Donkey Kong (SSBM)/Down aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
DK does a slow stomping kick below himself. A pretty mediocre meteor smash due to its long startup and unimpressive knockback that makes it punishable on hit at low percent. It can be used as a tech chase starter at mid percents, but since DK is generally better at aerial combos anyway, it's usually better to go for other options. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 04:13, September 21, 2022
Overview[edit]
DK does a slow stomping kick below himself. A pretty mediocre meteor smash due to its long startup and unimpressive knockback that makes it punishable on hit at low percent. It can be used as a tech chase starter at mid percents, but since DK is generally better at aerial combos anyway, it's usually better to go for other options.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-2 |
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Hitboxes | 18-23 |
Ending autocancel | 50- |
Animation length | 54 |
Landing lag[edit]
Animation length | 31 |
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L-cancelled animation length | 15 |
Normal | |||||||||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
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