379 | 58.6% |
8-9 | Ganondorf | 1.65 | 2.31 | 40.0% |
Ike | ||||
10-11 | Donkey Kong | 1.58 | 2.212 | 40.0% |
Sheik | ||||
12-13 | Marth | 1.5 | 2.1 | 40.0% |
Squirtle | 1.3 | 61.5% | ||
14-15 | Diddy Kong | 1.43 | 2.002 | 40.0% |
Zero Suit Samus | ||||
16 | Sonic | 1.45 | 2 | 37.9% |
17 | Pit | 1.42 | 1.988 | 40.0% |
18 | Wario | 1.4 | 1.96 | 40.0% |
19-20 | Bowser | 1.39 | 1.946 | 40.0% |
Meta Knight | ||||
21 | Lucas | 1.37 | 1.918 | 40.0% |
22-24 | Wolf | 1.8 | 1.9 | 5.556% |
Toon Link | 1.28 | 48.4375% | ||
Kirby | 1.2 | 58.3% | ||
25-26 | Ivysaur | 1.35 | 1.89 | 40.0% |
Charizard | ||||
27 | Ness | 1.31 | 1.834 | 40.0% |
28 | Olimar | 1.3 | 1.82 | 40.0% |
29 | Yoshi | 1.29 | 1.806 | 40.0% |
30 | Mario | 1.28 | 1.792 | 40.0% |
31 | Mr. Game & Watch | 1.24 | 1.736 | 40.0% |
32 | Luigi | 1.22 | 1.708 | 40.0% |
33-35 | Lucario | 1.2 | 1.68 | 40.0% |
Ice Climbers | ||||
R.O.B. | ||||
36 | Zelda | 1.13 | 1.582 | 40.0% |
37 | Samus | 1.07 | 1.498 | 40.0% |
38 | Peach | 1.05 | 1.47 | 40.0% |
39 | Jigglypuff | 0.98 | 1.372 | 40.0% |
Notes
- Most characters in Brawl have a 40% speed increase ratio. The only characters not to have this are Wolf, Sonic, Toon Link, Kirby, Pikachu, Squirtle, and Link.
Super Smash Bros. 4
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
N/A | Giga Bowser | 2.5 | 4 | 60% |
N/A | Giga Mac | 2.2 | 3.52 | 60% |
1 | Fox | 2.05 | 3.28 | 60% |
2 | King Dedede | 1.95 | 3.12 | 60% |
N/A | Wario-Man | 2.2 | 3.08 | 40% |
3 | Link | 1.6 | 3.04 | 90% |
4 | Greninja | 1.85 | 2.96 | 60% |
5 | Captain Falcon | 1.837 | 2.9392 | 60% |
6 | Roy | 1.8 | 2.9 | 61.11111% |
7-9 | Falco | 1.8 | 2.88 | 60% |
Little Mac | ||||
Mega Man | ||||
10 | Bayonetta | 1.77 | 2.832 | 60% |
11-12 | Sheik | 1.75 | 2.8 | 60% |
Diddy Kong | ||||
13-14 | Zero Suit Samus | 1.7 | 2.72 | 60% |
Mii Brawler | 1.7 | 2.72 | 60% | |
15-16 | Lucario | 1.68 | 2.688 | 60% |
Cloud | 1.68 | 2.688 | 60% | |
17 | Meta Knight | 1.66 | 2.656 | 60% |
18-22 | Bowser Jr. | 1.65 | 2.64 | 60% |
Corrin | ||||
Duck Hunt | ||||
Ganondorf | ||||
Ike | ||||
23 | Donkey Kong | 1.63 | 2.608 | 60% |
24 | Wario | 1.61 | 2.576 | 60% |
25 | R.O.B. | 1.6 | 2.56 | 60% |
26 | Mii Swordfighter | 1.6 | 2.56 | 60% |
27-28 | Marth | 1.58 | 2.528 | 60% |
Lucina | ||||
N/A | Mega Lucario | 1.56 | 2.496 | 60% |
29 | Pikachu | 1.55 | 2.48 | 60% |
30-34 | Mario | 1.5 | 2.4 | 60% |
Dr. Mario | ||||
Mewtwo | ||||
Robin | ||||
Shulk | ||||
35-36 | Pit | 1.48 | 2.368 | 60% |
Dark Pit | ||||
37-38 | Sonic | 1.45 | 2.32 | 60% |
