Rosalina & Luma (SSBU)/Neutral attack/Infinite: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
===Rosalina=== | ===Rosalina=== | ||
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
! Shieldstun | |||
{{HitboxTableTitle|Rapid jab|42}} | {{HitboxTableTitle|Rapid jab|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 34: | Line 36: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+3''' frames | |||
|5× | |||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 56: | Line 60: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 77: | Line 83: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 98: | Line 106: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
===Luma=== | ===Luma=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 152: | Line 163: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
===Rosalina=== | ===Rosalina=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 8, 11, 14 | |2-3, 14-15 | ||
|- | |||
!Rapid jab | |||
|5, 8, 11, 14 | |||
|- | |- | ||
!Finisher | !Finisher | ||
Line 162: | Line 176: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 169: | Line 183: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Luma=== | ===Luma=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|3, 6, 9, 12 | |1, 12-13 | ||
|- | |||
!Rapid jab | |||
|3, 6, 9, 12 | |||
|- | |- | ||
!Finisher | !Finisher | ||
Line 181: | Line 198: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |40 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 188: | Line 205: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 20:36, July 27, 2022
Overview
Hitboxes
Rosalina
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.
Luma
Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Rosalina
Loop points | 2-3, 14-15 |
---|---|
Rapid jab | 5, 8, 11, 14 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 54 |
Luma
Loop points | 1, 12-13 |
---|---|
Rapid jab | 3, 6, 9, 12 |
Finisher | 6-7 |
Interruptible | 40 |
Animation length | 56 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|