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| [[File:DonkeyKongFinalSmashSSBU.gif|300px|thumb|right|Hitbox visualization showing Donkey Kong's [[Final Smash]], [[Jungle Rush]].]] | | [[File:DonkeyKongFinalSmashSSBU.gif|300px|thumb|right|Hitbox visualization showing Donkey Kong's [[Final Smash]], [[Jungle Rush]].]] |
| ==Overview== | | ==Overview== |
| Donkey kong starts the Jungle Rush with a hook punch, followed by many rapid blows, and finally ending with a flaming uppercut, rocketing DK's opponent(s) upward.
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| ==Hitboxes== | | ==Hitboxes== |
Revision as of 20:36, December 24, 2022
Overview
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Detection
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
0 |
0 |
0 |
|
13.0 |
top |
0.0 |
10.0 |
8.0 to 28.0 |
5.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
Hits 1-18
|
0 |
0 |
0 |
1.2% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
2.8 |
47.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.2% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
2.8 |
30.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
2 |
0 |
0 |
1.2% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
17.3 |
47.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
3 |
0 |
0 |
1.2% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
17.3 |
30.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
4 |
0 |
0 |
1.2% |
0 |
|
Forward |
40 |
80 |
0 |
|
15.0 |
top |
0.0 |
10.0 |
8.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
Hits 19-31
|
0 |
0 |
0 |
1.1% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
2.8 |
47.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
1 |
0 |
0 |
1.1% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
2.8 |
30.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
2 |
0 |
0 |
1.1% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
17.3 |
47.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
3 |
0 |
0 |
1.1% |
0 |
|
Forward |
0 |
100 |
40 |
|
8.5 |
top |
0.0 |
17.3 |
30.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
4 |
0 |
0 |
1.1% |
0 |
|
Forward |
40 |
80 |
0 |
|
15.0 |
top |
0.0 |
10.0 |
8.0 |
0.4× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
No floor |
All |
|
|
|
|
|
|
Final hit
|
0 |
0 |
0 |
14.0% |
0 |
|
Standard |
90 |
96 |
0 |
|
12.0 |
handl |
2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.0% |
0 |
|
Standard |
90 |
96 |
0 |
|
11.0 |
arml |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
14.0% |
0 |
|
Standard |
90 |
96 |
0 |
|
13.0 |
top |
0.0 |
11.0 |
5.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
3 |
0 |
0 |
14.0% |
0 |
|
Standard |
90 |
96 |
0 |
|
15.0 |
top |
0.0 |
11.0 |
25.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Punch |
|
All |
All |
|
|
|
|
|
|
Timing
Detection
Hitbox
|
29-34
|
Animation length
|
99
|
Hit
Hits 1-6
|
6-7, 10-11, 14-15, 18-19, 22-23, 26-27
|
Hits 7-12
|
30-31, 34-35, 38-39, 42-43, 46-47, 50-51
|
Hits 13-18
|
54-55, 58-59, 62-63, 66-67, 70-71, 74-75
|
Hits 19-24
|
79, 83, 87, 91, 95, 99, 103
|
Hits 25-31
|
107, 111, 115, 119, 123, 127
|
Final hit
|
139-140
|
Animation length
|
209
|