Mii Gunner | 1.45 | 2.32 | 60% | |
39-41 | Ryu | 1.6 | 2.24 | 40% |
Charizard | 1.4 | 60% | ||
Palutena | ||||
42 | Bowser | 1.39 | 2.224 | 60% |
43 | Lucas | 1.37 | 2.192 | 60% |
44-46 | Zelda | 1.35 | 2.16 | 60% |
Olimar | ||||
Pac-Man | ||||
47 | Villager | 1.32 | 2.112 | 60% |
48 | Ness | 1.31 | 2.096 | 60% |
49-50 | Wii Fit Trainer | 1.3 | 2.08 | 60% |
Samus | ||||
51 | Yoshi | 1.29 | 2.064 | 60% |
52 | Toon Link | 1.28 | 2.048 | 60% |
53 | Luigi | 1.25 | 2.0 | 60% |
54 | Mr. Game & Watch | 1.24 | 1.984 | 60% |
55 | Kirby | 1.23 | 1.968 | 60% |
56 | Rosalina & Luma | 1.2 | 1.92 | 60% |
57 | Peach | 1.15 | 1.84 | 60% |
58 | Jigglypuff | 0.98 | 1.568 | 60% |
Update history
1.1.3
- Lucario's fast-falling speed: 2.496 → 2.688
1.1.5
- Samus's fast-falling speed: 2 → 2.08
Notes
- Ryu and Wario-Man are the only characters in SSB4 to have a fast-fall increase lower than 60%, with 40%. Similarly, Roy and Link are the only characters with a higher fast-fall increase, with 61.11111% and 90% respectively.
- Mewtwo, Ganondorf, Marth, Mario, Dr. Mario, Link, and Zelda are the only veteran characters in SSB4 who are able to surpass their fast-falling speed in Melee.
Super Smash Bros. Ultimate
Rank | Character | Regular Falling Speed | Fast Falling Speed | Speed Increase |
---|---|---|---|---|
N/A | Giga Bowser | 2.2 | 3.52 | 60% |
1 | Fox | 2.1 | 3.36 | 60% |
2-3 | King Dedede | 1.95 | 3.12 | 60% |
Little Mac | ||||
4 | Joker | 1.63 | 3.097 | 90% |
5 | Mii Brawler | 1.92 | 3.072 | 60% |
6 | Link | 1.6 | 3.04 | 90% |
7 | Mythra | 1.87 | 2.992 | 60% |
8 | Captain Falcon | 1.865 | 2.984 | 60% |
9-11 | Greninja | 1.85 | 2.96 | 60% |
Simon | ||||
Richter | ||||
12 | Sephiroth | 1.84 | 2.944 | 60% |
13-18 | Falco | 1.8 | 2.88 | 60% |
Young Link | ||||
Roy | ||||
Chrom | ||||
Wolf | ||||
Mega Man | ||||
19 | Ridley | 1.78 | 2.848 | 60% |
20-21 | Bowser | 1.77 | 2.832 | 60% |
Bayonetta | ||||
22-23 | Incineroar | 1.76 | 2.816 | 60% |
Banjo & Kazooie | ||||
24-25 | Sheik | 1.75 | 2.8 | 60% |
Diddy Kong | ||||
26 | Snake | 1.73 | 2.768 | 60% |
27 | Piranha Plant | 1.95 | 2.73 | 40% |
28-30 | Zero Suit Samus | 1.7 | 2.72 | 60% |
King K. Rool | ||||
Kazuya | ||||
31-32 | Lucario | 1.68 | 2.688 | 60% |
Cloud | 1.68 | 2.688 | ||
33 | Meta Knight | 1.66 | 2.656 | 60% |
34-39 | Ganondorf | 1.65 | 2.64 | 60% |
Ike | ||||
Sonic | ||||
Bowser Jr. | ||||
Duck Hunt | ||||
Corrin | ||||
40 | Donkey Kong | 1.63 | 2.608 | 60% |
41 | Pyra | 1.62 | 2.592 | 60% |
42 | Wario | 1.61 | 2.576 | 60% |
