Dark Samus (SSBU)/Grab aerial: Difference between revisions
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!Animation length | !Animation length | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} |
Revision as of 23:25, June 5, 2022
Overview
Update History
Created visual glitch where Dark Samus's tether grab beam would disconnect from her arm when performed in the air before landing.
Fixed tether beam glitch from 3.0.0.
Grab aerial deals more damage (1.5% → 2.5% (hit 1), 3% → 4% (hit 2)), and the second hit has a longer duration (frames 16-17 → 16-19).
Hitboxes
Timing
Attack
The tether recovery can be triggered on frames 2-4.
Hit 1 | 8-15 |
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Hit 2 | 16-19 |
Interruptible | 60 |
Animation length | 59 |
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Landing lag
Interruptible | 9 |
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Animation length | 13 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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