Zero Suit Samus (SSBU)/Neutral attack/Hit 1: Difference between revisions
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==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
The hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 2 for the last hitbox ends up applying to all of them. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
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|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
|hitbits=Fighter | |hitbits=Fighter only | ||
|bk=10 | |bk=10 | ||
|ks=20 | |ks=20 | ||
Line 93: | Line 94: | ||
|1 | |1 | ||
|- | |- | ||
! | !Continuability window | ||
|6 | |6-30 | ||
|- | |||
!Consecutive jab frame | |||
|8 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 104: | Line 108: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=16|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |||
{{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=25}}{{FrameStrip|t=Blank|c=5}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|loop=y|interruptible=y}} | ||
{{MvSubNavZeroSuitSamus|g=SSBU}} | {{MvSubNavZeroSuitSamus|g=SSBU}} | ||
[[Category:Zero Suit Samus (SSBU)]] | [[Category:Zero Suit Samus (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 10:50, July 16, 2022
Overview[edit]
Hitboxes[edit]
The hitboxes have different hitstun modifiers coded, but due to a glitch, only the modifier of 2 for the last hitbox ends up applying to all of them.
Timing[edit]
Hitboxes | 1 |
---|---|
Continuability window | 6-30 |
Consecutive jab frame | 8 |
Interruptible | 24 |
Animation length | 35 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|