43-44 | R.O.B. | 1.6 | 2.56 | 60% |
Byleth | ||||
45-48 | Marth | 1.58 | 2.528 | 60% |
Lucina | ||||
Inkling | ||||
Shulk | 1.58 | 2.528 | ||
49 | Hero | 1.57 | 2.512 | 60% |
50 | Pichu | 1.9 | 2.5 | 31.579% |
51-54 | Pikachu | 1.55 | 2.48 | 60% |
Mewtwo | ||||
Mii Swordfighter | ||||
Palutena | ||||
55-56 | Charizard | 1.52 | 2.432 | 60% |
Min Min | ||||
57-59 | Mario | 1.5 | 2.4 | 60% |
Dr. Mario | ||||
Robin | ||||
60-62 | Pit | 1.48 | 2.368 | 60% |
Dark Pit | ||||
Terry | ||||
63 | Mii Gunner | 1.45 | 2.32 | 60% |
64 | Sora | 1.44 | 2.304 | 60% |
65 | Steve | 1.42 | 2.272 | 60% |
66-67 | Ryu | 1.6 | 2.24 | 40% |
Ken | ||||
68-69 | Ivysaur | 1.38 | 2.208 | 60% |
Toon Link | ||||
70 | Lucas | 1.37 | 2.192 | 60% |
71-74 | Zelda | 1.35 | 2.16 | 60% |
Squirtle | ||||
Olimar | ||||
Pac-Man | ||||
75-76 | Samus | 1.33 | 2.128 | 60% |
Dark Samus | ||||
77-78 | Luigi | 1.32 | 2.112 | 60% |
Villager | ||||
79 | Ness | 1.31 | 2.096 | 60% |
80-82 | Ice Climbers | 1.3 | 2.08 | 60% |
Wii Fit Trainer | ||||
Isabelle | ||||
83 | Yoshi | 1.29 | 2.064 | 60% |
84 | Mr. Game & Watch | 1.24 | 1.984 | 60% |
85 | Kirby | 1.23 | 1.968 | 60% |
86 | Rosalina & Luma | 1.2 | 1.92 | 60% |
87-88 | Peach | 1.19 | 1.904 | 60% |
Daisy | ||||
89 | Jigglypuff | 0.98 | 1.568 | 60% |
Update history
3.1.0
- Mii Brawler's fast-falling speed: 3.072 → 2.72
4.0.0
- Mii Brawler's fast-falling speed: 2.72 → 3.072
Notes
- The majority of characters has a falling speed increase of 60%. Link and Joker are tied for having the highest falling speed increase at 90%. Ryu, Ken and Piranha Plant have a lower increase at 40%, while Pichu has the lowest falling speed increase at 31.579%. Hero and Sephiroth normally have an increase of 60%, but it changes to 33% and 52.83% when under the effects of Acceleratle and Winged Form, respectively.
- Bowser, Luigi, and the Ice Climbers are the only veteran characters in Ultimate who can surpass their fast-falling speeds from Melee this time around, but couldn't do so in the last games they appeared in (which are Smash 4 and Brawl, respectively). However, Luigi is a special case; his fast-falling speed in Smash 4 was identical to his fast-falling speed in Melee.
- Out of every veteran character in Ultimate who can't surpass their fast-falling speed in Melee, Kirby and Jigglypuff are tied for coming the closest; their fast-falling speeds in Ultimate (1.968 and 1.568, respectively) are just 0.032 units off from their fast-falling speeds in Melee (2.0 and 1.6, respectively).