Donkey Kong (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Headbutt}} | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Headbutt}} | ||
[[File:DonkeyKongHeadbuttGroundedSSBU.gif|350px|thumb | [[File:DonkeyKongHeadbuttGroundedSSBU.gif|350px|thumb|Hitbox visualization showing Donkey Kong's grounded side special, Headbutt.]] | ||
[[File:DonkeyKongHeadbuttAerialSSBU.gif|350px|thumb | [[File:DonkeyKongHeadbuttAerialSSBU.gif|350px|thumb|Hitbox visualization showing Donkey Kong's aerial side special, Headbutt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== |
Revision as of 09:06, April 12, 2023
Overview
Update History
- Grounded Headbutt has an additional hitbox against grounded opponents that is placed higher (Y offset: 5u → 13u), increasing its vertical range.
Hitbox Data
Timing
Hitbox | 20-21 |
---|---|
Super Armor | 5-14 |
Interruptible | 63 |
Animation length | 69 |
Lag time |
Hitbox |
Vulnerable |
Armour |
Interruptible |
Parameters
Horizontal speed multiplier on startup | 0.5 (grounded) 0.67 (aerial) |
---|---|
Vertical speed multiplier on startup | 0 (grounded) 0.5 (aerial) |
Gravity multiplier | 0.5 |
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