King Dedede (SSBU)/Neutral attack/Hit 2: Difference between revisions
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Line 71: | Line 71: | ||
|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
|bk=25 | |bk=25 | ||
|ks=12 | |ks=12 | ||
Line 108: | Line 108: | ||
|'''+5''' frames | |'''+5''' frames | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|11-12 | |11-12 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Pressed repeatedly | ||
| | |18-27 | ||
|- | |- | ||
!Interruptible | !Held on hit | ||
|22 | |||
|- | |||
!colspan=2|Interruptible | |||
|28 | |28 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|47 | |47 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS|s=LagContinuableE}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=20}} | ||
|- | |||
{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Continuable|c=10}}{{FrameStrip|t=Blank|c=20}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavKingDedede|g=SSBU}} | {{MvSubNavKingDedede|g=SSBU}} | ||
[[Category:King Dedede (SSBU)]] | [[Category:King Dedede (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 08:17, July 21, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
Hitboxes | 11-12 | |
---|---|---|
Continuability | Pressed repeatedly | 18-27 |
Held on hit | 22 | |
Interruptible | 28 | |
Animation length | 47 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|