Mario (SSBU)/Up special: Difference between revisions
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{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | {{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=4}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|intangible=y|vulnerable=y|interruptible=y}} | ||
==Parameters== | ==Parameters== |
Revision as of 08:40, June 7, 2022
Overview
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with mr game and watches up special for fastest out of shield option in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the map when near the upper blast line.
Hitboxes
Timing
Attack
The move changes direction on frame 3 if reversed, and can grab ledges from both sides starting on frame 14.
Intangibility | 3-6 |
---|---|
Hit 1 | 3-6 |
Hits 2-6 | 7-16 |
Hit 7 | 17-18 |
Animation length | 37 |
Landing
Interruptible | 31 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
Parameters
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 12° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
Chance of Cappy appearing | 30% |
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