Fox (SSBU)/Neutral special: Difference between revisions
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m (→Hitboxes) |
(Undid edit by Juju1995: Flinchless doesn't mean 0 knockback; it's used for windboxes so they push opponents without making them flinch. The flinchless bit in this move's script is set to false) Tag: Undo |
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Line 30: | Line 30: | ||
|absorbable=1 | |absorbable=1 | ||
|reflectable=1 | |reflectable=1 | ||
}} | }} | ||
{{HitboxTableRowNote|The mid hit reduces damage to 2%, then the late hit reduces damage to 1.4%.|42}} | {{HitboxTableRowNote|The mid hit reduces damage to 2%, then the late hit reduces damage to 1.4%.|42}} |
Revision as of 20:02, May 17, 2022
Overview
Hitboxes
Timing
Grounded
Loop points | 6-7, 16-17 |
---|---|
Repeat window | 3-17 |
Clean hit | 11-12 |
Mid hit | 13-19 |
Late hit | 20-32 |
Interruptible (from loop) | 37 (21) |
Animation length (from loop) | 60 (44) |
Aerial
Loop points | 4-5, 14-15 |
---|---|
Repeat window | 2-15 |
Clean hit | 9-10 |
Mid hit | 11-17 |
Late hit | 18-30 |
Interruptible (from loop) | 35 (21) |
Animation length (from loop) | 58 (44) |
Lag time |
Hitbox |
Hitbox change |
Loop point |
Continuable |
Prop event |
Interruptible |
Parameters
These parameters also apply to the lasers fired from Fox's back throw, up throw, and down throw, with the only difference being the trajectories they are fired at.
Laser offsets | [6, 1.2] |
---|---|
Travel speed | 7 |
Lifetime | 22 frames |
Friction | 0 |
Initial length | 3 |
Maximum length throughout travel | 11.25 |
Can pierce opponents? | No |
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