Ken (SSBU)/Up tilt: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).}} | *{{buff|Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Tapped=== | ===Tapped=== | ||
Line 33: | Line 34: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=90 | |angle=90 | ||
|af=3 | |||
|bk=19 | |bk=19 | ||
|ks=75 | |ks=75 | ||
Line 52: | Line 54: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=75 | |angle=75 | ||
|af=3 | |||
|bk=19 | |bk=19 | ||
|ks=75 | |ks=75 | ||
Line 71: | Line 74: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=75 | |angle=75 | ||
|af=3 | |||
|bk=19 | |bk=19 | ||
|ks=75 | |ks=75 | ||
Line 87: | Line 91: | ||
}} | }} | ||
|} | |} | ||
===Held=== | ===Held=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 213: | Line 218: | ||
==Timing== | ==Timing== | ||
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over. | |||
===Tapped=== | ===Tapped=== | ||
The move can loop into itself by pressing the attack button repeatedly. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|3-6 | |3-6 | ||
|- | |- | ||
! | !Special cancel window | ||
|8 | |3-7 | ||
|- | |||
!Final Smash cancel window | |||
|3-6 | |||
|- | |||
!Repeat window | |||
|8-14 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 230: | Line 243: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=1|e= | !Hitboxes {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=25}} | ||
|- | |||
!Repeat {{FrameStrip|t=Blank|c=7|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=7|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=25}} | |||
|- | |||
!Special cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=32}} | |||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=4}}{{FrameStrip|t=Blank|c=33}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Held=== | ===Held=== | ||
The move grants intangibility to Ken's head, bust, and arms. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Upper body intangible | !Upper body intangible | ||
Line 242: | Line 263: | ||
!Late hit | !Late hit | ||
|8-11 | |8-11 | ||
|- | |||
!Special cancel window | |||
|7-20 | |||
|- | |||
!Final Smash cancel window | |||
|7-11 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 251: | Line 278: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=4}} | !Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=31}} | !Upper body {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=31}} | ||
|- | |||
!Special cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=21}} | |||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Continuable|c=5}}{{FrameStrip|t=Blank|c=30}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|earliestcontinuable=y| | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
{{MvSubNavKen|g=SSBU}} | {{MvSubNavKen|g=SSBU}} | ||
[[Category:Ken (SSBU)]] | [[Category:Ken (SSBU)]] | ||
[[Category:Up tilts (SSBU)]] | [[Category:Up tilts (SSBU)]] |
Latest revision as of 17:36, August 1, 2022
Overview[edit]
Update History[edit]
- Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).
Hitboxes[edit]
Tapped[edit]
Held[edit]
Timing[edit]
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped[edit]
The move can loop into itself by pressing the attack button repeatedly.
Hitboxes | 3-6 |
---|---|
Special cancel window | 3-7 |
Final Smash cancel window | 3-6 |
Repeat window | 8-14 |
Interruptible | 15 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Repeat | |||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||
FS cancel |
Held[edit]
The move grants intangibility to Ken's head, bust, and arms.
Upper body intangible | 4-10 |
---|---|
Clean hit | 7 |
Late hit | 8-11 |
Special cancel window | 7-20 |
Final Smash cancel window | 7-11 |
Interruptible | 38 |
Animation length | 41 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Upper body | |||||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|