Shulk (SSBU)/Dash attack: Difference between revisions
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(Undid edit by Alex the weeb: character attributes do not affect the hitboxes of this attack, much like we don't need extra sets of images for all his aerials) Tag: Undo |
(Undid edit by Toomai: That's where you're mistaken. Unlike with his aerials, his dash attack moves him forward a set distance, but the speed and shield arts specifically modify that set distance. This, if nothing else, affects how much the hitboxes move between frames, but also affects how far he moves forward before they even come out. This absolutely would be reflected in the hitbox visual, and it IS relevant to include.) Tag: Undo |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{image|Speed and Shield versions}} | |||
[[File:ShulkDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Shulk's dash attack.]] | [[File:ShulkDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Shulk's dash attack.]] | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 17:52, July 30, 2022
Overview
Hitboxes
The move's travel speed is multiplied by 1.5× with the Speed Art active, and 0.7× with the Shield Art active.
Timing
Hitboxes | 12-13 |
---|---|
Interruptible | 41 |
Animation length | 73 |
Lag time |
Hitbox |
Interruptible |
|