Link (SSBU)/Up special: Difference between revisions
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{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}} | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}} | ||
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===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|31 | |||
|- | |||
!Animation length | |||
|32 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 08:23, June 7, 2022
Overview
Update History
- Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.
Hitboxes
Grounded
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 22.4% with the clean hit. More specifically, the damage multiplier is equal to 1 + 0.6 * (charge frames / 60)
.
Aerial
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Front hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 0 | 100 | 107 | 6.0 | top | 0.0 | 10.0 | 14.5 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | top | 0.0 | 11.5 to 11.0 | -12.0 to -9.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Forward | 0 | 100 | 107 | 6.0 | top | 0.0 | 6.0 to 7.5 | 15.0 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | top | 0.0 | 11.5 to 11.0 | -12.5 to -9.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Forward | 0 | 100 | 71 | 6.0 | top | 0.0 | 10.0 to 10.5 | 15.0 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | sword2 | 2.0 to 5.5 | 0.0 | 0.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Forward | 0 | 100 | 62 | 7.0 | top | 0.0 | 14.0 to 12.5 | 12.5 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | sword2 | 2.0 to 5.5 | 0.0 | 0.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
All back hits use an autolink position with offsets [10, 20] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Front hit 5 (early) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 30 | 200 | 0 | 7.5 | top | 0.0 | 7.5 to 9.5 | 14.0 to 7.5 | 2.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 5 (mid) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 30 | 200 | 0 | 7.5 | top | 0.0 | 13.0 to 12.5 | 15.5 to 7.5 | 2.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 5 (late) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 30 | 200 | 0 | 7.5 | top | 0.0 | 19.0 to 14.0 | 12.5 to 7.5 | 2.0× | 1.0× | 0% | Slash | All | All |
Timing
Grounded
Charges between | 3-4 |
---|---|
Hitboxes (clean, mid, late, latest) | 7-8, 9-13, 14-23, 24-39 |
Hitboxes (from release) | 4-5, 6-10, 11-20, 21-36 |
Interruptible (from release) | 74 |
Animation length (from release) | 91 |
Aerial
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34. Jostling is also disabled during frames 26-49.
Front hits 1-4 | 8-9, 16-17, 22-23, 31-32 |
---|---|
Back hits | 12-13, 19-20, 26-27, 38-39 |
Final hit (early, mid, late) | 47, 48, 49 |
Animation length | 91 |
Landing
Interruptible | 31 |
---|---|
Animation length | 32 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters
Grounded
Maximum charge time | 60 frames |
---|---|
Maximum charge damage multiplier | 1.6 |
Aerial
The ending attributes apply on frame 48 of the move.
Initial vertical speed | 2.4 |
---|---|
Gravity multiplier | 0.55 |
Additional air acceleration | 0.22 (rising) 0.01 (ending) 0.025 (helpless) |
Air speed multiplier | 0.5 (rising) 0.909 (helpless) |
Air speed on ending | 0.8 |
Landing lag | 30 frames |
|